Collections
Stock status
Role Playing Games
Warhammer Fantasy Roleplay: Archives of the Empire Vol 1
A fascinating and diverse collection of articles on topics that cover the length and breadth of the Old World. The first volume focuses on the other species, Dwarfs, Elves and Halflings, whose presence enriches (or enrages) the world of Warhammer Fantasy Roleplay. Volume I details new locations, careers, and NPCs perfect for inclusion in your next WFRP adventure.
Warhammer Fantasy Roleplay: Altdorf Crown of the Empire
A fascinating and entertaining 224-page guidebook to the capital of the Empire and the birthplace of Sigmar Heldenhammer.
Warhammer Fantasy Roleplay: Empire In Ruins Companion
The Empire in Ruins Companion is the fifth and final of the five-part series of companion volumes to the Enemy Within campaign. The essential companion to campaigning in a shattered Empire is packed with supplementary material to not only expand Empire in Ruins but also provide an indispensable guide to any WFRP games set within the fractured nation.
Warhammer Fantasy Roleplay: Empire in Ruins – Part 5 Of The Enemy Within Campaign
Empire in Ruins is the fifth volume of the revised and updated Director’s Cut of The Enemy Within, one of most highly regarded roleplaying campaigns ever written. After the events of The Horned Rat the heroes have won the respect and trust of many in Middenheim, but before they can capitalise on their renown the Empire descends into the turmoil of civil strife.
Warhammer Fantasy Roleplay: Middenheim- City of the White Wolf
A stand-alone book that also makes an excellent supplement for those intending to run Power Behind the Throne, part three of The Enemy Within campaign. While the companion content is very focused on the events of Power Behind the Throne, this book provides more details on the city for GMs who are happy to let their groups explore more widely. It details Middenheim around 2512 IC, prior to the events of The Enemy Within, but includes an appendix with updates on how future events are set to alter the city.
Warhammer: Fantasy Roleplay Fourth Edition – Death on the Reik
Death on the Reik carries on from where Enemy in Shadows left off, taking your brave heroes on a grand adventure up and down the remarkable Reik, the largest river in the Old World.
Warhammer: Fantasy Roleplay Fourth Edition – Enemy in Shadows
Enemy in Shadows presents the first part of the epic Enemy Within campaign, the sequence of Warhammer Fantasy Roleplay adventures that inspired a generation of gamers. So, gather your heroes as you take them from humble beginnings as penniless adventurers to the halls of the great and powerful, where every decision can change the fate of the Empire.
Warhammer: Fantasy Roleplay Fourth Edition – Gamemaster Screen
Striking and sturdy, like Altdorf’s reliable redoubts, the Warhammer Fantasy Roleplay Gamemaster’s Screen provides a succinct summary of WFRP’s important rules alongside an essential range of Gamemaster’s tools.
Warhammer: Fantasy Roleplay Fourth Edition – Rulebook
Create heroic (or antiheroic) characters and make your way through vile corruption, scheming plotters and terrifying creatures in the classic fantasy setting!
Doctors And Daleks: Alien Archive (5E)
Doctors and Daleks: Alien Archive offers a glimpse into the many strange alien species and civilisations that players will encounter during their journeys through time and space, or even as the aliens visit our own planet. Some may prove to be allies, others enemies — or both, depending upon when and where you meet them! Alien Archive provides dozens of entries, detailing some of the Doctor’s most recognisable adversaries and aliens they have encountered. A literal A-to-Z, from Axos to Zygons, providing not only the full 5e compatible stats for use in your Doctors and Daleks game, but also a look at each species’ motivations and tactics, as well as how to incorporate them into your adventures, and how to thwart their plans should they wish us harm.
Doctors And Daleks: The Keys of Scaravore (5E)
In the time before humanity, even before the rise of Gallifrey, Scaravore was imprisoned for its crimes. Last of a long dead species, it slumbered, sending its influence out into the stars. Now it seeks to rise again, to extend its evil dominion over the galaxy. The Keys of Scaravore is a collection of four new connected adventures for Levels 1-5, that lead the characters to the Wild West and distant worlds, encountering Draconians, Silurians, Zygons, and more, before finally facing the terrifying Scaravore itself.
Doctors And Daleks: Player Guide (5E)
The wild adventures of everyone’s favourite Time Lord come to the world’s most popular roleplaying game in Doctors and Daleks. Take your gaming group into the TARDIS and travel anywhere, anywhen. Want to meet Leornado da Vinci? Or see what life is like in the year 3,000? What about another planet entirely? All of space and time is your Venusian macro-oyster, but keep your wits about you! there’s a lot of danger in the vastness of eternity.
Doctor Who: Sixty Years of Adventure – Book 2
Covers 2005-2023, from the War Doctor to the revelations of the Fugitive Doctor and beyond. From the Eighth Doctor’s surprising regeneration into an incarnation more suited to the battle against the Daleks, becoming the War Doctor – through to the Thirteenth Doctor’s regeneration into an unexpectedly familiar face. From the War Doctor’s appearance ‘Day of the Doctor’ and his return as the Ninth Doctor, to ‘The Power of the Doctor’ and beyond, relive the Doctor’s adventures and meet their most trusted companions. It offers a wealth of information for Gamemasters, players, and fans, to celebrate the anniversary of the world’s longest-running science fiction television series
Doctor Who: Sixty Years of Adventure – Book 1
Doctor Who: Sixty Years of Adventure celebrates the world’s longest-running science fiction television show, with a joyous time travelling extravaganza. Join us for the highlights of the world’s most beloved Time Lord’s amazing adventures. Encounter terrifying Daleks, Cybermen, and countless other unforgettable enemies. Experience the wonders of travelling in the TARDIS!
Doctor Who: The Roleplaying Game – The Thirteenth Doctor Sourcebook
This Sourcebook chronicles all of the Thirteenth Doctor’s adventures, not only on Earth with her new-found ‘fam’, but across the stars as new revelations are revealed that can destroy the very fabric of the Universe. Featuring details of all of the Doctor’s allies, enemies, aliens, and gadgets, this Sourcebook contains everything the Gamemaster could need for Doctor Who: The Roleplaying Game, as well as being an informative resource for fans of the show. As the Doctor finds herself hurtling to Earth after her regeneration, she makes new friends that’ll accompany her on brand new adventures — discovering a mysterious past with the secretive Division, uncovering the plans of a new incarnation of the Master, trying to halt the relentless destruction of the Flux, to finding an incarnation of herself she didn’t know even existed.
Doctor Who: Adventures in Space
Stitch in Time
Doctor Who: The Roleplaying Game Second Edition, Gamemaster’s Screen
Doctor Who The Roleplaying Game (Second Edition)
The award-winning Doctor Who: The Roleplaying Game has regenerated into a new Second Edition that is faster, easier, and even more exciting. This book presents all the rules and background you need to voyage across space and time with the Doctor, or as new characters experiencing brand new epic adventures.
A Life Well Lived
A Life Well Lived is a companion to Cubicle 7’s Uncharted Journeys, and forthcoming C7D20 titles. These lovingly crafted volumes combine to enrich all pillars of 5e gameplay, and give you the tools and advice you need to tailor your game to the specific tabletop experience your heart desires.- Discover who your character was before their adventuring days began, and how delving into dungeons and slaying dragons has changed them once they hang up their sword- Create a sense of kinship with your party members, creating bonds that tie them together and preparing each other for the adventures ahead.- Take on activities in between adventures, from cooking hearty meals, to weaving entertaining tales for local villagers, to foraging for ingredients to concoct helpful potions and deadly poisons.- Discover what your characters get up to after their adventures are over: Rogues planning a meticulous heist, Nobles pressing the flesh at high society parties, Dragonborn returning to the clan to carry on the family line, and more!- Create characters who can provide backstory, benefits, and complications to your players’ lives. Who helped you become the person you are today? Who aids your current plight against evil overlords? Who is waiting on your return from adventures epic and perilous?- Create your own base, a place your characters can return to after a fight to recuperate, relax, and prepare for the next adventure- Find out who really pulls the strings with the new patron system! Discover the benefits, the connections, the red tape, and the reputation that come with servitude to a person or organisation behind your next escapade!
Broken Weave
From the award-winning team that brought you Doctors and Daleks, Adventures in Middle-earth, and Uncharted Journeys comes Broken Weave! A brand new 5e campaign setting of rebuilding your shattered world in the aftermath of apocalypse. Magic is broken, the gods are dead, and the world has all but forgotten what it once was. The survivors must reclaim their lives, communities and futures, before the last threads of hope slip between their fingers.
Shadowrun: Final Bets
The vastness of Paris beckons. A world of plots, schemes, money, power, and beauty. A world shadowrunners could get lost in—permanently, if they’re not careful.With alliances shifting and plots forming in the most elite parts of the city, Paris is a hotbed of shadow action. Final Bets gives players a chance to show that they can handle it—and maybe shape the fate of the world.Final Bets is a campaign book for use with Shadowrun, Sixth World.
Shadowrun: The Needles Eye
FLY TO THE SUN. Can you negotiate a multi-million-nuyen deal while calmly sipping a martini? Do you know how to make money on the stock market with just about any insider info you hear? Most importantly, can you maintain your poise while the most powerful people in the Sixth World stare you down?You’re about the find out. The Grand Tour is underway, and Mr. Johnson is holding a spot on it for you. You’ll eat lots of good food and stay in many wonderful hotels, but you’ll be surrounded by people who could send dozens of assassins after you with one snap of their fingers. Walk carefully, find the paydata, and discover the secrets that people on the Tour would prefer to keep hidden. And don’t get caught.The Needle’s Eye is a plot book advancing the story of Shadowrun, Sixth World.
Shadowrun Scotophobia
Scotophobia hurtles Shadowrun into a new plot direction, with twists, turns, and crises that will keep runners on their toes. It is for use with Shadowrun, Sixth World.
Shadowrun: Wild Life
Running Wild is a sourcebook for Shadowrun, Fourth Edition. It presents a detailed overview of the animals, spirits, and other non-metahuman entities that dwell in the Sixth World: from mundane animals that have survived the incursions of mankind, to paranormals that have Awakened, to emergent animals that have found their own ways to embrace the Matrix, to the spirits and feral AIs that may not even acknowledge metahumanity.
The World of Magical Kitties (2e): Game Master Kit
This GM screen is purrfectly proportioned for even the youngest GM. The screen’s 3 horizontal panels each measure 6×9 inches. That’s smaller than other screens, to make it easy for your kid-GM to see the players at the table. The Game Master-facing side provides important information at a glance, and Magical Kitties artwork on the outside sets the atmosphere for your game.
In the Lair of the Night Thing: Planegea Adventure (5E)
It is Autumn. Most of the clans of the Great Valley have departed south with the herd animals they depend on for survival. But one small clan lags behind. For seven nights they have been unable to travel, plagued by a terrible monster known as the the Night Thing, which has killed their people and wounded more. This 36-page softcover adventure features incredible full-colour maps and is the perfect introduction to heart-pounding adventure in the world of Planegea!
Marvel: Crisis Protocol – Tomb Of Dracula Terrain Pack
The Tomb of Dracula Terrain Pack adds a new thematic terrain piece to Marvel: Crisis Protocol. Featuring Dracula’s Tomb, a cutaway of the iconic gothic castle, reminiscent of classic movies. Including additional one-shot cards for new modes of play and pairing up with the ‘Tomb of Dracula’ character pack for an exciting diorama display.
Marvel: Crisis Protocol – Mephisto
Mephisto is a dimensional being of immense power and intellect. He is a mysterious and constant threat to all humans, biding his time and striking only when it suits him. From within the fiery dimension, he sends forth cunning schemes and wicked deals to ensnare the unwary in contracts to secure their souls. His ability to manipulate humans has allowed him to cut deals with the likes of Norman Osborn and Peter Parker when they were at their lowest. These deals always benefit him at the expense of the other party. Thanks to his ability to sense the future, his defeats are merely acceptable outcomes…
Marvel: Crisis Protocol – Monsters Unleashed Character Pack
This Monsters Unleashed Character Pack for Marvel: Crisis Protocol adds Dracula, Werewolf by Night, N’Kantu the Living Mummy, and Frankenstein’s Monster, bringing Marvel’s supernatural characters to the tabletop. This expansion pairs with CPE05, Tomb of Dracula, a picturesque terrain piece, perfect for display of these legendary unnatural characters. Including multiple One-Shot cards for additional game play.
Marvel: Crisis Protocol – Rejuvenation Chamber Ultimate Encounter
The Rejuvenation Chamber terrain adds more Apocalypse themed terrain to players’ Marvel: Crisis Protocol collection! This product also comes with a new Ultimate Encounter that introduces special rules and comes with all the gaming components needed to start playing.
Marvel Crisis Protocol: Elsa Bloodstone & Man-Thing
Man-Thing is a durable tank, who punishes enemies for damaging his allies. Elsa Bloodstone, in her legendary monster hunter fashion, has ranged attacks that deal with supernatural and natural threats. They both bring an exciting next chapter to Marvel: Crisis Protocol and show just how much more can be added to the game.
Marvel: Crisis Protocol – Dark Future Terrain Pack
With mutants and humanity on the run, the Dark Future Terrain Pack brings a world to life where its strongest defenders were never able to stand against Apocalypse. This pack provides regeneration vats, energy siphons, and more to populate your table with thematic terrain. Plus, it offers new opportunities for play with two new One-Shot cards.
Marvel: Crisis Protocol – Abomination & Wrecking Crew
This pack introduces the formidable Wrecking Crew to Marvel: Crisis Protocol. The four members of the Wrecking Crew: Bulldozer, Piledriver, Thunderball, and Wrecker all occupy a single 65mm base and operate as a single character providing a unique opportunity for play.
Marvel: Crisis Protocol – Sunspot & Warlock
Marvel: Crisis Protocol welcomes Sunspot and Warlock for the first time. Sunspot is known for his ability to absorb and manipulate solar energy while fighting foes and the techno-organic alien life form known as Warlock allies with his friends to bring new defensive abilities to the table.
Marvel: Crisis Protocol – Angel & Archangel
This expansion introduces two new playables, Angel and his future self, Archangel, to Marvel: Crisis Protocol. Fans of Archangel may also be interested in CP107, Apocalypse Ultimate Encounter.
Marvel: Crisis Protocol Nova & Yondu
CP126 brings Yondu and Nova to the table in Marvel: Crisis Protocol! As MCP expands into the larger realms of comics, we see more exciting characters from Marvel brought to the tabletop. Yondu brings a mix of his comics look at new found MCU fame, with his iconic mohawk and deadly bow & arrow. His game mechanics bring an underhanded pirate play style to the game, which will be new and fun for players. Nova is a hard hitting, medium zone character which will be a welcome addition to any player and collector. This character pack, CP126, brings two fan-favorite characters to Marvel: Crisis Protocol!
Marvel: Crisis Protocol – Shrine to En Sabah Nur Terrain Pack
Players can now add a shrine to En Sabah Nur—AKA the Egyptian mutant Apocalypse—to their Marvel: Crisis Protocol collection. This thematic terrain provides a shrine and chests, as well as a One-Shot for new play opportunities when using this terrain.
Marvel: Crisis Protocol – Weapon X & Maverick
The Weapon X Program is coming to Marvel: Crisis Protocol! This product includes a new version of Wolverine—the savage, indestructible, and uncontrollable Weapon X. In addition it features the player’s first chance to paint and field Maverick, a former freedom fighter turned mercenary whose painful past led him to the Weapon X Program.
Marvel: Crisis Protocol – Apocalypse
This expansion pack provides players with everything they need to add Apocalypse to their games of Marvel: Crisis Protocol, including the miniature, cards, two statues, and a terrain dais.