Product categories
RPG Books
Cults of RuneQuest: The Prosopaedia
£28.80 inc. VATAn essential reference for all Glorantha fans. Discover the deities of RuneQuest and inspire your adventures and characters for years to come.
The Grey Knight: A Campaign Book
Call of Cthulhu: No Time To Scream
No Time to Scream contains three short-play scenarios for Call of Cthulhu.Each scenario is perfect for a single evening of mystery and horror, and are designed to be played in around two hours. Each scenario includes four pre-generated investigators, along with full-color maps and handouts.
Warhammer Fantasy Roleplay: Reikland Miscellanea
Across the Reikland, grim and perilous adventures, unfathomable intrigues, secretive schemes, and unpredictable magic can be found around every corner. From mysterious statues to ominous shrines, odd buildings and even odder characters, Reikland Miscellanea collects some of the most interesting oddities of the Reikland and beyond. To mark Warhammer Fantasy Roleplay 4th Edition’s fifth year of publication, we’ve gathered some of our most popular articles in one place. Each item was previously only available in a digital-only format, and this print collection deserves a place on any collector’s bookshelf. Reikland Miscellanea collates the following titles in one convenient package! Whether you’re a veteran of the Reikland’s muddy roads and winding waterways or a pristine adventurer ready to get your boots muddy, there’s something here for everyone.- Patrons of the Old World I and II: A collection of eight fascinating Patrons, influential and driven NPCs with their own agendas, useful plot hooks, and a master plan that Characters throw their weight behind or struggle to prevent…- Buildings of the Reikland: A collection of buildings, each with detailed floor plans and intriguing details, suitable for dropping into any WFRP campaign.- One Shots of the Reikland: A selection of quick-fire adventures, each set in one of the locations from Buildings of the Reikland, and suitable for a single frantic session of play.- Monuments of the Reikland: Five fascinating monuments, each a well-known landmark, and each with its own, often sinister, secret.- Shrines of Sigmar: Five shrines to mighty Sigmar, the patron deity of the Empire. But all is not as it seems in these fascinating locations.- Sullasara’s Spells of Utmost Utility: The Elf Mage Sullasara hoped this book of spells for all eight winds of magic would be put to constructive use by the wizards of the Empire, who promptly found entirely different applications for her magic.- Blood and Bramble: Witch and Hedgewitch alike will find a wide array of spells to use in this fair and foul collection of magic. Also included are two intriguing and learned NPCs of somewhat dubious intent. Reikland Miscellanea contains a fascinating array of materials useful to GMs and players alike. If you’ve longed to possess any of these items in print, now’s your chance! Preorder today and get the entire PDF to start reading right away.
Warhammer 40,000 Roleplay: Imperium Maledictum Gamemaster’s Screen
The Imperium Maledictum Gamemaster’s Screen is an indispensable tool for every GM running an adventure in the grim dark future of Warhammer 40,000. Catering to all playstyles and experience levels, the GM Screen provides a wealth of valuable world-building tools.
Warhammer 40,000 Roleplay: Wrath & Glory – Church of Steel
Unveil the mysteries of the Machine Spirit and unleash the massive power of machines of war with Church of Steel, a comprehensive guide to vehicles in Warhammer 40,000: Wrath & Glory. Church of Steel contains rules for more than 80 vehicles from the diverse Factions of the 41st Millennium, and narrative-focused rules for running them in your games.
Warhammer 40,000 Roleplay: Wrath & Glory – Litanies of The Lost
FOUR GRIM ADVENTURES IN THE DARKNESS OF IMPERIUM NIHILUSBathed in the corrupt light of the Great Rift, the Gilead System is rife with peril. Vile xenos assail humanity from all sides, internecine strife between the factions of the Imperium threaten a catastrophic civil war, and daemonic entities penetrate reality from Cicatrix Maledictum.Discover devious plots and unravel murderous mysteries amongst feuding faiths on the agri world of Ostia. Investigate tech heresy, mechanical misdemeanours, and arcane rituals amongst the manufactora of the forge world Avachrus. Protect the holy shrine world of Enoch from enemies without, and traitors within.Litanies of the Lost contains four exciting scenarios suitable for Wrath & Glory characters of Tiers 1 and 2. These can be played as entertaining stand-alone adventures, or combined into a perilous planet-hopping campaign that highlights the political strife and myriad dangers present in the Gilead System.Litanies of the Lost includes:Duty Beyond Death: something has gone nightmarishly wrong at the Pakthertius Servitor Manufactorum — investigate to discover its arcane technological secrets, and try to be the first to emerge alive!Dark Bidding: a clandestine contract to procure a stolen stasis coffin with mysterious contents leads the party deep into the mechanical bowels of the Adeptus Mechanicus’s underworld.Grim Harvest: a spate of strange deaths at an agri world mega-acreage threatens its crucial crops, but the source may be more sinister than the frictions between the competing Imperial factions in the area.Vow of Silence: an investigation of potential heretical activity at a silent monastery goes awry when some unexpected — and murderous — guests arrive.
Warhammer 40,000 Wrath and Glory Gamemaster’s Screen
The Wrath and Glory Gamemaster’s Screen is an indispensable addition to every GM’s toolkit! The GM screen contains a wealth of information, commonly referenced rules, and an additional 32 page booklet packed with advice, NPCs, and short adventures suitable for any group.
Warhammer Age of Sigmar Soulbound: Era of the Beast
Era of the Beast offers players and GMs a chance to follow the ongoing narrative of the Age of Sigmar universe, and brings the timeline forward to the Era of the Beast and the emergence of Kragnos, the End of Empires. This book recounts the events of the Broken Realms saga and updates the lore of major cities and the status of the gods of the realms. Era of the Beast details the lands of Thondia, allowing players to adventure in Ghur, the Realm of Beasts and includes new Archetypes to add to your Soulbound game. Lastly, from the swamps of the realms come the terrifying Kruleboyz — twisted, swamp dwelling Orruks who slink from the mire to cut their enemy’s throats!
Ulfenkarn: City at the Edge of Death
Deep in the heartlands of Shyish, the crumbling city of Ulfenkarn teeters upon the precipice of destruction. Its citizens are desperate for salvation before the streets are swallowed whole by the encroaching Shyish Nadir. For an age, the Vyrkos vampire lord known as Radukar the Wolf has held ruthless control over the city, transforming this once-proud gothic metropolis into little more than a ravaged hunting ground for his Thirsting Court of monsters. Will the Wolf’s despicable plans come to fruition? Or can a band of wayward heroes stand up against this unassailable foe and save the city before it’s too late? Ulfenkarn: City at the Edge of Death offers players and GMs a comprehensive city guide for running Warhammer Age of Sigmar: Soulbound games in the legendary Cursed City.This book includes:A complete history of the city and its imminent future, spread across three narrative time periods: Ulfenkarn in Peril, the Curse of Night Unending, and culminating in Radukar’s Legacy.Rules for playing and running games using the updated Grim & Perilous Ruleset and other optional rules and advice to help evoke the horror of the setting.Over Seventy unique city locations featuring unforgettable characters and challenges spread across Ulfenkarn’s varied haunted districts.Six fully fleshed-out and mapped adventure locations to explore, including the Ebon Citadel mega-dungeon.Eight brand new player Archetypes and local Subfactions. Take on the role of a Vampire Hunter, a Doomsayer of Sigmar, an Aelven Exile, a former Guard Captain of the city, and more!A Bestiary featuring Ulfenkarn’s rogue’s gallery of villains and vicious monsters sure to put any party to the test.
Warhammer Age of Sigmar Roleplay: Soulbound: Champions of Destruction
Champions of Destruction allows players to create the most brutally cunning — or cunningly brutal — characters for Warhammer Age of Sigmar: Soulbound! Become Da Boss, set out across the Mortal Realms in search of a good scrap, and face down the biggest, baddest, creatures in all of the realms! The book features new Destruction aligned Species, new Archetypes, new Talents, tooth splittingly destructive new spells, Miracles and more.
Warhammer Age of Sigmar: Soulbound – Blackened Earth
£24.80 inc. VATStrike out into the forge-hot streets of Greywater Fastness in this brand new campaign for Warhammer Age of Sigmar: Soulbound. Blackened Earth is a thrilling five-part campaign set within the free city of Greywater Fastness in Ghyran, the Realm of life. Here, the Soulbound are tasked with steering this vital city of Sigmar away from its path of destruction. With monsters gnawing at the gates, allies turning into enemies, and warmongers fighting for dominance in the city, the Soulbound must use everything at their disposal to save the doomed city from immolation in the fires of war.
Warhammer Age of Sigmar: Soulbound Gamemaster’s Screen
An indispensable addition to every GM’s arsenal. Regardless of playstyle or experience level, the GM screen contains a wealth of useful information, with incredible artwork by artist Johan Grenier.
Warhammer Fantasy Roleplay: Lustria Collector’s
Warhammer Fantasy Roleplay: Ubersreik Adventures 3
Ubersreik Adventures III contains four exciting adventures, alongside a comprehensive introductory chapter that covers the dramatic events that have befallen the City of Ubersreik in the wake of the Turmoil and last days of The Enemy Within campaign. It includes new characters, locations and plots, and provides suggestions and advice on incorporating developments your characters may have experienced (or caused!) during the events of The Enemy Within campaign.Ambitious noble families and the powerful Guild Masters vie for influence and control in the wake of direct Imperial control and characters familiar with Ubersreik or who already have a reputation may quickly find themselves caught up in the intricate plans and backhanded deceptions of those seeking power. Including; An Eye For An Eye – A dilapidated hunting lodge, a missing noble son and an ominous painting spell disaster in the forests north of Ubersreik.Mutiny & The Beast – Political ambition and marauding Orcs and Goblins in the sleepy farming village of Geissbach.The Horror of Hugeldal – A deceitful physician, a travelling carnival and a lingering sickness beleaguer the mining town of Hugeldal. Mirror of Desire – The Characters find themselves embroiled in the love affairs of the young nobility of Ubersreik… with disastrous consequences.
Warhammer Fantasy Roleplay: Lustria
Warhammer Fantasy Roleplay: Ubersreik Adventures 2 (WFRP)
Contains five all new adventures, along with a chapter expanding on events in the City of Ubersreik, the setting established in the WFRP Starter Set. It explores the fate of the city, as it teters between direct Imperial control, the influence of the Jungfrueds, and perhaps a glimpse of a more independent future. This section introduces new characters, locations and plots, and provides suggestions and advice on incorporating developments your characters may have experienced (or caused!) during the events of The Enemy Within campaign.
Warhammer Fantasy Roleplay: Archives of the Empire Vol 1
A fascinating and diverse collection of articles on topics that cover the length and breadth of the Old World. The first volume focuses on the other species, Dwarfs, Elves and Halflings, whose presence enriches (or enrages) the world of Warhammer Fantasy Roleplay. Volume I details new locations, careers, and NPCs perfect for inclusion in your next WFRP adventure.
Warhammer Fantasy Roleplay: Empire In Ruins Companion
£22.80 inc. VATThe Empire in Ruins Companion is the fifth and final of the five-part series of companion volumes to the Enemy Within campaign. The essential companion to campaigning in a shattered Empire is packed with supplementary material to not only expand Empire in Ruins but also provide an indispensable guide to any WFRP games set within the fractured nation.
Warhammer Fantasy Roleplay: Empire in Ruins – Part 5 Of The Enemy Within Campaign
Empire in Ruins is the fifth volume of the revised and updated Director’s Cut of The Enemy Within, one of most highly regarded roleplaying campaigns ever written. After the events of The Horned Rat the heroes have won the respect and trust of many in Middenheim, but before they can capitalise on their renown the Empire descends into the turmoil of civil strife.
Warhammer Fantasy Roleplay: Middenheim- City of the White Wolf
A stand-alone book that also makes an excellent supplement for those intending to run Power Behind the Throne, part three of The Enemy Within campaign. While the companion content is very focused on the events of Power Behind the Throne, this book provides more details on the city for GMs who are happy to let their groups explore more widely. It details Middenheim around 2512 IC, prior to the events of The Enemy Within, but includes an appendix with updates on how future events are set to alter the city.
Doctors And Daleks: The Keys of Scaravore (5E)
£22.80 inc. VATIn the time before humanity, even before the rise of Gallifrey, Scaravore was imprisoned for its crimes. Last of a long dead species, it slumbered, sending its influence out into the stars. Now it seeks to rise again, to extend its evil dominion over the galaxy. The Keys of Scaravore is a collection of four new connected adventures for Levels 1-5, that lead the characters to the Wild West and distant worlds, encountering Draconians, Silurians, Zygons, and more, before finally facing the terrifying Scaravore itself.
Doctors And Daleks: Player Guide (5E)
£36.80 inc. VATThe wild adventures of everyone’s favourite Time Lord come to the world’s most popular roleplaying game in Doctors and Daleks. Take your gaming group into the TARDIS and travel anywhere, anywhen. Want to meet Leornado da Vinci? Or see what life is like in the year 3,000? What about another planet entirely? All of space and time is your Venusian macro-oyster, but keep your wits about you! there’s a lot of danger in the vastness of eternity.
Doctor Who: The Roleplaying Game Second Edition, Gamemaster’s Screen
A Life Well Lived
A Life Well Lived is a companion to Cubicle 7’s Uncharted Journeys, and forthcoming C7D20 titles. These lovingly crafted volumes combine to enrich all pillars of 5e gameplay, and give you the tools and advice you need to tailor your game to the specific tabletop experience your heart desires.- Discover who your character was before their adventuring days began, and how delving into dungeons and slaying dragons has changed them once they hang up their sword- Create a sense of kinship with your party members, creating bonds that tie them together and preparing each other for the adventures ahead.- Take on activities in between adventures, from cooking hearty meals, to weaving entertaining tales for local villagers, to foraging for ingredients to concoct helpful potions and deadly poisons.- Discover what your characters get up to after their adventures are over: Rogues planning a meticulous heist, Nobles pressing the flesh at high society parties, Dragonborn returning to the clan to carry on the family line, and more!- Create characters who can provide backstory, benefits, and complications to your players’ lives. Who helped you become the person you are today? Who aids your current plight against evil overlords? Who is waiting on your return from adventures epic and perilous?- Create your own base, a place your characters can return to after a fight to recuperate, relax, and prepare for the next adventure- Find out who really pulls the strings with the new patron system! Discover the benefits, the connections, the red tape, and the reputation that come with servitude to a person or organisation behind your next escapade!
Shadowrun: Final Bets
The vastness of Paris beckons. A world of plots, schemes, money, power, and beauty. A world shadowrunners could get lost in—permanently, if they’re not careful.With alliances shifting and plots forming in the most elite parts of the city, Paris is a hotbed of shadow action. Final Bets gives players a chance to show that they can handle it—and maybe shape the fate of the world.Final Bets is a campaign book for use with Shadowrun, Sixth World.
Shadowrun: The Needles Eye
FLY TO THE SUN. Can you negotiate a multi-million-nuyen deal while calmly sipping a martini? Do you know how to make money on the stock market with just about any insider info you hear? Most importantly, can you maintain your poise while the most powerful people in the Sixth World stare you down?You’re about the find out. The Grand Tour is underway, and Mr. Johnson is holding a spot on it for you. You’ll eat lots of good food and stay in many wonderful hotels, but you’ll be surrounded by people who could send dozens of assassins after you with one snap of their fingers. Walk carefully, find the paydata, and discover the secrets that people on the Tour would prefer to keep hidden. And don’t get caught.The Needle’s Eye is a plot book advancing the story of Shadowrun, Sixth World.
The World of Magical Kitties (2e): Game Master Kit
This GM screen is purrfectly proportioned for even the youngest GM. The screen’s 3 horizontal panels each measure 6×9 inches. That’s smaller than other screens, to make it easy for your kid-GM to see the players at the table. The Game Master-facing side provides important information at a glance, and Magical Kitties artwork on the outside sets the atmosphere for your game.
In the Lair of the Night Thing: Planegea Adventure (5E)
£16.80 inc. VATIt is Autumn. Most of the clans of the Great Valley have departed south with the herd animals they depend on for survival. But one small clan lags behind. For seven nights they have been unable to travel, plagued by a terrible monster known as the the Night Thing, which has killed their people and wounded more. This 36-page softcover adventure features incredible full-colour maps and is the perfect introduction to heart-pounding adventure in the world of Planegea!
Rokugan: The Art of Legend of the Five Rings
£24.80 inc. VATStunning art and illustration from the Japanese-inspired fantasy realms of Rokugan, setting for the famed Legend of the Five Rings series of games.
The Legend of the Five Rings Poster Book
£21.80 inc. VATFan-favorite art from the iconic Japanese-inspired fantasy realms of The Legend of the Five Rings tabletop games, presented as beautiful pull-out and frameable posters. The Legend of the Five Rings is one of tabletop gaming’s most beloved sagas, and the land of Rokugan, its Imperial rulers, and the Great Clans who vie for their favor have inspired some breath taking pieces of art. This oversized volume collects twenty-four of the very best examples of these artworks for the game’s many fans and lovers of fantasy art to savor or pull out as posters. Subjects of the art include many of the great leaders, warriors, and spiritual characters of the Emerald Empire, as well as iconic maps, landscapes, and architecture of the extraordinary fantasy world.
What Board Games Mean to Me
£12.80 inc. VATCelebrating the role that board games hold in our lives, celebrities, industry professionals and lifelong gamers share the remarkable and personal stories of their profound love for gaming.
Heart Map And Sticker Set
Description:
Fold-out maps and stickers to make your own City Beneath.
The Heart is a wild and unstable land which builds itself anew each time a delver treads within its boundaries. The best way to represent this at the table is with the Heart Map and Sticker Set, which allows you to make your very own custom Heart designed to torment, delight and kill the doomed adventurers that make their way towards the centre.
The map is printed on thick board-game style cardstock and folds away for easy transportation and storage. Hexagonal stickers representing landmarks and delves (with room to write down information on them) come included as standard, so you can plot your route to the Heart in advance or make it up as you go.
We’ve provided more spaces than you need for a single campaign of Heart on the map – so if you run one and decide to do it again, you can update your map with fresh stickers to reflect an ever-changing world.
Features:
• Both this book and ‘Vermissian Black Ops’ allow players and gamemasters to blend together campaigns and one-off sessions of Heart and Spire without compromising eithers rules or theme.
• The map is printed on thick board-game style cardstock and folds away for easy transportation and storage. Hexagonal stickers representing landmarks and delves are also included.
• The Heart is a roiling tear of unreality beneath the city of Spire.
Contents:
• 2 x Vinyl Sticker Sheets
• 1 x Game Board
Assassin’s Creed RPG: Animus Handbook
The Animus Handbook contains the full rules, as well as rich sections dedicated to the lore and setting of the Assassin’s Creed© universe. This book, essential to Players and Readers alike, lays the foundation of the game, both from mechanical and narrative points of view. This game is faithful to the flavor and details of the video game franchise, presenting storylines that are soaked in history, intrigue, and adventure, shifting the action across multiple Time Frames connected by the unending conflict between tyranny and free will.
FlipMat: Basic
FlipMat: Basic is a tabletop hobby product for players or collectors who want practical use, recognisable theme and stronger game-night organisation.














































