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A Life Well Lived
£31.80 inc. VATA Life Well Lived is a companion to Cubicle 7’s Uncharted Journeys, and forthcoming C7D20 titles. These lovingly crafted volumes combine to enrich all pillars of 5e gameplay, and give you the tools and advice you need to tailor your game to the specific tabletop experience your heart desires.- Discover who your character was before their adventuring days began, and how delving into dungeons and slaying dragons has changed them once they hang up their sword- Create a sense of kinship with your party members, creating bonds that tie them together and preparing each other for the adventures ahead.- Take on activities in between adventures, from cooking hearty meals, to weaving entertaining tales for local villagers, to foraging for ingredients to concoct helpful potions and deadly poisons.- Discover what your characters get up to after their adventures are over: Rogues planning a meticulous heist, Nobles pressing the flesh at high society parties, Dragonborn returning to the clan to carry on the family line, and more!- Create characters who can provide backstory, benefits, and complications to your players’ lives. Who helped you become the person you are today? Who aids your current plight against evil overlords? Who is waiting on your return from adventures epic and perilous?- Create your own base, a place your characters can return to after a fight to recuperate, relax, and prepare for the next adventure- Find out who really pulls the strings with the new patron system! Discover the benefits, the connections, the red tape, and the reputation that come with servitude to a person or organisation behind your next escapade!
Broken Weave
£47.80 inc. VATFrom the award-winning team that brought you Doctors and Daleks, Adventures in Middle-earth, and Uncharted Journeys comes Broken Weave! A brand new 5e campaign setting of rebuilding your shattered world in the aftermath of apocalypse. Magic is broken, the gods are dead, and the world has all but forgotten what it once was. The survivors must reclaim their lives, communities and futures, before the last threads of hope slip between their fingers.
Shadowrun: Final Bets
£40.80 inc. VATThe vastness of Paris beckons. A world of plots, schemes, money, power, and beauty. A world shadowrunners could get lost in—permanently, if they’re not careful.With alliances shifting and plots forming in the most elite parts of the city, Paris is a hotbed of shadow action. Final Bets gives players a chance to show that they can handle it—and maybe shape the fate of the world.Final Bets is a campaign book for use with Shadowrun, Sixth World.
Shadowrun: The Needles Eye
£39.80 inc. VATFLY TO THE SUN. Can you negotiate a multi-million-nuyen deal while calmly sipping a martini? Do you know how to make money on the stock market with just about any insider info you hear? Most importantly, can you maintain your poise while the most powerful people in the Sixth World stare you down?You’re about the find out. The Grand Tour is underway, and Mr. Johnson is holding a spot on it for you. You’ll eat lots of good food and stay in many wonderful hotels, but you’ll be surrounded by people who could send dozens of assassins after you with one snap of their fingers. Walk carefully, find the paydata, and discover the secrets that people on the Tour would prefer to keep hidden. And don’t get caught.The Needle’s Eye is a plot book advancing the story of Shadowrun, Sixth World.
Shadowrun Scotophobia
£40.80 inc. VATScotophobia hurtles Shadowrun into a new plot direction, with twists, turns, and crises that will keep runners on their toes. It is for use with Shadowrun, Sixth World.
Shadowrun: Wild Life
£40.80 inc. VATRunning Wild is a sourcebook for Shadowrun, Fourth Edition. It presents a detailed overview of the animals, spirits, and other non-metahuman entities that dwell in the Sixth World: from mundane animals that have survived the incursions of mankind, to paranormals that have Awakened, to emergent animals that have found their own ways to embrace the Matrix, to the spirits and feral AIs that may not even acknowledge metahumanity.
The World of Magical Kitties (2e): Game Master Kit
£16.80 inc. VATThis GM screen is purrfectly proportioned for even the youngest GM. The screen’s 3 horizontal panels each measure 6×9 inches. That’s smaller than other screens, to make it easy for your kid-GM to see the players at the table. The Game Master-facing side provides important information at a glance, and Magical Kitties artwork on the outside sets the atmosphere for your game.
In the Lair of the Night Thing: Planegea Adventure (5E)
£16.80 inc. VATIt is Autumn. Most of the clans of the Great Valley have departed south with the herd animals they depend on for survival. But one small clan lags behind. For seven nights they have been unable to travel, plagued by a terrible monster known as the the Night Thing, which has killed their people and wounded more. This 36-page softcover adventure features incredible full-colour maps and is the perfect introduction to heart-pounding adventure in the world of Planegea!
Rokugan: The Art of Legend of the Five Rings
£24.80 inc. VATStunning art and illustration from the Japanese-inspired fantasy realms of Rokugan, setting for the famed Legend of the Five Rings series of games.
The Legend of the Five Rings Poster Book
£21.80 inc. VATFan-favorite art from the iconic Japanese-inspired fantasy realms of The Legend of the Five Rings tabletop games, presented as beautiful pull-out and frameable posters. The Legend of the Five Rings is one of tabletop gaming’s most beloved sagas, and the land of Rokugan, its Imperial rulers, and the Great Clans who vie for their favor have inspired some breath taking pieces of art. This oversized volume collects twenty-four of the very best examples of these artworks for the game’s many fans and lovers of fantasy art to savor or pull out as posters. Subjects of the art include many of the great leaders, warriors, and spiritual characters of the Emerald Empire, as well as iconic maps, landscapes, and architecture of the extraordinary fantasy world.
Art of Arkham Horror Poster Book
£24.80 inc. VATStep into the world of Arkham Horror with 24 poster-sized prints of iconic art from the beloved series of tabletop games. Bring a touch of madness and Lovecraftian horror to your coffee table or pull out your favorites to use as posters or frame as prints, with the Arkham Horror Poster Book. Presenting a specially selected mix of box covers, game art and unique poster designs in an oversized 11” x 16” poster book format, the 24 prints are lightly bound so they can be easily removed from the book and mounted or framed for use as high-quality posters or art prints.
What Board Games Mean to Me
£12.80 inc. VATCelebrating the role that board games hold in our lives, celebrities, industry professionals and lifelong gamers share the remarkable and personal stories of their profound love for gaming.
Chaosium – 7th Sea – Cities of Faith and Wonder Hardcover
£31.80 inc. VATDescription:
Explore cities full of adventure and mystery, thwarting the plots of Villains and uncovering vast conspiracies!
This book contains material for 7th Sea: Second Edition. Two fully detailed cities and a fleshed-out city-building system for 7th Sea.
Capitals in full scale – Two major cities of Theah – Vaticine City and Iskandar – brought to life in wondrous detail for the first time. Vaticine City is home of the Holy Mother Church and the hub of smuggling, crime, and corruption, while for the unrighteous and the adventurous, Iskandar never sleeps.
Build your own city – Cities of Faith and Wonder includes a robust city-building system, allowing you and your players to create your own capital, township, village, or metropolis from the ground up. Whether you’re looking to put your own personal touch on Théah, or create a vast and interconnected hub as a basis for an entire story, the tools you need are found within!
This tome contains details of four additional cities (Carleon, Port Cendres, Nieuwehoop, and Paix), written and designed by a diverse group of creators using the city-building mechanics in the book!
Features:
• This tome contains details of four additional cities (Carleon, Port Cendres, Nieuwehoop, and Paix), written and designed by a diverse group of creators using the city-building mechanics in the book!
• This book contains material for 7th Sea: Second Edition. Two fully detailed cities and a fleshed-out city-building system for 7th Sea.
• Explore cities full of adventure and mystery, thwarting the plots of Villains and uncovering vast conspiracies!
Contents:
• 1 x Book
Chaosium – 7th Sea – Core Rulebook 2nd Edition Hardcover
£41.80 inc. VATDescription:
A game of high adventure, mystery and action. A game of intrigue and romance. This is 7th Sea.
7th Sea is the premier tabletop game of sabres, ships, and high adventure! Packed together in a gorgeous hardcover book, these 300 pages are laden with gorgeous art that fully captures the imagination.
In 7th Sea, you are a hero. You are ready to live and die for causes that matter. You will bravely take on a dozen thugs with swords, knives and guns all on your own. You are the trusted knight, a loyal bodyguard or even an adventuring queen herself. You are d’Artagnan, Milady de Winter, the Dread Pirate Roberts, Jack Sparrow, Julie d’Aubigney, and the Scarlet Pimpernel all rolled up in one!
A unique D10-based dice pool system sees players influence and push the narrative in heroic ways. With the guidance of the Game Master, 7th Sea presents mechanics that put you in charge of the action, and provides all the tools you need to craft an imaginative, over-the-top adventure with your tongue planted firmly in cheek.
Théah is a world of magic, mystery, and intrigue. A version of Europe seen through the lens of sorcery, danger, and high adventure, Théah is a setting that captures the imagination and breeds story seeds. Your heroes can take to the seas and explore the known world, or have them stay in one country and explore the depth and breadth of the setting.
Features:
• In 7th Sea, you are a hero. You are ready to live and die for causes that matter. You will bravely take on a dozen thugs with swords, knives and guns all on your own. You are the trusted knight, a loyal bodyguard or even an adventuring queen herself.
• 7th Sea presents mechanics that put you in charge of the action, and provides all the tools you need to craft an imaginative, over-the-top adventure!
• A unique D10-based dice pool system sees players influence and push the narrative in heroic ways.
Contents:
• 1 x Book
Chaosium – 7th Sea – Crescent Empire Hardcover
£28.80 inc. VATDescription:
In an ancient land of sand and sun, those who burn brightest cast the longest shadows.
When the rightful empress returned home to reclaim her throne, the empire rejoiced. As the empire awakens to a new dawn, Anatoli merchants to Sarmion nobles work towards a new life, holding close the ideals which make the empire strong—family, honour and kindness.
However, progress is not made without pebbles in the sand. The dethroned sultan plots to recover his throne and his lover, controlled by an otherworldly force, seeks to aid him. Jinn have awoken hungering for the power over mortals they had many years ago…
This book contains material for 7th Sea: Second Edition including new mechanics for Poetry Duels, Backgrounds, Advantages, Stories and Sorceries. It also includes five new Nations:
• Anatol Ayh, the seat of power and shining star of the Crescent Empire
• Ashur, an independent city state run by both Assassins and pacifists
• Persis, ruled by a cruel shah whose vendetta against the empress may tear his country apart
• Sarmion, a proud Nation rebuilding after the most recent Numanari attack
• The 8th Sea, a vast desert filled with proud tribes and ancient beasts
Will the empire fall under these threats? Join the fight for the empire’s bright new destiny!
Features:
• This book contains material for 7th Sea: Second Edition including new mechanics for Poetry Duels, Backgrounds, Advantages, Stories and Sorceries. It also includes five new Nations.
• In an ancient land of sand and sun, those who burn brightest cast the longest shadows.
• Will the empire fall under these threats from them new nations?
Contents:
• 1 x Book
Chaosium – 7th Sea – Heroes and Villains Hardcover
£28.80 inc. VATDescription:
There is an energy in Théah. A great power summoning forth the brightest souls, and the darkest.
These are the Heroes and Villains of Théah. For every knife-twisting assassin, there is an ever-diligent bodyguard. For each great act of courage and hope, there is a dastardly deed performed in darkness. For every Hero there is a Villain.
Théah is a land of great evil… “As time passed, she began to speak to the darkness…and it began to answer. The darkness became her friend, her mentor, her con dant in those times of hardship.”
…and even greater good. “Whether it was diving into heart of a tempest to rescue a crewmate or fending o a dozen pirates single-handedly, he met every challenge with fearless mirth.”
The 7th Sea Heroes & Villains book gives you 40 Heroes and 40 Villains to use in your game. It discusses heroism, villainy and possible redemption for lost souls who have fallen into darkness and includes new Advantages, Backgrounds and other systems for use with 7th Sea: Second Edition.
Features:
• The 7th Sea Heroes & Villains book gives you 40 Heroes and 40 Villains to use in your game. It discusses heroism, villainy and possible redemption for lost souls who have fallen into darkness.
• Includes new Advantages, Backgrounds and other systems for use with 7th Sea: Second Edition Core Rulebook.
• There is an energy in Théah. A great power summoning forth the brightest souls, and the darkest.
Contents:
• 1 x Book
Chaosium – 7th Sea – Khitai Core Rulebook Hardcover
£35.80 inc. VATDescription:
7th Sea: Khitai is a standalone tabletop roleplaying game of action, drama, danger, suspense, and heroism in a world inspired by mythic, fantastical Asia.
Bring the unique mechanics of epic adventure and heroism to a whole new setting with the Core Rulebook for a new line of 7th Sea products. Complete rules for creating unique characters including Samurai, Raiders, Kickboxers, and Sorcerers. 7th Sea: Khitai also includes new rules for Dueling Styles, Advantages, Villains, Brutes, and Magic—Khitai’s version of Sorcery.
Take your campaigns to new and fantastical lands inspired by ancient Mongolia, Japan, imperial China, Korea, Thailand, and India. In-depth background and history for all these lands help you segment your campaign and bring your 7th Sea: Khitai characters to life.
7th Sea: Khitai is completely compatible with all other 7th Sea books, but does not require any of them. Bring your characters across the high seas to the shores of these never-before-seen lands, or venture on an epic campaign from the world of Khitai to the distant continent of Théah.
Features:
• 7th Sea: Khitai is completely compatible with all other 7th Sea books, but does not require any of them. Bring your characters across the high seas to the shores of these never-before-seen lands.
• A standalone tabletop roleplaying game of action, drama, danger, suspense, and heroism in a world inspired by mythic, fantastical Asia.
• Also includes new rules for Dueling Styles, Advantages, Villains, Brutes, and Magic—Khitai’s version of Sorcery.
Contents:
• 1 x Book
Chaosium – 7th Sea – Land of 1000 Nations Hardcover
£25.80 inc. VATDescription:
The New World Is Ancient. 7th Sea: Land of 1,000 Nations covers The Woven Land—the distant continent, and its many peoples, beliefs, magics, cultures, and nations.
This book contains material for 7th Sea: Second Edition. Adventure, folklore, and whole new reasons for heroism beckon from the Woven Lands—avast!
The Woven Lands revealed – Extensive exploration of the histories, customs, social structures, and spirituality of the various cultures of the Woven Lands. From coast-to-coast, this distant continent is covered with culture and people as diverse as the many nations of Theah.
A rich digest of folklore and mythology showcasing the depth of culture of the peoples of the distant continent. Throughout the book is a collection of beautiful artwork depicting the peoples of the Woven Lands, created by a diverse group of Black, Indigenous, and People of Colour artists.
A suite of highly detailed non-player characters and story seeds to spark your very own new tales of high adventure. The book also includes new Backgrounds, Advantages, and Fighting Styles applicable for 7th Sea characters hailing from the Woven Land.
Features:
• This book contains material for 7th Sea: Second Edition. Adventure, folklore, and whole new reasons for heroism beckon from the Woven Lands—avast!
• A suite of highly detailed non-player characters and story seeds to spark your very own new tales of high adventure.
• The New World Is Ancient.
Contents:
• 1 x Book
Chaosium – 7th Sea – Lands of Gold and Fire Hardcover
£28.80 inc. VATDescription:
Woe to any who dare despoil the lands of gold and fire, for Ifrians value freedom, and the divine is always close…
For centuries the foolish have sought to rip the riches from Ifri, but none have been successful…until now. A timeless evil called Bonsam has partnered with the Atabean Trading Company to exploit the lands of Gold and Fire. Demonic bonsam stones are mined from the earth in Mbey, where a broken King serves an unholy combination of evil and despotic greed.
Heroes will find themselves aided in their adventures by the mysterious and powerful Jok, who stand behind their chosen champions. Prepare to battle for the soul of Ifri, from glittering deserts, stunning jungles, and the vast open sea.
This book contains material for 7th Sea: Lands of Gold and Fire including new mechanics for Backgrounds, Advantages, Arcana, Stories, Dueling styles, and Sorceries. It also includes the five Nations of Ifri:
• Manden, a land overflowing with gold, with a keen eye for international diplomacy.
• Mbey, a once great nation now controlled by an ancient evil which threatens all of Terra.
• Maghreb, whose beloved Blue Queen reigns over a desert land with a fierce soul.
• Aksum, where logic combines with sorcery to create a strategic and effective empire.
• Khemet, where darkness shrouds an ancient empire and a Prince seeks to bring the light.
A shadow has cast its shape across the glorious lands of Gold and Fire, will you join the fight to dispel it?
Features:
• This book contains material for 7th Sea: Lands of Gold and Fire including new mechanics for Backgrounds, Advantages, Arcana, Stories, Dueling styles, and Sorceries. Woe to any who dare despoil the lands of gold and fire, for Ifrians value freedom, and the divine is always close…
• It also includes the five Nations of Ifri: Manden, Mbey, Maghreb, Aksum, and Khemet.
• Prepare to battle for the soul of Ifri!
Contents:
• 1 x Book
Chaosium – 7th Sea – Nations of Theah Vol 1 Hardcover
£28.80 inc. VATDescription:
Liberty! Equality! Freedom!
Change is coming to Théah’s western nations. Tensions rise as disenfranchised, war-weary people grow restless under the unrelenting rule of the nobility. Now, the people look towards revolution as the only respite.
This book contains material for 7th Sea: Second Edition including new Backgrounds, Advantages, Dueling styles and new monsters. It also includes expanded setting information for Théah’s four western nations.
• Avalon, including a look at Queen Elaine’s Court, the Sidhe, various locations in the Glamour Isles and an expansion on Glamour Sorcery
• Castille, including an inside view into the Church and Inquisition, the ducados of Castille and Alquimia, an all new Sorcery for Castille
• Montaigne, including a look into the royal family and l’Empereur’s court, the Montaigne countryside and an expansion on Porte Sorcery
• Vestenmennavenjar, including a look into the Vendel League, the jarls of Vesten, the ongoings of the various cities in Vesten and Galdr, an all new Sorcery for Vesten
Adventure, political intrigue and upheaval lurk around every corner. Are you ready to take up the cause?
Features:
• This book contains material for 7th Sea: Second Edition including new Backgrounds, Advantages, Dueling styles and new monsters. Tensions rise as disenfranchised, war-weary people grow restless under the unrelenting rule of the nobility.
• It also includes expanded setting information for Théah’s four western nations: Avalon, Castille, Montaigne, and Vestenmennavenjar.
• Liberty! Equality! Freedom!
Contents:
• 1 x Book
Chaosium – 7th Sea – Nations of Theah Vol 2 Hardcover
£28.80 inc. VATDescription:
What is free can never be caged. What is caged will never know freedom.
Revolution, democracy, freedom—Théah’s eastern nations know these words well. As each nation struggles to find its footing in these treacherous new landscapes, unrest looms on the horizon.
This book contains material for 7th Sea: Second Edition including new Backgrounds, Advantages, Dueling styles and new monsters. It also includes expanded setting information for Théah’s four eastern nations:
• Eisen, including information about the Eisenfursten, the Horrors within the nation, various locations around the nation, and an expansion on Hexenwerk
• The Sarmatian Commonwealth, with an inside look at the new nobility and those who oppose it, information on the two halves of the country, and an in depth look at Sanderis
• Ussura, including a view of the two contenders for the throne, the Ussura countryside, and a look at Tur, a Leshiye as powerful as Matushka
• Vodacce, including the ongoings of the various cities in Vodacce, important people around the nation, and a look at what happens when Sorte is used untrained
Adventure, political intrigue and upheaval lurk around every corner. Are you ready to take up the cause?
Features:
• This book contains material for 7th Sea: Second Edition including new Backgrounds, Advantages, Dueling styles and new monsters. As each nation struggles to find its footing in these treacherous new landscapes, unrest looms on the horizon.
• It also includes expanded setting information for Théah’s four eastern nations: Eisen, The Samaritan Commonwealth, Ussura, and Vodacce.
• Revolution, democracy, freedom!
Contents:
• 1 x Book
Chaosium – 7th Sea – Secret Societies Hardcover
£28.80 inc. VATDescription:
No more secrets. No more lies. The hidden riddles of Théah finally exposed. Whether you’re ready or not.
For untold centuries, they have controlled Theah’s destiny. Sometimes for good, and sometimes for evil. Secret handshakes. Passwords. Cryptic messages. Allegorical symbols. On the continent of Théah, secret societies have operated nearly unseen, manipulating the lives of monarchs and merchants, and for the first time, their secrets are now revealed. But beware! Such knowledge always comes with a price that not all are strong enough to bear.
This book contains material for 7th Sea: Second Edition. It is a deep dive into the occult societies who have battled an invisible war for the soul of Théah and the souls of her heroes, including:
• Detailed Histories on the Societies
• Prominent NPCs
• Adventure Hooks
• Codes and Ciphers
It also includes hidden text containing even more secrets for both players and their Heroes. They say the secret history of Théah is an endless labyrinth. And around every corner is a beast hungry for the blood of the curious.
Features:
• This book contains material for 7th Sea: Second Edition. It is a deep dive into the occult societies who have battled an invisible war for the soul of Théah and the souls of her heroes.
• It also includes hidden text containing even more secrets for both players and their Heroes.
• No more secrets. No more lies.
Contents:
• 1 x Book
Chaosium – 7th Sea – The New World Hardcover
£28.80 inc. VATDescription:
Change is the only constant.
Change has come to the people of Aztlan. The Theans arrived one hundred years ago and failed in their ambitions of conquest, but their words and desires changed everything. For the first time in thousands of years, the Aztlani people speak of a unified land. The three old nations vie for dominance of their splintered empire, and their ambitions consume all who walk these lands.
This book contains material for 7th Sea: Second Edition including new mechanics for environmental hazards, Backgrounds, Advantages, Arcana, Stories, Dueling styles and Sorceries. It also includes the three Nations of the former Aztlan Empire:
• Nahuacan Alliance, a militaristic alliance of cities devoted to the same four gods
• TzakK’an, a group of disparate city-states bound together by their shared culture living amongst dense jungles and ancient Syrneth ruins
• Kuraq, a nation led by a single Empress devoted to the dead god Suway and the undead nobles who serve her
Join the Aztlani people in their struggle to unite in a time of change!
Features:
• This book contains material for 7th Sea: Second Edition including new mechanics for environmental hazards, Backgrounds, Advantages, Arcana, Stories, Dueling styles and Sorceries.
• It also includes the three Nations of the former Aztlan Empire: Nahuacan, TzakK’an, and Kuraq.
• Join the Aztlani people in their struggle to unite in a time of change!
Contents:
• 1 x Book
RuneQuest – Cults of RuneQuest The Gods of Fire and Sky Hardcover
£28.80 inc. VATDescription:
Deities of the high heavens and the flames beneath the earth.
Cults of RuneQuest: The Gods of Fire and Sky is the player’s guide to the deities of the high heavens and the flames beneath the earth. Each cult of the solar pantheon provides new visions of Glorantha, and for creating your RuneQuest adventurer.
• 13 brand new cults, including Shargash, the god of war and destruction, Lodril, the god of peasants, and the mightiest sun god, Yelm.
• Rules to create brand-new RuneQuest adventurers belonging to these cults, detailing the skills, passions, spirit magic, and Rune magic each cult offers.
• Details of the unique organization, history, and nature of each cult.
• Rules for how your adventurer can grow into a God-talker, Rune Priestess, or even a mighty Sun Lord.
• The history and genealogy of the solar pantheon, and an encyclopedia of Gloranthan celestiology.
This supplement can be used with the RuneQuest core rules, or combined with other Cults of RuneQuest books to create a RuneQuest adventurer belonging to multiple cults.
Features:
• Cults of RuneQuest: The Gods of Fire and Sky is the player’s guide to the deities of the high heavens and the flames beneath the earth.
• Each cult of the solar pantheon provides new visions of Glorantha, and for creating your RuneQuest adventurer.
• Deities of the high heavens and the flames beneath the earth.
Contents:
• 1 x Book
Beginning Readers – H.P. Lovecrafts Beyond the Mountains of Madness Hardcover
£16.80 inc. VATDescription:
The classic story retold!
“H.P. Lovecraft’s At The Mountains of Madness for Beginning Readers” takes the beloved story of long-forgotten and ancient evil, and reimagines it through the lens of childlike-wonder.
Replete with charming, cartoon-style imagery on every page, At The Mountains of Madness for Beginning Readers is told in wonderfully satisfying rhyming verse, appropriate for all ages.
Features:
• At The Mountains of Madness for Beginning Readers is told in wonderfully satisfying rhyming verse, appropriate for all ages.
• Take the beloved story of long-forgotten and ancient evil and reimagine it through the lens of childlike-wonder.
• Replete with charming, cartoon-style imagery on every page.
Contents:
• 1 x Book
Beginning Readers – H.P. Lovecrafts Dagon Hardcover
£12.80 inc. VATDescription:
The story of a tortured mariner who records his horrific experience before taking his own life.
This 80-page adaption of H.P. Lovecraft’s classic story Dagon was written and illustrated by R.J. Ivankovic. Not for children due to mature themes of suicide and depression.
Features:
• Dagon for Beginning Readers is told in rhyming verse, written and illustrated by RJ. Ivankovic.
• The story of a mariner who records his horrific experience before taking his own life.
• Not suitable for children.
Contents:
• 1 x Book
Daggerheart – Core Set Hardcover
£37.80 inc. VATDescription:
Daggerheart is a fantasy tabletop roleplaying game of brave heroics and vibrant worlds that are built together with your gaming group. Create a shared story with your adventuring party, and shape your world through rich, long-term campaign play.
When it’s time for the game mechanics to control fate, players roll one HOPE die and one FEAR die (both 12-sided dice), which will ultimately impact the outcome for your characters. When Hope die is higher, you also take Hope to power future abilities and turn the tide in your favour! If the Fear die is higher, the game master takes Fear, which they’ll use to challenge the characters and richly complicate your narrative. This duality between the forces of hope and fear on every hero drives the unique character-focused narratives in Daggerheart.
In addition to dice, Daggerheart’s card system makes it easy to get started and satisfying to grow your abilities by bringing your characters’ background and capabilities to your fingertips. Ancestry and Community cards describe where you come from and how your experience shapes your customs and values. Meanwhile, your Subclass and Domain cards grant your character plenty of tantalizing abilities to choose from as your character evolves. Craft your unique character through the cards you choose and the story you tell, and become the hero you want to be!
Daggerheart game masters ask questions of their players and build on the answer, so every world, map, adventure, and story interweaves the character backgrounds and all the player’s ideas.
Daggerheart offers in-depth resources for game masters of all experience levels to ensure that anyone and everyone feels comfortable leading their game. From setting expectations in a session zero, to worldbuilding, campaign building, and adventure building, this rulebook has you covered with advice and full tutorial examples of play.
Features:
• The complete set of rulebook and cards, plus a treasure trove of art, game ideas, and tips for players and game masters! All held within a rich nearly 300 page rulebook and 279 cards with vibrant artwork on each one.
• Daggerheart is a fantasy tabletop roleplaying game of brave heroics and vibrant worlds that are built together with your gaming group.
• Create a shared story with your adventuring party, and shape your world through rich, long-term campaign play.
Contents:
• 1 x Hardback Rulebook
• 18 x Community Cards
• 54 x Subclass Cards
• 18 x Ancestry Cards
• 189 x Domain Cards
DIE RPG Scenarios Vol.1 – Bizarre Love Triangles Softcover
£13.80 inc. VATDescription:
Face campfire urban legends, card games brought to life, and more.
Die RPG Scenarios Vol. 1 is the first in a series of softback DIE RPG sourcebooks. They’re just like the ‘What If?’ comic book series, where familiar characters undergo wild changes and endure novel dangers. In each one, original author Kieron Gillen returns with two other games designers to explore new ways to play DIE RPG – new mechanics, new setups, new worlds to explore and new social trauma to overcome.
Bizarre Love Triangles – A DIE Ex Crawl by Kieron Gillen: Frustrated by their players’ constant whingeing about failed relationships and lost loves, the Master throws them into their worst nightmare – a fantasy kingdom populated entirely by ex-lovers with (literal) axes to grind.
Where The Vile Things Are by Laurie O’Connel: Luckless teenagers trapped at a summer camp where isolation, deprivation and cruelty are the order of the day escape into a fantasy kingdom by playing a strange game throughout the long night.
I Go Infinite by Nathan Blades: Mugen Clash is the world’s greatest collectible card game – and you’ve just been drawn into the strange world depicted in the cards. Grab a hand of cards from any CCG or TCG you own and use them to succeed with cunning, strategy, and paper-thin narrative conveniences improvised on the fly.
Features:
• Contains full character creation guides to ensure tense connections and old grudges.
• New cover art by Stephanie Hans, and internal art by Riotbones.
• Three new ways to play DIE RPG.
Contents:
• 1 x Book
DIE RPG Scenarios Vol.2 – Love Is A Battlefield Softcover
£13.80 inc. VATDescription:
Love is a battlefield, and you’re the commander.
Die RPG Scenarios Vol. 2 is the second in a series of softback DIE RPG sourcebooks. In Volume 2: Love is a Battlefield, Keiron Gillen returns to bloody his knuckles on the subject of wargames. But not in the way you’d expect, obviously.
Love is a Battlefield by Kieron Gillen: A one-on-one variant of DIE where you, a couple struggling to make it work after years of not really connecting, play a strange conflict resolution wargame in lieu of attending proper therapy. As the wargame drags you and your lover into the realm of Die, you must work out what you’re willing to destroy to save your relationship. Includes tense gunfights in the lighting section of IKEA and a long-standing border war over whose turn it is to do the dishes.
Powersword Purgatory by Zedeck Siew: is a love letter that most British of gaming pastimes – Warhammer 40,000 – but we’ve filed off all the serial numbers and resprayed the Space Marines so no-one will be the wiser. Journey through a strangely familiar universe in search of the Master and answer the question that’s been on your mind for years: sure, the far future looks both grim AND dark, but is it any worse than the miserable injustices of real life?
Sunday Night Warfare by Basheer Gouse: explores the disconnect between the fiction attached to the games we play (grand drama, galactic conflicts, heartbreaking losses) and the actual events portrayed during play (thirty guys a side dight over some shipping containers for no real reason). As the players lead their forces to victory or defeat in a strange otherworld, can they come to terms with the fact that their armies of toy soldiers are suddenly real people with dreams, desires and fears?
Features:
• Contains full character creation guides to ensure tense connections and old grudges.
• New cover art by Stephanie Hans, and internal art by Ben Tobitt.
• Three new ways to play DIE RPG.
Contents:
• 1 x Book
DIE RPG Scenarios Vol.3 – Childish Things Softcover
£13.80 inc. VATDescription:
Childhood. Best days of your life; simultaneously the worst.
Die RPG Scenarios Vol. 3 is the third in a series of softback DIE RPG sourcebooks. In Volume 3, Keiron Gillen and co ruin childhood.
No Rezes by Kieron Gillen: is a classic DIE scenario. Every GM’s got one weird house rule. For this Master it’s “no resurrections.” When the group gathers to revisit their teenage fantasy world, they learn why – and get tangled in their old GM’s quest to resurrect someone whose loss defined their childhood.
Childish Things by Chloe Montgomery: is, by DIE standards, a lighthearted scenario. A family’s about to leave the home where their kids were born and raised. The youngest isn’t ready to move on, and over the course of a family game night they make it everyone else’s problem. Features colossal teddy bears, the wizard of Debt, and – if you’re lucky – breakthroughs in intergenerational communication.
Sins of the Past by Steffie de Vaan: rounds out the collection. The last time you played games together was an experiment – a new horror LARP that you played out in the forest, where nobody could interrupt you. One of your friends died. Now you’re going into DIE’s twisted version of your last game to reckon with what you did.
Features:
• Offers Gms structure and support while they master running games of DIE RPG.
• New cover art by Stephanie Hans, and internal art by Emily Cheeseman.
• Three new ways to play DIE RPG.
Contents:
• 1 x Book
Eat The Reich Character & Map Pack – Updated Art
£11.80 inc. VATDescription:
Beautifully printed sheets you can scribble all over and not ruin your Eat The Reich book.
This convenient package includes all the materials players need for a game of Eat The Reich. The pack includes 3 copies of each of the six character sheets, all of which feature character art by ETR artist Will Kirkby, plus three copies of the Inaccurate Map of Paris where the vampire strike team will carry out their operation.
It also includes a rules reference sheet so nobody needs to slow down the action to check a game mechanic.
Other notable features include:
– Sturdy, high quality materials that can be used in multiple Eat the Reich playthroughs.
– A new Will Kirkby illustration for the rules reference sheet, and another one for the packaging.
– We cannot stress enough how much art is in this pack.
Features:
• 3 Copies of each of the character sheets included in the Eat the Reich book, to save players having to 1. Write in said book, or 2. Copy out all of the info into a notebook themselves.
• 2024 printing features loads of new art by Eat the Reich artist Will Kirkby!
• The perfect add on to a copy of Eat the Reich.
Contents:
• 1 x 22 Page Pack of Sheets
Goblin Quest Softcover RPG Book – Reprint 2024
£18.80 inc. VATDescription:
Goblin Quest is a tabletop roleplaying game about slapstick violence, fatal ineptitude, and the greatest adventure of your life. Play five goblins each (in sequence, not parallel) and watch them meet hilarious ends while failing to achieve the most basic tasks.
Will they survive the dangerous world of the Great Battle Camp and avoid the attentions of brutal orcs, murderous bugbears, mean-spirited hobgoblins and scary wizards? Probably not. But you’ll have fun finding out!
This edition also contains illustrated rules-hacks to let you play the game in different settings, which are:
• Kobold Quest: Create a machine that will please the Mighty Dragon King.
• My Name Is Inigo Montoya Jr: They killed your father – prepare to die!
• Sean Bean Quest: Play five Sean Beans (in sequence, not in parallel) and attempt to survive all the way to the end of a film.
• The Cthulhu Files: Go irrevocably insane as you uncover secrets man was not meant to know.
• Neither Super, Nor Heroic: Play the caped crusaders that got left out of the comic books.
• Space Interns: The Explore Corporation wishes you luck on your alien diplomatic mission and reminds you not to damage your red jumpsuit.
• Regency Ladies, The Roleplaying Game: Fall in love! Made snide remarks at balls! Refuse proposals! Throw your money around!
Features:
• Go from zero prep and character generation to playing a session in twenty minutes.
• Slapstick dice system gives plenty of opportunities for over-the-top humour.
• Multiple rules-hacks for variety and repeat play.
Contents:
• 1 x Book
Heart – Doors To Elsewhere Softcover
£10.80 inc. VATDescription:
Portals to a curious dying city begin to open in Heart: The City Beneath.
As dozens of doors to a strange land between dimensions begin to open throughout the Heart, the delvers step through to find the city of Elsewhere in turmoil. The lights which keep them safe are going out one by one. An ocean of vicious darkness roils at the edge of Elsewhere and seeps through the City Beneath.
This scenario sourcebook for Heart: The City Beneath offers full details on the city of Elsewhere: the people who live there, places to visit and/or get mugged in, the tensions blossoming as the lights go out, and plenty of options as to who’s behind the theft of the power crystals that keep the city alive at night.
The 2024 printing has been updated with errata, layout upgrades, and a spine to ease shelfing and collecting.
Features:
• Offers a brand-new environment to explore in Heart: The City Beneath, with extensive tables to generate memorable encounters.
• The 2024 printing has been updated with errata, layout upgrades, and a spine to ease shelfing and collecting.
• The Heart is a roiling tear of unreality beneath the city of Spire.
Contents:
• 1 x Book
Heart Burned And Broken Softcover
£10.80 inc. VATDescription:
Underworld delvers and up-spire spies experience the worst of both worlds.
Unite your games of Heart and Spire with this slim sourcebook designed to transport characters from one world to another.
Burned and Broken acts as a translation book for Spire characters, and does everything needed to make them ready for an adventure in the Heart: namely, it has the Ministry sell them out and takes away almost everything they held dear. Outnumbered and hunted both by their old enemies and former masters, these ex-Ministers must navigate the labyrinthine slums of Derelictus before they can escape to the (relative) safety of the City Beneath.
The 2024 printing has been updated with errata, layout upgrades, and a spine to ease shelfing and collecting.
Features:
• Both this book and ‘Vermissian Black Ops’ allow players and gamemasters to blend together campaigns and one-off sessions of Heart and Spire without compromising eithers rules or theme.
• The 2024 printing has been updated with errata, layout upgrades, and a spine to ease shelfing and collecting.
• The Heart is a roiling tear of unreality beneath the city of Spire.
Contents:
• 1 x Book
Heart Core Rulebook Delve Printing Hardcover
£35.80 inc. VATDescription:
Delve into a nightmare undercity and tell stories of obsession and death in a new take on the dungeon-crawl genre.
Heart: The City Beneath is a standalone roleplaying game that gives players the opportunity to take on the role of delvers – people on the fringes of civilisation who are driven to explore a shifting, unpredictable realm waiting beneath the surface of the world in search of answers, absolution, or revelations.
Using the Resistance System first developed in Spire: The City Must Fall, Heart focuses on what player characters have to lose in pursuit of their goals whether that’s supplies, friends, sanity, blood, a way home, or spatial or bodily integrity. Anything is up for grabs.
Classes such as the addict Junk Mage, the bee-filled Deep Apiarist, the ravenous Cleaver and the pre-deceased Deadwalker give players the opportunity to explore the world from unique perspectives.
Features:
• Designed from the ground up to allow for maximum GM creativity with unique classes with flavourful abilities that push the story forward.
• This updated edition features errata and new layout elements throughout, plus 4 extra pages of content on Delves.
• Player-led advancement allows for engaging, low-prep campaigns!
Contents:
• 1 x Book
Heart Core Rulebook Echo Edition Hardcover
£52.80 inc. VATDescription:
Heart: The City Beneath is an award-winning complete tabletop roleplaying game about delving into a nightmare undercity that will give you everything you’ve ever dreamed of – or kill you in the process.
It is a dungeon-crawling, story-forward tabletop RPG from the designers of Spire that focuses on what characters have to lose in pursuit of their dreams in the chaotic darkness beneath the world.
Sharing a setting with Spire, Heart expands the unreal world beneath it. It uses an expanded and updated version of the Resistance system, the mechanics that power Spire, to help you tell stories of desperation, hubris and adventure in the City Beneath.
The Echo Edition is an exclusive, limited edition binding of the new printing of Heart. It features the foil and screenprint design created for the Red Wet Heaven Edition by Felix Miall when the book was first released, and the same luxe quarter binding with faux leather and book cloth, recoloured in a new colourway.
Features:
• The Echo Edition is an exclusive, limited edition binding of the new printing of Heart with faux leather and book cloth binding.
• This updated edition features errata and new layout elements throughout, plus 4 extra pages of content on Delves.
• Player-led advancement allows for engaging, low-prep campaigns!
Contents:
• 1 x Book
Heart GM Screen
£22.80 inc. VATDescription:
A unique GM Screen for Heart: The City Beneath and accompanying 24 page booklet bursting with tables and references to take your Heart GMing to new depths.
The Heart GM Screen is a gorgeous three-panel landscape screen. The player facing side depicts the sprawling vista of the Below, where the Delving Machine featured in Dagger in the Heart cuts through reality to reach the centre of the Heart.
The GM facing side features a lusciously detailed wall of notes, trinkets, and evocative GMing tips scrawled by a Heart-obsessed Junk Mage. This acts as an immersive insight into the world, and the perfect blank canvas for a GM to build upon by using the content found within the 24 page booklet.
This booklet is full of tables and references for the GM to choose and use as they like – everything from mechanical reminders to keep your game flowing, to flavourful tables that bring the world to life. GMs can use the booklet on its own, or cut out the tables they need the most and stick them to the back of the screen to make their perfect GM screen.
Features:
• The Heart GM Screen is a gorgeous three-panel landscape screen, and the booklet is full of tables and references.
• A unique experience which lets GMs add and remove the references they want to use during play.
• The Heart is a roiling tear of unreality beneath the city of Spire.
Contents:
• 1 x Full-colour Softback Book
• 1 x GM Screen
Heart Map And Sticker Set
£18.80 inc. VATDescription:
Fold-out maps and stickers to make your own City Beneath.
The Heart is a wild and unstable land which builds itself anew each time a delver treads within its boundaries. The best way to represent this at the table is with the Heart Map and Sticker Set, which allows you to make your very own custom Heart designed to torment, delight and kill the doomed adventurers that make their way towards the centre.
The map is printed on thick board-game style cardstock and folds away for easy transportation and storage. Hexagonal stickers representing landmarks and delves (with room to write down information on them) come included as standard, so you can plot your route to the Heart in advance or make it up as you go.
We’ve provided more spaces than you need for a single campaign of Heart on the map – so if you run one and decide to do it again, you can update your map with fresh stickers to reflect an ever-changing world.
Features:
• Both this book and ‘Vermissian Black Ops’ allow players and gamemasters to blend together campaigns and one-off sessions of Heart and Spire without compromising eithers rules or theme.
• The map is printed on thick board-game style cardstock and folds away for easy transportation and storage. Hexagonal stickers representing landmarks and delves are also included.
• The Heart is a roiling tear of unreality beneath the city of Spire.
Contents:
• 2 x Vinyl Sticker Sheets
• 1 x Game Board
Heart Quickstart Edition Softcover
£10.80 inc. VATDescription:
The Heart is a roiling tear of unreality beneath the city of Spire.
Within its borders, there are routes to unknown places, great secrets, shrines to long-dead gods, and monsters the like of which have never been seen on the surface world. In the Heart RPG, layers take on the role of delvers – strange, desperate, broken people exploring the nightmare city in search of the object of their obsessions.
Take your first steps into the City Beneath with this streamlined version of the rules for the Heart RPG. This book includes:
All the rules you need to adventure, go mad and die in the Heart.
Five pre-generated characters with space for advancement – the magic- addicted Junk Mage, the zealous Heretic, the noble Vermissian Knight, and more.
An adventure, Drowned, which sees you rescuing vital components from a lost settlement to put a stop to coral-boned monsters flooding the Church of the Moon Beneath with salt water.
Features:
• The 2024 printing has been updated with errata, layout upgrades, and a spine to ease shelving and collecting.
• Take your first steps into the City Beneath with this streamlined version of the rules for the Heart RPG.
• The Heart is a roiling tear of unreality beneath the city of Spire.
Contents:
• 1 x Book