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Role Playing Games
Pathfinder – Bestiary 3 Pocket Edition Softcover
£14.80 ex. VATDescription:
With more than 300 classic and brand-new monsters, this 320-page beautifully illustrated softcover rulebook completes the collection of creatures begun in the first two Pathfinder Bestiary volumes. From classic creatures like clockworks and tooth fairies, returning favourites like imperial dragons and mighty titans, to brand-new menaces found all over Golarion, this must-have tome of monsters designed to challenge characters of any level is an essential companion to your Pathfinder game!
Features:
• More than 300 monsters drawn from mythology and folklore, genre classics, and more than a decade of Pathfinder, with plenty of new monsters too!
• Universal monster rules to simplify special attacks, defences, and qualities like grab, swallow whole, and regeneration.
• This 320-page softcover book greatly expands on the foes found in the Pathfinder Bestiary 1 & 2.
Contents:
• 1 x Book
Pathfinder – Core Rulebook Pocket Edition Softcover
£17.80 ex. VATDescription:
This comprehensive 640-page guide to the Pathfinder roleplaying game provides everything you need to set out on a world of limitless fantasy adventure! Choose from ancestries like elf, human, and goblin and classes like alchemist, fighter, and sorcerer to create a hero of your own design destined to become a legend! Based on more than 20 years of active development and playtest feedback from more than 125,000 gamers, the new Pathfinder rules are easy to learn and exciting to master! This indispensable volume contains all rules for players and Game Masters, and is your first step on a heroic new journey!
Features:
• Streamlined and revised rules to help ease new players into the game while providing the depth of character options and tactical interest that have defined Pathfinder from the beginning!
• Six heroic player character ancestries, including elf, dwarf, gnome, goblin, halfling, and human, with variant heritages for half-elf and half-orc!
• More than 600 pages of game rules, advice, character options, treasure, and more for players and Game Masters!
Contents:
• 1 x Book
Pathfinder – Critical Fumble Deck
£7.80 ex. VATDescription:
FAIL BRILLIANTLY!
Make that natural 1 mean something! Why limit yourself to mild disappointment when you can screw up in a truly royal fashion? With the Pathfinder Critical Fumble Deck, when you roll a critical failure, draw a card and apply one of four different effects. Fumbling has never been so disastrous—or so much fun!
Features:
• With the Pathfinder Critical Fumble Deck, when you roll a critical failure, draw a card and apply one of four different effects.
• Make that nat 1 mean something! Why limit yourself to mild disappointment when you can screw up in a truly royal fashion?
• Fumbling has never been so disastrous—or so much fun!
Contents:
• 52 x Cards
Pathfinder – Critical Hit Deck
£7.80 ex. VATDescription:
HIT HARDER!
Sometimes doubling the damage isn’t enough! Why limit yourself when you can decapitate your foe or overload them with a surge of magical energy? With the Pathfinder Critical Hit Deck, when you score a critical hit, draw a card and apply one of four different effects. Beating your enemies has never been so visceral—or so much fun!
Features:
• With the Pathfinder Critical Hit Deck, when you score a critical hit, draw a card and apply one of four different effects.
• Why limit yourself when you can decapitate your foe or overload them with a surge of magical energy?
• Beating your enemies has never been so visceral—or so much fun!
Contents:
• 52 x Cards
Pathfinder – Gamemastery Guide Pocket Edition Softcover
£14.80 ex. VATDescription:
Whether you are a new Game Master or experienced storyteller, you can always find new ways to hone your craft. This 256-page Pathfinder Second Edition rulebook contains a wealth of new information, tools, and rules systems to add to your game. Inside you will find handy advice for building your own adventures, designing towns, and creating vibrant characters alongside rules systems for dramatic chases, thrilling tournaments, and deadly duels. This book also includes more 40 pages of sample nonplayer characters, from the simple town guard to the vile cultist, presented to make your job as GM that much easier!
Features:
• Creative variant rules to customize the rules to make the game your own, including variant bonus, feat, and magic item progressions, characters gaining the power of multiple classes at once, and more!
• Rules, advice, and guidelines to build adventures, campaigns, and the denizens and treasures that lurk within, from settlements to nations to infinite planes!
• This 256-page Pathfinder Second Edition rulebook contains a wealth of new information, tools, and rules systems to add to your game.
Contents:
• 1 x Book
Pathfinder – GM Core Hardcover
£34.80 ex. VATDescription:
Unleash your imagination, creating worlds and stories beyond measure with the new Pathfinder GM Core for Pathfinder Second Edition! This comprehensive 336-page hardcover rulebook gives Game Masters everything they need to craft thrilling tales of adventure, from a single-night’s dungeon delve to complex epics spanning years. Within these pages you’ll find clear guidelines for creating new hazards and monsters, tools to design challenging, balanced encounters, and rules for rewarding characters for the dastardly challenges you array before them! Pathfinder GM Core also contains a dragon’s hoard of magic items and treasure to entice and reward your players, from simple healing potions to magic weapons and armour and legendary artifacts, including dozens of brand-new items!
Pathfinder GM Core is the second core rulebook for the fully remastered Pathfinder Second Edition RPG! These rules are compatible with previous Pathfinder Second Edition rulebooks, incorporating comprehensive errata and rules updates and some of the best additions from later books into new, easier-to-access volumes with new presentations inspired by years of player feedback. Along with the Player Core, Monster Core, and Player Core 2, these books provide a new foundation for the future of tabletop gaming!
Features:
• Published under the new Open RPG Creative (ORC) license, giving players and Game Masters even more freedom for making their own creations based on Pathfinder Second Edition.
• The rules needed to run a game of Pathfinder, including guidelines for creating challenging encounters, determining success, and giving out rewards.
• This comprehensive 336-page hardcover rulebook gives Game Masters everything they need to craft thrilling tales of adventure.
Contents:
• 1 x Book
Pathfinder – GM Core Pocket Edition Softcover
£17.80 ex. VATDescription:
Unleash your imagination, creating worlds and stories beyond measure with the new Pathfinder GM Core for Pathfinder Second Edition! This comprehensive 336-page softcover rulebook gives Game Masters everything they need to craft thrilling tales of adventure, from a single-night’s dungeon delve to complex epics spanning years. Within these pages you’ll find clear guidelines for creating new hazards and monsters, tools to design challenging, balanced encounters, and rules for rewarding characters for the dastardly challenges you array before them! Pathfinder GM Core also contains a dragon’s hoard of magic items and treasure to entice and reward your players, from simple healing potions to magic weapons and armour and legendary artifacts, including dozens of brand-new items!
Pathfinder GM Core is the second core rulebook for the fully remastered Pathfinder Second Edition RPG! These rules are compatible with previous Pathfinder Second Edition rulebooks, incorporating comprehensive errata and rules updates and some of the best additions from later books into new, easier-to-access volumes with new presentations inspired by years of player feedback. Along with the Player Core, Monster Core, and Player Core 2, these books provide a new foundation for the future of tabletop gaming!
Features:
• • Published under the new Open RPG Creative (ORC) license, giving players and Game Masters even more freedom for making their own creations based on Pathfinder Second Edition.
• The rules needed to run a game of Pathfinder, including guidelines for creating challenging encounters, determining success, and giving out rewards.
• The pocket edition presents the same contents as the standard edition in a smaller sized softcover for a lower price and better portability.
Contents:
• 1 x Book
Pathfinder – GM Core Sketch Edition Hardcover
£34.80 ex. VATDescription:
Unleash your imagination, creating worlds and stories beyond measure with the new Pathfinder GM Core for Pathfinder Second Edition! This comprehensive 336-page hardcover rulebook gives Game Masters everything they need to craft thrilling tales of adventure, from a single-night’s dungeon delve to complex epics spanning years. Within these pages you’ll find clear guidelines for creating new hazards and monsters, tools to design challenging, balanced encounters, and rules for rewarding characters for the dastardly challenges you array before them! Pathfinder GM Core also contains a dragon’s hoard of magic items and treasure to entice and reward your players, from simple healing potions to magic weapons and armour and legendary artifacts, including dozens of brand-new items!
Pathfinder GM Core is the second core rulebook for the fully remastered Pathfinder Second Edition RPG! These rules are compatible with previous Pathfinder Second Edition rulebooks, incorporating comprehensive errata and rules updates and some of the best additions from later books into new, easier-to-access volumes with new presentations inspired by years of player feedback. Along with the Player Core, Monster Core, and Player Core 2, these books provide a new foundation for the future of tabletop gaming!
Features:
• Published under the new Open RPG Creative (ORC) license, giving players and Game Masters even more freedom for making their own creations based on Pathfinder Second Edition.
• This sketch cover edition features a beautiful image of the original pencil sketch of the Pathfinder GM Core cover by superstar artist Wayne Reynolds.
• The rules needed to run a game of Pathfinder, including guidelines for creating challenging encounters, determining success, and giving out rewards.
Contents:
• 1 x Book
Pathfinder – GM Core Special Edition Hardcover
£45.80 ex. VATDescription:
Unleash your imagination, creating worlds and stories beyond measure with the new Pathfinder GM Core for Pathfinder Second Edition! This comprehensive 336-page hardcover rulebook gives Game Masters everything they need to craft thrilling tales of adventure, from a single-night’s dungeon delve to complex epics spanning years. Within these pages you’ll find clear guidelines for creating new hazards and monsters, tools to design challenging, balanced encounters, and rules for rewarding characters for the dastardly challenges you array before them! Pathfinder GM Core also contains a dragon’s hoard of magic items and treasure to entice and reward your players, from simple healing potions to magic weapons and armour and legendary artifacts, including dozens of brand-new items!
Pathfinder GM Core is the second core rulebook for the fully remastered Pathfinder Second Edition RPG! These rules are compatible with previous Pathfinder Second Edition rulebooks, incorporating comprehensive errata and rules updates and some of the best additions from later books into new, easier-to-access volumes with new presentations inspired by years of player feedback. Along with the Player Core, Monster Core, and Player Core 2, these books provide a new foundation for the future of tabletop gaming!
Features:
• Published under the new Open RPG Creative (ORC) license, giving players and Game Masters even more freedom for making their own creations based on Pathfinder Second Edition.
• The rules needed to run a game of Pathfinder, including guidelines for creating challenging encounters, determining success, and giving out rewards.
• This deluxe special edition is bound in faux leather with metallic deboss cover elements and a bound-in ribbon bookmark.
Contents:
• 1 x Book
Pathfinder – Lost Omens: Character Guide Hardcover
£19.80 ex. VATDescription:
An adventurer’s life can be difficult, but long journeys and heavy burdens are easier when you have company. This guide to the world of Pathfinder presents the people and organizations that can help—or hinder—heroes like you!
The Lost Omens Character Guide features new heritages and feats for existing ancestries, as well as three brand–new ancestries for unusual heroes forging a place for themselves in an uncertain age. Join five of Golarion’s most influential organizations, fight alongside the rank–and–file members provided in these pages, or clash against them in pursuit of your own passions and goals!
This must-have 136-page guidebook for characters of all types introduces three new ancestries to the Second Edition of the Pathfinder Roleplaying Game—the regimented and warlike hobgoblin, the plant-like leshy, and the inquisitive lizardfolk—provides 10 new heritages for the game’s core ancestries, offers nearly 100 new ancestry feats, and presents 10 new archetypes to allow characters of any class to participate in the world’s most notable organizations, from the adventurous Pathfinder Society to the rabble-rousing Firebrands to the magical masters of the Magaambya!
Features:
• This must-have 136-page guidebook for characters of all types introduces three new ancestries to the Second Edition of the Pathfinder Roleplaying Game.
• This guide to the world of Pathfinder presents the people and organizations that can help—or hinder—heroes like you.
• An adventurer’s life can be difficult, but long journeys and heavy burdens are easier when you have company!
Contents:
• 1 x Book
Pathfinder – Lost Omens: The Mwangi Expanse Hardcover
£28.80 ex. VATDescription:
South of a forbidding range of mountain peaks lies a land of boundless resources and untold opportunity. The Mwangi Expanse has been home to an untold diversity of cultures and peoples since time immemorial, hosting powerful, isolated city states that have often paid little attention to their neighbours. Yet the turning tides of fortune have begun to usher in changes that are rippling across the world. As a band of scholars from an ancient university venture north to aid a disaster-torn Avistan.
A revolution-forged nation seeks powerful allies against foreign aggression. An undead god, once a symbol of hope to his declining nation, now grows jealous enough to turn on his self-proclaimed kin.
Whether you are a diplomat seeking leverage from the most difficult of positions, a spy seeking the subtlest hint of danger from your surroundings, a guardian hoping to protect your home and people, or a warrior striking back at tyrants both native and foreign, this guide to the Mwangi Expanse offers you the ultimate resource to explore a realm of magic, monsters, and intrigue!
Features:
• The Mwangi Expanse has been home to an untold diversity of cultures and peoples since time immemorial, hosting powerful, isolated city states that have often paid little attention to their neighbours.
• This guide to the Mwangi Expanse offers you the ultimate resource to explore a realm of magic, monsters, and intrigue!
• The turning tides of fortune have begun to usher in changes that are rippling across the world.
Contents:
• 1 x Book
Pathfinder – Lost Omens: Travel Guide Hardcover
£22.80 ex. VATDescription:
See the scenic Inner Sea with the Lost Omens Travel Guide! This book is your companion to the culture, life, and sights of the Inner Sea, guiding you through a variety of topics of interest. With this book, you can learn about Inner Sea cuisine and art, experience the thrills of Inner Sea sports, and uncover the secrets of Inner Sea myths and magic.
The Travel Guide features dozens of illustrations to show you the fine details of the latest fashion or put you into the centre of one of the Inner Sea’s greatest festivals. Come learn everything about the Inner Sea and prepare yourself for a journey through an unforgettable region with the Lost Omens Travel Guide!
Features:
• The Travel Guide features dozens of illustrations to show you the fine details of the latest fashion or put you into the centre of one of the Inner Sea’s greatest festivals!
• This book is your companion to the culture, life, and sights of the Inner Sea, guiding you through a variety of topics of interest.
• See the scenic Inner Sea with the Lost Omens Travel Guide!
Contents:
• 1 x Book
Pathfinder – Lost Omens: World Guide Hardcover
£21.80 ex. VATDescription:
Claim Your Destiny!
This indispensable 136-page guidebook to the world of Pathfinder presents everything you need to know for a lifetime of adventure in the uncertain Age of Lost Omens. The god of humanity is dead and prophecy is broken, leaving adventuring heroes like you to carve their own destinies out of an uncertain future!
This gazetteer features 10 diverse regions packed with thrilling and deadly possibilities and is accompanied by a giant two-sided poster map depicting the heart of the Pathfinder setting.
Features:
• This indispensable 136-page guidebook to the world of Pathfinder presents everything you need to know for a lifetime of adventure in the uncertain Age of Lost Omens.
• The god of humanity is dead and prophecy is broken, leaving adventuring heroes like you to carve their own destinies out of an uncertain future!
• This gazetteer features 10 diverse regions packed with thrilling and deadly possibilities.
Contents:
• 1 x Book
Pathfinder – Monster Core Hardcover
£34.80 ex. VATDescription:
Heroes are defined by their foes—from shambling skeletons to terrifying dragons, each enemy leaves a mark on their growing legend. Make your legends memorable with foes from the new Pathfinder Monster Core rulebook for Pathfinder Second Edition! This 376-page hardcover book is packed with a wide range of monsters useful to all Pathfinder campaigns, giving the Game Master plenty of threats to throw at their adventurers, at any level of experience. The lavishly illustrated tome also includes guidelines for reading monster entries and adjusting existing monsters to tailor fit your story! This is the definitive resource for Pathfinder Second Edition monsters!
Pathfinder Monster Core is the third core rulebook for the fully remastered Pathfinder Second Edition RPG! These rules are compatible with previous Pathfinder Second Edition rulebooks, incorporating comprehensive errata and rules updates and some of the best additions from later books into new, easier-to-access volumes with new presentations inspired by years of player feedback. Along with the Player Core, GM Core, and Player Core 2, these books provide a new foundation for the future of tabletop gaming!
Features:
• This 376-page hardcover book is packed with a wide range of monsters useful to all Pathfinder campaigns, giving the Game Master plenty of threats to throw at their adventurers.
• Published under the new Open RPG Creative (ORC) license, giving players and Game Masters even more freedom for making their own creations based on Pathfinder Second Edition.
• Over 400 individual monster writeups, including everything from common animals, like wolves and bears, to terrifying supernatural foes.
Contents:
• 1 x Book
Pathfinder – Monster Core Pawn Box
£42.80 ex. VATDescription:
The fearsome foes of the Pathfinder Monster Core come alive on your tabletop with this collection of more than 450 creature pawns for use with the Pathfinder Roleplaying Game or any tabletop fantasy RPG!
Printed on sturdy cardstock, each double-sided pawn contains a beautiful full-colour image of a monstrous friend or foe from the Pathfinder Monster Core. The pawns slot into size-appropriate plastic bases included in the box, making them easy to mix with traditional metal or plastic miniatures, bringing your Pathfinder campaign to stunning life!
Features:
• Collection of more than 450 creature pawns for use with the Pathfinder Roleplaying Game or any tabletop fantasy RPG!
• Printed on sturdy cardstock, each double-sided pawn contains a beautiful full-colour image of a monster.
• Bringing your Pathfinder campaign to stunning life!
Contents:
• 450 x Creature Pawns
Pathfinder – Monster Core Pocket Edition Softcover
£17.80 ex. VATDescription:
Heroes are defined by their foes—from shambling skeletons to terrifying dragons, each enemy leaves a mark on their growing legend. Make your legends memorable with foes from the new Pathfinder Monster Core rulebook for Pathfinder Second Edition! This 376-page hardcover book is packed with a wide range of monsters useful to all Pathfinder campaigns, giving the Game Master plenty of threats to throw at their adventurers, at any level of experience. The lavishly illustrated tome also includes guidelines for reading monster entries and adjusting existing monsters to tailor fit your story! This is the definitive resource for Pathfinder Second Edition monsters!
Pathfinder Monster Core is the third core rulebook for the fully remastered Pathfinder Second Edition RPG! These rules are compatible with previous Pathfinder Second Edition rulebooks, incorporating comprehensive errata and rules updates and some of the best additions from later books into new, easier-to-access volumes with new presentations inspired by years of player feedback. Along with the Player Core, GM Core, and Player Core 2, these books provide a new foundation for the future of tabletop gaming!
Features:
• Published under the new Open RPG Creative (ORC) license, giving players and Game Masters even more freedom for making their own creations based on Pathfinder Second Edition.
• The pocket edition presents the same contents as the standard edition in a smaller sized softcover for a lower price and better portability.
• Over 400 individual monster writeups, including everything from common animals, like wolves and bears, to terrifying supernatural foes.
Contents:
• 1 x Book
Pathfinder – Monster Core Sketch Edition Hardcover
£34.80 ex. VATDescription:
Heroes are defined by their foes—from shambling skeletons to terrifying dragons, each enemy leaves a mark on their growing legend. Make your legends memorable with foes from the new Pathfinder Monster Core rulebook for Pathfinder Second Edition! This 376-page hardcover book is packed with a wide range of monsters useful to all Pathfinder campaigns, giving the Game Master plenty of threats to throw at their adventurers, at any level of experience. The lavishly illustrated tome also includes guidelines for reading monster entries and adjusting existing monsters to tailor fit your story! This is the definitive resource for Pathfinder Second Edition monsters!
Pathfinder Monster Core is the third core rulebook for the fully remastered Pathfinder Second Edition RPG! These rules are compatible with previous Pathfinder Second Edition rulebooks, incorporating comprehensive errata and rules updates and some of the best additions from later books into new, easier-to-access volumes with new presentations inspired by years of player feedback. Along with the Player Core, GM Core, and Player Core 2, these books provide a new foundation for the future of tabletop gaming!
Features:
• Published under the new Open RPG Creative (ORC) license, giving players and Game Masters even more freedom for making their own creations based on Pathfinder Second Edition.
• This sketch cover edition features a beautiful image of the original pencil sketch of the Pathfinder Monster Core cover by superstar artist Wayne Reynolds.
• Over 400 individual monster writeups, including everything from common animals, like wolves and bears, to terrifying supernatural foes.
Contents:
• 1 x Book
Pathfinder – Monster Core Special Edition Hardcover
£45.80 ex. VATDescription:
Heroes are defined by their foes—from shambling skeletons to terrifying dragons, each enemy leaves a mark on their growing legend. Make your legends memorable with foes from the new Pathfinder Monster Core rulebook for Pathfinder Second Edition! This 376-page hardcover book is packed with a wide range of monsters useful to all Pathfinder campaigns, giving the Game Master plenty of threats to throw at their adventurers, at any level of experience. The lavishly illustrated tome also includes guidelines for reading monster entries and adjusting existing monsters to tailor fit your story! This is the definitive resource for Pathfinder Second Edition monsters!
Pathfinder Monster Core is the third core rulebook for the fully remastered Pathfinder Second Edition RPG! These rules are compatible with previous Pathfinder Second Edition rulebooks, incorporating comprehensive errata and rules updates and some of the best additions from later books into new, easier-to-access volumes with new presentations inspired by years of player feedback. Along with the Player Core, GM Core, and Player Core 2, these books provide a new foundation for the future of tabletop gaming!
Features:
• Published under the new Open RPG Creative (ORC) license, giving players and Game Masters even more freedom for making their own creations based on Pathfinder Second Edition.
• Over 400 individual monster writeups, including everything from common animals, like wolves and bears, to terrifying supernatural foes.
• This deluxe special edition is bound in faux leather with metallic deboss cover elements and a bound-in ribbon bookmark.
Contents:
• 1 x Book
Pathfinder – Player Core Hardcover
£34.80 ex. VATDescription:
The Pathfinder Player Core presents a new entry point to Pathfinder Second Edition, with everything a player needs to learn how to play the game! Choose from eight ancestries, eight complete character classes, and hundreds of feats and spells to make unique characters ready for deadly adventures in a world beset by magic and evil! This 464-page hardcover tome is the definitive rules resource for all Pathfinder Second Edition players!
Pathfinder Player Core is the first core rulebook for the fully remastered Pathfinder Second Edition RPG! These rules are compatible with previous Pathfinder Second Edition rulebooks, incorporating comprehensive errata and rules updates and some of the best additions from later books into new, easier-to-access volumes with new presentations inspired by years of player feedback. Along with the GM Core, Monster Core, and Player Core 2, these books provide a new foundation for the future of tabletop gaming!
Features:
• This is the first Pathfinder product published under the new Open RPG Creative (ORC) license, giving players and Game Masters even more freedom for making their own creations based on Pathfinder Second Edition.
• Rules and tools to advance your character through play, taking them from a fresh-faced adventurer ready to take on the world to a veteran hero, wielding powerful magic that can reshape reality!
• This 464-page hardcover tome is the definitive rules resource for all Pathfinder Second Edition players!
Contents:
• 1 x Book
Pathfinder – Player Core Pocket Edition Softcover
£17.80 ex. VATDescription:
The Pathfinder Player Core presents a new entry point to Pathfinder Second Edition, with everything a player needs to learn how to play the game! Choose from eight ancestries, eight complete character classes, and hundreds of feats and spells to make unique characters ready for deadly adventures in a world beset by magic and evil! The pocket edition presents the same contents as the standard edition in a smaller sized softcover for a lower price and better portability.
Pathfinder Player Core is the first core rulebook for the fully remastered Pathfinder Second Edition RPG! These rules are compatible with previous Pathfinder Second Edition rulebooks, incorporating comprehensive errata and rules updates and some of the best additions from later books into new, easier-to-access volumes with new presentations inspired by years of player feedback. Along with the GM Core, Monster Core, and Player Core 2, these books provide a new foundation for the future of tabletop gaming!
Features:
• This is the first Pathfinder product published under the new Open RPG Creative (ORC) license, giving players and Game Masters even more freedom for making their own creations based on Pathfinder Second Edition.
• Rules and tools to advance your character through play, taking them from a fresh-faced adventurer ready to take on the world to a veteran hero, wielding powerful magic that can reshape reality!
• The pocket edition presents the same contents as the standard edition in a smaller sized softcover for a lower price and better portability.
Contents:
• 1 x Book
Pathfinder – Player Core Sketch Edition Hardcover
£34.80 ex. VATDescription:
The Pathfinder Player Core presents a new entry point to Pathfinder Second Edition, with everything a player needs to learn how to play the game! Choose from eight ancestries, eight complete character classes, and hundreds of feats and spells to make unique characters ready for deadly adventures in a world beset by magic and evil! This 464-page hardcover tome is the definitive rules resource for all Pathfinder Second Edition players! This sketch cover edition features a beautiful image of the original pencil sketch of the Pathfinder Player Core cover by superstar artist Wayne Reynolds.
Pathfinder Player Core is the first core rulebook for the fully remastered Pathfinder Second Edition RPG! These rules are compatible with previous Pathfinder Second Edition rulebooks, incorporating comprehensive errata and rules updates and some of the best additions from later books into new, easier-to-access volumes with new presentations inspired by years of player feedback. Along with the GM Core, Monster Core, and Player Core 2, these books provide a new foundation for the future of tabletop gaming!
Features:
• This is the first Pathfinder product published under the new Open RPG Creative (ORC) license, giving players and Game Masters even more freedom for making their own creations based on Pathfinder Second Edition.
• Rules and tools to advance your character through play, taking them from a fresh-faced adventurer ready to take on the world to a veteran hero, wielding powerful magic that can reshape reality!
• This sketch cover edition features a beautiful image of the original pencil sketch of the Pathfinder Player Core cover by superstar artist Wayne Reynolds.
Contents:
• 1 x Book
Pathfinder – Player Core Special Edition Hardcover
£45.80 ex. VATDescription:
The Pathfinder Player Core presents a new entry point to Pathfinder Second Edition, with everything a player needs to learn how to play the game! Choose from eight ancestries, eight complete character classes, and hundreds of feats and spells to make unique characters ready for deadly adventures in a world beset by magic and evil! This 464-page hardcover tome is the definitive rules resource for all Pathfinder Second Edition players! This deluxe special edition is bound in faux leather with metallic deboss cover elements and a bound-in ribbon bookmark.
Pathfinder Player Core is the first core rulebook for the fully remastered Pathfinder Second Edition RPG! These rules are compatible with previous Pathfinder Second Edition rulebooks, incorporating comprehensive errata and rules updates and some of the best additions from later books into new, easier-to-access volumes with new presentations inspired by years of player feedback. Along with the GM Core, Monster Core, and Player Core 2, these books provide a new foundation for the future of tabletop gaming!
Features:
• This is the first Pathfinder product published under the new Open RPG Creative (ORC) license, giving players and Game Masters even more freedom for making their own creations based on Pathfinder Second Edition.
• Rules and tools to advance your character through play, taking them from a fresh-faced adventurer ready to take on the world to a veteran hero, wielding powerful magic that can reshape reality!
• This deluxe special edition is bound in faux leather with metallic deboss cover elements and a bound-in ribbon bookmark.
Contents:
• 1 x Book
Basic Roleplaying – Gamemaster Pack
Description:
The Basic Roleplaying Gamemaster Pack is the essential expansion for any BRP creator, gamemaster, or player. Take your tabletop experience to the next level with this collection of components designed to streamline play.
Inside, you’ll find:
The Gamemaster Screen
A 3-panel landscape screen adorned with gorgeous art on the exterior, and the internal panels laden with tables, references, and summaries of the most common rules in the BRP engine. The screen allows you to keep notes, books, handouts, and dice rolls easily hidden from players during the game.
The Rules Reference
The Basic Roleplaying GameMaster Pack is more than just a screen! Inside, you’ll also find a 28-page softcover booklet filled with concise rules information from the Basic Roleplaying: Universal Game Engine core book. This reference booklet streamlines the playing experience for everyone at the game table.
Perfect For Your Game Design Toolbox
The thin and lightweight design of the screen is also ideal for a workspace or computer desk, allowing the screen to be used as a standing reference while working on your unique BRP creation! The rules content in the Basic Roleplaying Gamemaster Pack can be used royalty free for game design under the ORC license.
Features:
• Basic Roleplaying: Universal Game Engine is adaptable to any world of your choosing—either previously established or created from scratch.
• The Basic Roleplaying Gamemaster Pack is the essential expansion for any BRP creator, gamemaster, or player.
• In BRP, success and failure are always determined by the roll of a D100.
Contents:
• 1 x Gamemaster Screen
• 1 x Rules Reference
Basic RolePlaying – Universal Game Engine Hardcover
£26.80 ex. VATDescription:
Create. Explore. Play.
Basic Roleplaying (BRP) is a system of core rules for tabletop roleplaying. Whether you’re a seasoned roleplaying veteran or new to the hobby, Basic Roleplaying has everything you need for years of entertainment.
What’s Inside
Basic Roleplaying: Universal Game Engine is the complete guide to BRP—the same system that powers Call of Cthulhu, RuneQuest, Pendragon, Rivers of London, and countless others. BRP’s Universal Game Engine is available royalty-free for personal and commercial use under the ORC license. Use these rules, and focus on creating your worlds, scenarios and even books to sell! This book contains the core system rules, as well as character creation, advancement, monsters and antagonists, as well as GameMaster advice.
A Seamless Core Mechanic
In BRP, success and failure are always determined by the roll of a D100. Comparing that roll to the relevant Skill, Characteristic, Ability, or Power, you succeed if you roll under the target number. This means every stat on your character sheet clearly indicates to you the likelihood of success.
Natural Character Growth
Characters in a BRP game evolve based on what they do in-game. If you fire a gun, that skill may increase. If you want your character to learn magic, get better at driving cars, lassoing horses, or even repairing a spaceship, then your character will do so by using those skills!
Deadly & Tactical Combat
The core BRP rules present easy-to-learn and equally easy-to-teach combat mechanics that allow players to react to attacks—you don’t just have to wait for your turn in order to have an impact on combat! Conflict in BRP can be deadly, and every roll (attacking, fighting back, dodging or otherwise) is integral. This makes for a thrilling, high-octane experience with a system that does not slowdown the overall flow of play.
Build The Game You Want
With mechanics for magic, psychic powers, mutations, superpowers, weapons, equipment, and vehicles applicable to any setting and genre, Basic Roleplaying: Universal Game Engine is adaptable to any world of your choosing—either previously established or created from scratch.
Features:
• Basic Roleplaying (BRP) is a system of core rules for tabletop roleplaying. Whether you’re a seasoned roleplaying veteran or new to the hobby, Basic Roleplaying has everything you need for years of entertainment.
• Basic Roleplaying: Universal Game Engine is adaptable to any world of your choosing—either previously established or created from scratch.
• In BRP, success and failure are always determined by the roll of a D100.
Contents:
• 1 x Book
Call of Cthulhu – 7e Alone Against The Dark Softcover
£8.80 ex. VATDescription:
Alone Against The Dark is an adventure for one player, set in the fall of 1931. Your goal is to solve strange disappearances and to forestall a calamity about to beset the world. You will journey from New York City to Greece, Egypt, Germany, and Antarctica.
Beginning with the theft of a priceless relic, four friends are drawn one by one into a dark web of mystery and horror. As the darkness grows, only you can hold out against the dying of the light. The fate of the world is in your hands.
As Louis Grunewald, a quiet linguistics professor from the Miskatonic University, you will confound the forces of darkness before time runs out—but should Professor Grunewald be eliminated for some reason, you can successively assume the identity of a new investigator. There are four ready-made investigators provided for this purpose, enabling you to take on differing roles as circumstances change in your search for the truth: Louis Grunewald, a linguistics professor from the Miskatonic University, Lydia Lau, a story-seeking reporter for the New York Sun, Devon Wilson, a sailor on leave from the US Navy, and Ernest Holt, a wealthy industrialist.
This adventure is guaranteed dangerous. But, no matter how skilfully you avoid death or madness, your investigators will fail if they do not prevent the turning of the world and the freeing of the City of the Old Ones from the ice.
Armed with a copy of the Call of Cthulhu Rulebook, a pencil, and some roleplaying dice you are all set for the twists and turns of this epic world spanning adventure. Sit back, get comfy, and prepare to be Alone Against The Dark!
First released over thirty years ago, this new edition has been completely revised and updated for Call of Cthulhu 7th edition, with new illustrations and player aids.
Features:
• Beginning with the theft of a priceless relic, four friends are drawn one by one into a dark web of mystery and horror. As the darkness grows, only you can hold out against the dying of the light.
• Armed with a copy of the Call of Cthulhu Rulebook, a pencil, and some roleplaying dice you are all set for the twists and turns of this epic world spanning adventure.
• Alone Against The Dark is an adventure for one player, set in the fall of 1931.
Contents:
• 1 x Book
Call of Cthulhu – 7e Arkham Hardcover
£31.80 ex. VATDescription:
On the streets of Arkham, the threat of the Cthulhu Mythos is ever-present.
Call of Cthulhu: Arkham is the definitive guide to the signature setting of Call of Cthulhu, and a premium resource for Keepers of Arcane Lore.
This sandbox campaign setting for Call of Cthulhu includes the history of Arkham and the Miskatonic University as well as details of 9 neighbourhoods, over 290 locations, and 80 fully-detailed NPCs.
This book is designed to be used with the Call of Cthulhu roleplaying game and, optionally, the Pulp Cthulhu supplement, both available separately.
Features:
• For use with both the Call of Cthulhu roleplaying game and the Pulp Cthulhu supplement, both available separately.
• Two Arkham city map posters—one for players, and one marked with hidden information for the Keeper.
• New rules and skills for Arkham investigators make this book ideal for Call of Cthulhu players.
Contents:
• 1 x Book
Call of Cthulhu – 7e Call Of Cthulhu Starter Set
£15.80 ex. VATDescription:
A world of mystery, horror and adventure in a box!
This Starter Box contains everything you need to start playing Call of Cthulhu—the tabletop roleplaying game of mystery and horror.
Players take on the role of investigators of mysteries, uncovering dark secrets, encountering strange monsters, and thwarting sinister cults. Together, you and your friends create and develop a story in which each of your characters plays a leading role, which could be foiling some dastardly plot or stopping horrors from beyond space and time!
Roleplaying gaming is a social pastime. Everyone works together in a team, each playing an investigator character. One player runs the game—the Keeper of Arcane Lore—who referees the game and presents the adventure plots to the other players. Think of it a bit like acting in a drama, but where there isn’t a script. Dice and the rules of the game determine the success or failure for your character’s actions—all while you are propelled into dramatic and nerve-tingling situations! The emphasis is on having fun.
Box comes with: Book 1 – Intro & Alone Against the Flames – a solo introductory adventure, teaching you he basics of Call of Cthulhu as you play through a mystery. Book 2 – Call of Cthulu Starter Rules – the essentials, everything needed to start playing. Book 3 – Adventures – three starter adventures for players to explore. Ready to play Investigators, blank Investigator sheets, Roleplaying Dice and a player handout!
Features:
• When you are ready to delve deeper, expand your fun with the 7th edition Call of Cthulhu: Keeper Rulebook and Investigator Handbook.
• Call of Cthulhu is the definitive mystery and horror roleplaying game and has won over 40 awards.
• This box comes packed with four classic adventures for over ten hours of game play.
Contents:
• 5 x Ready to Play Investigators
• Blank Investigator Sheets
• 6 x Roleplaying Dice
• 1 x Adventure Book
• 1 x Rules Book
• 1 x Intro Book
• 1 x Handout
Call of Cthulhu – 7e Cthulhu by Gaslight Investigators Guide Hardcover
£26.80 ex. VATDescription:
Adventure, Mystery, & Horror in the 1890s.
The 1880s—Victorian England. Mystery and adventure in fog-shrouded streets and alleyways. Secret cabals commit grisly murder, wicked crimes, and pledge to bring about the ruin of civilization—all within the square mile of the City of London.
Cthulhu by Gaslight takes the Call of Cthulhu roleplaying game to the fog-shrouded streets of Great Britain and beyond.
Inside this book, you will find: Core rules, setting info for Victorian London, equipment and weapons, rules for exploration, Fringe Science, and the Occult, and 10 ready to play characters.
Features:
• For use with both the Call of Cthulhu roleplaying game and the Pulp Cthulhu supplement, both available separately.
• Cthulhu by Gaslight takes the Call of Cthulhu RPG to the fog-shrouded streets of Great Britain and beyond.
• This book deals with mature themes and is intended for mature players.
Contents:
• 1 x Book
Call of Cthulhu – 7e Cults of Cthulhu Hardcover
£26.80 ex. VATDescription:
Secrets of the Cthulhu Cult.
Cults of Cthulhu delves into the human side of the dark and horrific world of those who worship the dead yet dreaming abomination known as Great Cthulhu. Here, twisted humans try to find meaning in a hopeless universe and seek purpose in their fleeting and insignificant lives. This is the world of the Cthulhu Cult and those who hear its master’s dark call.
In Call of Cthulhu there are many who serve the alien forces of the universe and seek to trade favour for power. But, there is one insidious cult that rises above the rest. One that has secretly permeated human civilization since before human civilization even existed: the Cthulhu Cult. From the history of its varied forms through to its notable personalities, this sourcebook presents not only ready to use Cthulhu cults but also advice on designing unique cults to trouble your investigators in your games and campaigns.
Herein, a horrific doorway is thrown open. Inside, the intricacies of Cthulhu cults and their varying permutations are explored in depth. As a Keeper, writer, or storyteller, this book can be used as a tool to help inspire you to expand and create something totally new, but still rooted in the twisted brambles and sunken seaweed of the Cthulhu Mythos.
Cults of Cthulhu guides you in the creation of complex and believable antagonists for your scenarios and campaigns—villains who are more than just faceless, robed minions and who perhaps embody the most terrifying threat in all of the Mythos.
This supplement is best used with the Call of Cthulhu roleplaying game and, optionally, with the Pulp Cthulhu supplement, both available separately.
Features:
• Profiles for a wide range of cultists, new Cthulhu-connected monsters, artifacts, and spells.
• Five fully fleshed out Cthulhu cults, ready to be incorporated into games.
• Special “Cult Worksheet” to record the various cults created.
Contents:
• 1 x Book
Call of Cthulhu – 7e Horror on the Orient Express – 2 Volume Set
£46.80 ex. VATDescription:
Horror on the Orient Express contains a massive and legendary campaign, of up to nineteen adventures and more than 700 pages, for Call of Cthulhu 7th Edition.
Beginning in 1920s London, the investigators journey to Paris and thence to the ancient city of Constantinople. With luck, they also return home.
Optional episodes are set in ancient times or special places (Roman-era, Dark Ages, Gaslight-era, the Dreamlands), so that the players can experience the founding, creation, and discovery of crucial elements of this campaign.
Also included is a modern-day coda to the storyline, an alternate ending for those wishing a shorter campaign, and a built-in survival guide to aid beleaguered investigators.
Two-Volume Hardcover book set includes the complete campaign & player handouts. 24 x 18 inch full colour Poster Map.
Features:
• Horror on the Orient Express contains a massive and legendary campaign, of up to nineteen adventures and more than 700 pages, for Call of Cthulhu 7th Edition.
• Beginning in 1920s London, the investigators journey to Paris and thence to the ancient city of Constantinople.
• Comes with 2 books, player hand-outs and a map.
Contents:
• 1 x Poster Map
• 2 x Books
Call of Cthulhu – 7e Investigator Handbook Hardcover
£23.80 ex. VATDescription:
Will you stand against the horrors of the night?
Whether learned professor, nosy journalist, or hard-hitting detective, investigators need all the help they can get. Let this book be your guide. The Investigator Handbook is an essential player’s aid for the Call of Cthulhu 7th Edition roleplaying game.
Written for those who will be playing the roles of investigators, the Investigator Handbook contains expanded rules for creating players characters, a wealth of over 100 occupations and skill descriptions, as well as guidance on getting the most from the game. What’s more, there’s a range of organizations for your investigator to belong to, detailed information about the classic 1920s setting, equipment and weapons for both the 1920s and modern day, and expert tips and advice for all budding investigators.
No self-respecting investigator of the Cthulhu Mythos should be without it!
Features:
• Call of Cthulhu is a tabletop roleplaying game based upon the worlds of H. P. Lovecraft. It is a game of secrets, mysteries, and horror.
• The Investigator Handbook is an essential player’s aid for the Call of Cthulhu 7th Edition roleplaying game.
• No self-respecting investigator of the Cthulhu Mythos should be without it!
Contents:
• 1 x Book
Call of Cthulhu – 7e Keeper Rulebook Hardcover
£28.80 ex. VATDescription:
The Old Ones ruled the earth aeons before the rise of man. Traces of their cyclopean cities can still be found on remote islands, buried amid the shifting desert sands, and in the frozen wastes of the polar extremes. Originally, they came to this world from the stars. They sleep now, some deep within the earth or beneath the sea. When the stars are right they shall again walk the earth.
Call of Cthulhu is a tabletop roleplaying game based upon the worlds of H. P. Lovecraft. It is a game of secrets, mysteries, and horror. Playing the role of steadfast investigators, you travel to strange and dangerous places, uncover foul plots, and stand against the terrors of the Cthulhu Mythos. You encounter sanity-blasting entities, monsters, and insane cultists. Within strange and forgotten tomes of lore you discover revelations that man was not meant to know. You and your companions may very well decide the fate of the world.
This book, the Keeper Rulebook, contains the core rules, background, guidance, spells, and monsters of the game. It is intended for use by the Keeper of Arcane Lore (the Keeper) — that player who will present the adventure to the other players. You must have at least one copy of this book to play Call of Cthulhu. The other players, the Investigators, will find it useful to have one or more copies of the Investigator Handbook, containing expanded rules for character creation, skills, occupations, equipment, and more.
Call of Cthulhu, 7th edition, is backwards-compatible with all other available Chaosium Call of Cthulhu titles.
Features:
• Call of Cthulhu is a tabletop roleplaying game based upon the worlds of H. P. Lovecraft. It is a game of secrets, mysteries, and horror.
• This book, the Keeper Rulebook, contains the core rules, background, guidance, spells, and monsters of the game.
• Call of Cthulhu, 7th edition, is backwards-compatible with all other available Call of Cthulhu titles.
Contents:
• 1 x Book
Call of Cthulhu – 7e Keepers Screen Pack
£15.80 ex. VATDescription:
Will you stand against the horrors of the night?
The Keeper Screen is an essential play aid for those running games of Call of Cthulhu.
A 4-panel Keeper Screen mounted on thick hardcover stock. One side, intended to face the players, portrays glorious artwork. The rear of the screen, the Keeper’s side, collects and summarizes important rules, statistics and charts, to assist the Keeper when running games.
Also inside, are two scenarios set in Lovecraft Country during the 1920s: Blackwater Creek and Missed Dues. Twelve, ready to play, pre-generated investigators, and colour maps of Lovecraft Country, the World of Cthulhu, and Arkham Environs.
Features:
• The rear of the screen, the Keeper’s side, collects and summarizes important rules, statistics and charts, to assist the Keeper when running games.
• Also inside, are two scenarios set in Lovecraft Country during the 1920s: Blackwater Creek and Missed Dues.
• The Keeper Screen is an essential play aid for those running games of Call of Cthulhu.
Contents:
• 1 x GM Screen Pack
Call of Cthulhu – 7e Mansions of Madness Vol. 1 Behind Closed Doors Hardcover
£22.80 ex. VATDescription:
Who Knows What Happens… Behind Closed Doors.
Mansions of Madness Vol. 1 contains five scenarios for use with the Call of Cthulhu Starter Set or the 7th Edition Call of Cthulhu: Keeper Rulebook. It includes two fully updated and revised classics, along with three brand new adventures, and all can be played as standalone adventures, used as sidetracks for ongoing campaigns, or strung together to form a mini-campaign spanning the 1920s. Suitable for up to six players and their Keeper, each scenario should take between one and three sessions to play through, and are an ideal next step for those who have already experienced the horrors contained within the scenario collections Doors to Darkness and Gateways to Terror.
Here are the five scenarios:
Mister Corbitt
Does a seemingly shy and retiring local businessman hide a terrible secret? Can the investigators solve the riddle and save the day?
The Crack’d and Crook’d Manse
Long considered to be a cursed place by the folk of Gamwell, it seems the Fitzgerald Manse has finally escaped its sordid past. But, no one’s seen the new owner, Arthur Cornthwaite, for quite some time. Is history repeating itself?
The Code
Summoned to the home of Dr. Kenneth Connolly by an urgent telegram, can the investigators make sense of the bizarre events afflicting Wellington Manor?
The House of Memphis
World-famous magician Memphis the Great has not been seen for weeks. Has he merely gone off on another of his legendary magic-hunting trips, or is there a more sinister reason for his disappearance?
The Nineteenth Hole
Renovation work at Thistledown Golf Club has not been running smoothly. First, there were tales of illnesses, then ghostly sightings, and now no one can find the owner. Dark shadows fall over Scotland and all is not what it seems.
This supplement is best used with the Call of Cthulhu Starter Set or the Call of Cthulhu (7th Edition) roleplaying game and, optionally, with the Pulp Cthulhu sourcebook, available separately.
Features:
• Mansions of Madness Vol. 1 contains five scenarios for use with the Call of Cthulhu Starter Set or the 7th Edition Call of Cthulhu: Keeper Rulebook.
• Can be played as standalone adventures, used as sidetracks for ongoing campaigns, or strung together to form a mini-campaign.
• Suitable for up to six players and their Keeper, each scenario should take between one and three sessions to play.
Contents:
• 1 x Book
Call of Cthulhu – 7e Masks Of Nyarlathotep Slipcase Set
£67.80 ex. VATDescription:
A dire plan has been enacted. If allowed to come to fruition, it threatens to destroy humanity was we know it. But all is not lost. If a few brave souls can uncover and piece together certain information, they might stand against the darkness and prevent the unspeakable from happening.
Facing dark cults, strange lore, hideous monsters, and a host of implacable foes, the investigators embark on a journey of discovery to face the ultimate horror. This is their story and yours to tell.
Long considered to be one of the finest and most engaging roleplaying campaigns ever written, Masks of Nyarlathotep won Best Roleplaying Adventure by the Academy of Adventure Gaming Arts & Design.
This Call of Cthulhu roleplaying classic is a series of linked adventures forming one unforgettable campaign. Beginning in Peru in 1921, an exciting prologue to the campaign introduces the investigators to Jackson Elias, the charming author whose research uncovers a sinister plot. Ultimately, the investigations follow the trail of the mysterious Carlyle Expedition, picking up clues in New York City in 1925 and then moving overseas to England, Egypt, Kenya, Western Australia, and China. With enemies at every turn, the path is fraught with danger.
The Stars Are Right!
Features:
• Masks of Nyarlathotep has been comprehensively revised and updated for use with Call of Cthulhu 7th Edition, but may also be run with the Pulp Cthulhu supplement.
• Packed with encounters, side-track adventures, detailed adversaries, geographical information, and more!
• Presented in full colour, with new artwork, maps and floor plans, and ready to use player handouts.
Contents:
• 1 x Keeper Screen Pack
• 2 x Books
Call of Cthulhu – 7e Nameless Horrors Hardcover
£22.80 ex. VATDescription:
The horrors of the Cthulhu Mythos are far worse than death…
The entities lurking in this collection of scenarios have never been seen before. Whether budding novices or seasoned investigators, your players will find themselves on uncomfortable ground.
This new edition of Nameless Horrors contains brand new art, player handouts, and maps for each of its six standalone adventures.
An Amaranthine Desire: takes place in the doomed seaport of Dunwich, England, 1892, where strange echoes of the past threaten the present.
A Message of Art: a gathering of artists in Paris, 1893, sees art and the occult come together in a dangerous fusion.
And Some Fell on Stoney Ground: 1920s small-town America, where trouble is brewing that could sweep everyone up in a wave of death and destruction.
Bleak Prospect: Massachusetts, 1932, during the Great Depression the residents of a shantytown face strange horrors that jeopardize all they hold dear.
The Moonchild: modern-day England, where an experiment with the occult casts long shadows and brings unforeseen consequences.
The Space Between: in modern-day Los Angeles, the star of a film produced by a popular religious organization has vanished.
This book is designed to be used with the Call of Cthulhu roleplaying game and, optionally, the Pulp Cthulhu supplement, both available separately.
Features:
• This book is designed to be used with the Call of Cthulhu roleplaying game and, optionally, the Pulp Cthulhu supplement, both available separately.
• This new edition of Nameless Horrors contains brand new art, player handouts, and maps for each of its six standalone adventures.
• Whether budding novices or seasoned investigators, your players will find themselves on uncomfortable ground.
Contents:
• 1 x Book
Call of Cthulhu – 7e Pulp Cthulhu Hardcover
£23.80 ex. VATDescription:
Calling All Heroes! It’s Time To Take The Fight to Cthulhu!
Pulp Cthulhu is a game of two-fisted adventure, weird science, dark deeds, and brave heroes. With this book, some roleplaying dice, and the Call of Cthulhu Rulebook, you have everything you need to adventure and explore games set in the pulp genre.
Tired of your investigators dying in quick succession when jaunting around the world in a desperate bid to save humanity? Wishing that sometimes your investigator could make a stand instead of hiding and waiting for the eldritch horror to pass? Pulp Cthulhu ups the ante and provides you with tougher, more capable heroes—ready to take on the villainous machinations of the Cthulhu Mythos!
Here you will find an adapted character generation system, rules for psychic powers, sanity, augmented skills, and weird science, as well as tips for Keepers on developing and running pulp-style games. Also, you will find information on “the Pulps” themselves and the 1930s era when America was in the grip of the Great Depression and on the road to World War II.
A collection of pulp villains and monsters, and a range of pulp organizations provide the Keeper with a firm basis for running pulp style scenarios and campaigns.
Four action-packed scenarios round out the book, getting your Pulp Cthulhu games started with a bang. The guidance in this book means that you can apply the Pulp Cthulhu rules to any setting and time period, enabling Keepers to bring the flavour and action of pulp to the classic 1920s or modern-day eras, as well as anywhere else they see fit.
A Time For Heroes And A Time For Adventure!
Features:
• With this book, some roleplaying dice, and the Call of Cthulhu Rulebook, you have everything you need to adventure and explore games set in the pulp genre.
• Four action-packed scenarios round out the book, getting your Pulp Cthulhu games started with a bang.
• Calling All Heroes! It’s Time To Take The Fight to Cthulhu!
Contents:
• 1 x Book
Call of Cthulhu – 7e The Two-Headed Serpent Campaign Hardcover
£23.80 ex. VATDescription:
The Two-Headed Serpent is an action-packed, globe-spanning, and high-octane campaign set in the 1930s for The Two-headed Serpent Campaign. The heroes face the sinister conspiracies of an ancient race of monsters hell-bent on taking back a world that was once theirs.
Working for Caduceus, a medical aid organization, the heroes will loot a lost temple in the forests of Bolivia, go head-to-head with the Mafia in New York City, face a deadly epidemic in the jungles of North Borneo, uncover the workings of a strange cult in dust-bowl-era Oklahoma, infiltrate enemy territory inside an awakening volcano in Iceland, face the horrors of hideous medical experiments in the Congo, race to control an ancient and powerful artifact on the streets of Calcutta, and ultimately travel to a lost continent for a desperate battle to save humanity from enslavement or annihilation!
Packed with nine adrenalin-fuelled adventures, Keeper advice, gorgeous full-colour maps and player handouts.
Requires the Call of Cthulhu Rulebook and The Two-headed Serpent Campaign.
Features:
• The Two-Headed Serpent is an action-packed, globe-spanning, and high-octane campaign set in the 1930s for The Two-headed Serpent Campaign.
• Packed with nine adrenalin-fuelled adventures, Keeper advice, gorgeous full-colour maps and player handouts.
• Requires the Call of Cthulhu Rulebook and The Two-headed Serpent Campaign to play.
Contents:
• 1 x Book
Call Of Cthulhu – No Time To Scream Hardcover
£15.80 ex. VATDescription:
No Time to Scream contains three short-play scenarios for the Call of Cthulhu roleplaying game. Each scenario is perfect for a single evening of mystery and horror, designed to be played in around two hours.
A Lonely Thread: something is wrong with Professor Thomas. Unfortunately, you didn’t know that when you arrived at his charming woodland cabin. Can you act in time to save your friend? Or will a horrific secret devour all?
Bits & Pieces: a doctor’s body lies next to an autopsy table, and the corpse he was examining has vanished! The only clue is a set of bloody footprints. A devilish game of hide and seek ensues—with gory consequences.
Aurora Blue: a band of US Treasury agents raid an illegal whiskey distillery hidden in Alaska’s Chugach Mountains. The sun is setting… and that’s when the really bad things come out to play.
Each scenario includes four pre-generated investigators, allowing you and your players to jump right into the action.
Features:
• For use with both the Call of Cthulhu roleplaying game and the Pulp Cthulhu supplement, both available separately.
• No Time to Scream contains three short-play scenarios for the Call of Cthulhu roleplaying game.
• Each scenario comes with four pre-generated investigators.
Contents:
• 1 x Book
Call Of Cthulhu – The Order Of The Stone Hardcover
£21.80 ex. VATDescription:
In Ireland, an archaeological team unearths an ancient horror, trapped within three stone vessels.
The foul entity sets its followers on a journey to free it from its prison, crossing the Atlantic to New England and the backwoods of rural Massachusetts.
Can the investigators prevent the liberation of the Ruler of Chaos?
Will they discover the secrets of the Order of the Stone?
Features:
• For use with both the Call of Cthulhu roleplaying game and the Pulp Cthulhu supplement, both available separately.
• A three part campaign set in the 1920s with a full suite of resources, maps, and handouts.
• Comes with six pre-generated investigators.
Contents:
• 1 x Book