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Description:
Dungeons Are Half the Game.
You can’t control what players are going to do. That’s half the fun. But you can control where they do it. That’s a whole other half!
The Kobold Guide to Dungeons gives both new and experienced Game Masters over 100 pages of insight and ideas into making dungeons great. In-depth essays from industry luminaries teach you to think outside your own boxes, and into a larger realm of challenge, discovery, and good old monster bashing.
Practical essays give you insider tips and tricks to:
• Design non-linear dungeons to explore
• Think in 3D to make amazing spaces
• Make every room count, even when there’s no monster
• Create solutions in addition to combat
• Dole out treasure—without blowing the bank
The Kobold Guide to Dungeons features essays from classic voices of the RPG canon such as David “Zeb” Cook, Frank Mentzer, and Lawrence Schick. It also includes newer voices including Dominique Dickey, Sadie Lowry, and Erin Roberts.
Features:
• The Kobold Guide to Dungeons gives both new and experienced Game Masters over 100 pages of insight and ideas into making dungeons great.
• You can’t control what players are going to do. That’s half the fun. But you can control where they do it. That’s a whole other half!
• Open this book and level up your half of the game!
Contents:
• 1 x Book