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RPG Books
Old-School Essentials: Advanced Expansion Set
£48.80 inc. VATWant to take your game to the next level? Pair the Old-School Essentials Classic Game Set with the Advanced Expansion Set and advance your game with reams of new classes, options, monsters, and magic inspired by the weird and wondrous 1970s Advanced 1st Edition game. Old-School Essentials Advanced Fantasy is a “best of” old-school gaming: a complete retelling of the classic 1980s Basic/Expert game expanded with reams of extras inspired by the 1970s Advanced 1st Edition rules.
Old-School Essentials: Advanced Fantasy: Player’s Tome
£28.80 inc. VATThe Advanced Fantasy Player’s Tome is a complete player’s guide to Old-School Essentials Advanced Fantasy games. Includes all rules and player options from Old-School Essentials Classic Fantasy, plus reams of additional material inspired by the 1970s Advanced 1st Edition rules.
Kosmosaurs
You play a Kosmosaur in this game. You’re a member of an elite force of dinosaur space rangers that defend the galaxy against all forms of threats, both internal and external. You fly in your spaceships, working as a team, acting as explorers, diplomats, defenders, and, if need be, soldiers against those that would destroy what was built by the many civilizations.
Ultraviolet Grasslands Referee’s Screen
Introducing the UVG 2E Referee Screen – the weapon you need to master your psychedelic metal roleplaying cosmos. Printed on sturdier stock for robust, relentless adventuring, it brandishes the same captivating landscape on the back – the sweeping vista of the ultraviolet grassland, resplendent in its mystique. The referee side? Reimagined. Cleaner tables, simplified mechanics, and a more legible layout empower you with the might of improvisation.
Unicorn Meat
A southern gothic horror adventure inspired by LISA the Painful, True Detective, and Lord of the Flies, set in the decaying ruins of the last unicorn farm in the world. Play as carvergirls attempting to escape, or as adults unravelling the horror at the center of the Rochefocauld Company’s great sin. Compatible with any number of old-school and old school-adjacent RPGs.
Runecairn: Wardensaga Softcover
Strap on your bearded axe and linden wood shield, delve into the forsaken barrow and cleanse the draugr within. They will overwhelm you at first so prepare to die. But when you wake up at the bonfire, you’ll know what to expect for your next attempt. Parry their attacks, disarm them, and hack them to pieces. Defeat the mad jotunn within and claim the soul remnant they protect. Runecairn is a Soulslike Norse fantasy RPG by Colin Le Sueur for 1-3 players. Character creation is quick and intuitive, dynamic combat is intense and reactive.
Runecairn: Wardensaga Hardcover
Strap on your bearded axe and linden wood shield, delve into the forsaken barrow and cleanse the draugr within. They will overwhelm you at first so prepare to die. But when you wake up at the bonfire, you’ll know what to expect for your next attempt. Parry their attacks, disarm them, and hack them to pieces. Defeat the mad jotunn within and claim the soul remnant they protect. Runecairn is a Soulslike Norse fantasy RPG by Colin Le Sueur for 1-3 players. Character creation is quick and intuitive, dynamic combat is intense and reactive.
Herbalist’s Primer
£34.80 inc. VATHerbalist’s Primer is a system-agnostic illustrated guide to real-world magical plants. Inspired by the 19th-century herbalists and the millennia of folklore, myths, and legends, it brings a wealth of easily-accessible, organized information straight to your gaming table.
The Chronicles of Exandria Vol II: The Legend of Vox Machina
This massive tome of lovingly-made artwork from 100 Critter artists was curated and art directed by Lauryn Ipsum as well as Critical Role’s Liam O’Brien and Taliesin Jaffe! For a full list of all the artists and where you can find more of their work, scroll down for our artist directory. We’re so grateful to bring their works back into this volume. In addition to the artwork, this book also features in-world commentary by the Cobalt Soul archivists of Exandria, so you can immerse yourself fully into this tale.
The Chronicles of Exandria Volume 1: The Tale of Vox Machina
£48.80 inc. VATWith in-world commentary by the Cobalt Soul archivists of Exandria, this book devotes its first chapters of gorgeous illustrations to each member of Vox Machina. Later chapters take you on a whirlwind tour of the first half of the campaign, bringing the story’s arcs to vivid life through its artwork. The Chronicles of Exandria Vol. I: The Tale of Vox Machina will serve as a treasured companion to all who come to love these characters and their adventures.
Candela Obscura: Core Rulebook
The Candela Obscura Core Rulebook is a 204 page comprehensive guide on playing and gamemastering this electrifying horror TTRPG, as seen in the ongoing anthology featured on the Critical Role channels (with a new chapter coming November 30th!). Inside you’ll find fun new lore, amazing artwork, sample assignments, details on character building, and so much more.
Broken Compass: Jolly Roger – Season 2
£28.80 inc. VATJolly Roger will provide you all you need to go on great Adventures in the Caribbean Sea in the golden age of piracy. Includes additional rules for Dueling, Gambling and Naval Battles, as well as a ready-to-play On Demand Season.
Broken Compass: Golden Age – Season 1
Golden Age will bring you straight to the heart of Adventure, to the golden 30s that set the scene for our childhood dreams, and the stories of the man in the hat. Includes new equipment and rules to manage Supernatural Menaces, as well as a ready-to-play On Demand Season.
Broken Compass: Adventure Journal
£34.80 inc. VATBroken Compass is an Adventure Role-Playing Game inspired by the great movies and games of the genre, from the Mummy to Uncharted, passing through Indiana Jones and Tomb Raider. Adventurers in Broken Compass are men and women of action, traveling the World to face the Challenges of great cities and wild, unwelcoming lands alike. Adventurers risk their lives every day, driven by their will to discover, learn or obtain something priceless to them. The corebook features the full set of game rules, the setting 1999 and a ready-to-play Episode! A manual you can bring with you everywhere you go to live great adventures on demand!
7th Sea: Cities of Faith & Wonder
Two fully-detailed cities and a fleshed-out city-building system for 7th Sea. Two major cities of Theah – Vaticine City and Iskandar – brought to life in wondrous detail for the first time. Vaticine City is home of the Holy Mother Church and the hub of smuggling, crime, and corruption, while for the unrighteous and the adventurous, Iskandar never sleeps.
At the Mountains of Madness
A Reimagining of the Classic Story. H.P. Lovecraft’s At The Mountains of Madness for Beginning Readers is a 142 page retelling of the original story of Mythos horror from 1936. Re-written in rhyming verse, and accompanied by beautiful child-friendly and whimsical art on each page, this book is suitable for readers and collectors of all ages.
Cults of RuneQuest: The Prosopaedia
£28.80 inc. VATAn essential reference for all Glorantha fans. Discover the deities of RuneQuest and inspire your adventures and characters for years to come.
The Grey Knight: A Campaign Book
Call of Cthulhu: No Time To Scream
No Time to Scream contains three short-play scenarios for Call of Cthulhu.Each scenario is perfect for a single evening of mystery and horror, and are designed to be played in around two hours. Each scenario includes four pre-generated investigators, along with full-color maps and handouts.
Warhammer Fantasy Roleplay: Reikland Miscellanea
Across the Reikland, grim and perilous adventures, unfathomable intrigues, secretive schemes, and unpredictable magic can be found around every corner. From mysterious statues to ominous shrines, odd buildings and even odder characters, Reikland Miscellanea collects some of the most interesting oddities of the Reikland and beyond. To mark Warhammer Fantasy Roleplay 4th Edition’s fifth year of publication, we’ve gathered some of our most popular articles in one place. Each item was previously only available in a digital-only format, and this print collection deserves a place on any collector’s bookshelf. Reikland Miscellanea collates the following titles in one convenient package! Whether you’re a veteran of the Reikland’s muddy roads and winding waterways or a pristine adventurer ready to get your boots muddy, there’s something here for everyone.- Patrons of the Old World I and II: A collection of eight fascinating Patrons, influential and driven NPCs with their own agendas, useful plot hooks, and a master plan that Characters throw their weight behind or struggle to prevent…- Buildings of the Reikland: A collection of buildings, each with detailed floor plans and intriguing details, suitable for dropping into any WFRP campaign.- One Shots of the Reikland: A selection of quick-fire adventures, each set in one of the locations from Buildings of the Reikland, and suitable for a single frantic session of play.- Monuments of the Reikland: Five fascinating monuments, each a well-known landmark, and each with its own, often sinister, secret.- Shrines of Sigmar: Five shrines to mighty Sigmar, the patron deity of the Empire. But all is not as it seems in these fascinating locations.- Sullasara’s Spells of Utmost Utility: The Elf Mage Sullasara hoped this book of spells for all eight winds of magic would be put to constructive use by the wizards of the Empire, who promptly found entirely different applications for her magic.- Blood and Bramble: Witch and Hedgewitch alike will find a wide array of spells to use in this fair and foul collection of magic. Also included are two intriguing and learned NPCs of somewhat dubious intent. Reikland Miscellanea contains a fascinating array of materials useful to GMs and players alike. If you’ve longed to possess any of these items in print, now’s your chance! Preorder today and get the entire PDF to start reading right away.
Warhammer 40,000 Roleplay: Imperium Maledictum Gamemaster’s Screen
The Imperium Maledictum Gamemaster’s Screen is an indispensable tool for every GM running an adventure in the grim dark future of Warhammer 40,000. Catering to all playstyles and experience levels, the GM Screen provides a wealth of valuable world-building tools.
Warhammer 40,000 Roleplay: Wrath & Glory – Church of Steel
Unveil the mysteries of the Machine Spirit and unleash the massive power of machines of war with Church of Steel, a comprehensive guide to vehicles in Warhammer 40,000: Wrath & Glory. Church of Steel contains rules for more than 80 vehicles from the diverse Factions of the 41st Millennium, and narrative-focused rules for running them in your games.
Warhammer 40,000 Roleplay: Wrath & Glory – Litanies of The Lost
FOUR GRIM ADVENTURES IN THE DARKNESS OF IMPERIUM NIHILUSBathed in the corrupt light of the Great Rift, the Gilead System is rife with peril. Vile xenos assail humanity from all sides, internecine strife between the factions of the Imperium threaten a catastrophic civil war, and daemonic entities penetrate reality from Cicatrix Maledictum.Discover devious plots and unravel murderous mysteries amongst feuding faiths on the agri world of Ostia. Investigate tech heresy, mechanical misdemeanours, and arcane rituals amongst the manufactora of the forge world Avachrus. Protect the holy shrine world of Enoch from enemies without, and traitors within.Litanies of the Lost contains four exciting scenarios suitable for Wrath & Glory characters of Tiers 1 and 2. These can be played as entertaining stand-alone adventures, or combined into a perilous planet-hopping campaign that highlights the political strife and myriad dangers present in the Gilead System.Litanies of the Lost includes:Duty Beyond Death: something has gone nightmarishly wrong at the Pakthertius Servitor Manufactorum — investigate to discover its arcane technological secrets, and try to be the first to emerge alive!Dark Bidding: a clandestine contract to procure a stolen stasis coffin with mysterious contents leads the party deep into the mechanical bowels of the Adeptus Mechanicus’s underworld.Grim Harvest: a spate of strange deaths at an agri world mega-acreage threatens its crucial crops, but the source may be more sinister than the frictions between the competing Imperial factions in the area.Vow of Silence: an investigation of potential heretical activity at a silent monastery goes awry when some unexpected — and murderous — guests arrive.
Warhammer 40,000 Wrath and Glory Gamemaster’s Screen
The Wrath and Glory Gamemaster’s Screen is an indispensable addition to every GM’s toolkit! The GM screen contains a wealth of information, commonly referenced rules, and an additional 32 page booklet packed with advice, NPCs, and short adventures suitable for any group.
Warhammer Age of Sigmar Soulbound: Era of the Beast
Era of the Beast offers players and GMs a chance to follow the ongoing narrative of the Age of Sigmar universe, and brings the timeline forward to the Era of the Beast and the emergence of Kragnos, the End of Empires. This book recounts the events of the Broken Realms saga and updates the lore of major cities and the status of the gods of the realms. Era of the Beast details the lands of Thondia, allowing players to adventure in Ghur, the Realm of Beasts and includes new Archetypes to add to your Soulbound game. Lastly, from the swamps of the realms come the terrifying Kruleboyz — twisted, swamp dwelling Orruks who slink from the mire to cut their enemy’s throats!
Ulfenkarn: City at the Edge of Death
Deep in the heartlands of Shyish, the crumbling city of Ulfenkarn teeters upon the precipice of destruction. Its citizens are desperate for salvation before the streets are swallowed whole by the encroaching Shyish Nadir. For an age, the Vyrkos vampire lord known as Radukar the Wolf has held ruthless control over the city, transforming this once-proud gothic metropolis into little more than a ravaged hunting ground for his Thirsting Court of monsters. Will the Wolf’s despicable plans come to fruition? Or can a band of wayward heroes stand up against this unassailable foe and save the city before it’s too late? Ulfenkarn: City at the Edge of Death offers players and GMs a comprehensive city guide for running Warhammer Age of Sigmar: Soulbound games in the legendary Cursed City.This book includes:A complete history of the city and its imminent future, spread across three narrative time periods: Ulfenkarn in Peril, the Curse of Night Unending, and culminating in Radukar’s Legacy.Rules for playing and running games using the updated Grim & Perilous Ruleset and other optional rules and advice to help evoke the horror of the setting.Over Seventy unique city locations featuring unforgettable characters and challenges spread across Ulfenkarn’s varied haunted districts.Six fully fleshed-out and mapped adventure locations to explore, including the Ebon Citadel mega-dungeon.Eight brand new player Archetypes and local Subfactions. Take on the role of a Vampire Hunter, a Doomsayer of Sigmar, an Aelven Exile, a former Guard Captain of the city, and more!A Bestiary featuring Ulfenkarn’s rogue’s gallery of villains and vicious monsters sure to put any party to the test.
Warhammer Age of Sigmar Roleplay: Soulbound: Champions of Destruction
Champions of Destruction allows players to create the most brutally cunning — or cunningly brutal — characters for Warhammer Age of Sigmar: Soulbound! Become Da Boss, set out across the Mortal Realms in search of a good scrap, and face down the biggest, baddest, creatures in all of the realms! The book features new Destruction aligned Species, new Archetypes, new Talents, tooth splittingly destructive new spells, Miracles and more.
Warhammer Age of Sigmar: Soulbound – Blackened Earth
£24.80 inc. VATStrike out into the forge-hot streets of Greywater Fastness in this brand new campaign for Warhammer Age of Sigmar: Soulbound. Blackened Earth is a thrilling five-part campaign set within the free city of Greywater Fastness in Ghyran, the Realm of life. Here, the Soulbound are tasked with steering this vital city of Sigmar away from its path of destruction. With monsters gnawing at the gates, allies turning into enemies, and warmongers fighting for dominance in the city, the Soulbound must use everything at their disposal to save the doomed city from immolation in the fires of war.
Warhammer Age of Sigmar: Soulbound Gamemaster’s Screen
An indispensable addition to every GM’s arsenal. Regardless of playstyle or experience level, the GM screen contains a wealth of useful information, with incredible artwork by artist Johan Grenier.
Warhammer Fantasy Roleplay: Lustria Collector’s
Warhammer Fantasy Roleplay: Ubersreik Adventures 3
Ubersreik Adventures III contains four exciting adventures, alongside a comprehensive introductory chapter that covers the dramatic events that have befallen the City of Ubersreik in the wake of the Turmoil and last days of The Enemy Within campaign. It includes new characters, locations and plots, and provides suggestions and advice on incorporating developments your characters may have experienced (or caused!) during the events of The Enemy Within campaign.Ambitious noble families and the powerful Guild Masters vie for influence and control in the wake of direct Imperial control and characters familiar with Ubersreik or who already have a reputation may quickly find themselves caught up in the intricate plans and backhanded deceptions of those seeking power. Including; An Eye For An Eye – A dilapidated hunting lodge, a missing noble son and an ominous painting spell disaster in the forests north of Ubersreik.Mutiny & The Beast – Political ambition and marauding Orcs and Goblins in the sleepy farming village of Geissbach.The Horror of Hugeldal – A deceitful physician, a travelling carnival and a lingering sickness beleaguer the mining town of Hugeldal. Mirror of Desire – The Characters find themselves embroiled in the love affairs of the young nobility of Ubersreik… with disastrous consequences.
Warhammer Fantasy Roleplay: Lustria
Warhammer Fantasy Roleplay: Ubersreik Adventures 2 (WFRP)
Contains five all new adventures, along with a chapter expanding on events in the City of Ubersreik, the setting established in the WFRP Starter Set. It explores the fate of the city, as it teters between direct Imperial control, the influence of the Jungfrueds, and perhaps a glimpse of a more independent future. This section introduces new characters, locations and plots, and provides suggestions and advice on incorporating developments your characters may have experienced (or caused!) during the events of The Enemy Within campaign.
Warhammer Fantasy Roleplay: Archives of the Empire Vol 1
A fascinating and diverse collection of articles on topics that cover the length and breadth of the Old World. The first volume focuses on the other species, Dwarfs, Elves and Halflings, whose presence enriches (or enrages) the world of Warhammer Fantasy Roleplay. Volume I details new locations, careers, and NPCs perfect for inclusion in your next WFRP adventure.
Warhammer Fantasy Roleplay: Empire In Ruins Companion
£22.80 inc. VATThe Empire in Ruins Companion is the fifth and final of the five-part series of companion volumes to the Enemy Within campaign. The essential companion to campaigning in a shattered Empire is packed with supplementary material to not only expand Empire in Ruins but also provide an indispensable guide to any WFRP games set within the fractured nation.
Warhammer Fantasy Roleplay: Empire in Ruins – Part 5 Of The Enemy Within Campaign
Empire in Ruins is the fifth volume of the revised and updated Director’s Cut of The Enemy Within, one of most highly regarded roleplaying campaigns ever written. After the events of The Horned Rat the heroes have won the respect and trust of many in Middenheim, but before they can capitalise on their renown the Empire descends into the turmoil of civil strife.
Warhammer Fantasy Roleplay: Middenheim- City of the White Wolf
A stand-alone book that also makes an excellent supplement for those intending to run Power Behind the Throne, part three of The Enemy Within campaign. While the companion content is very focused on the events of Power Behind the Throne, this book provides more details on the city for GMs who are happy to let their groups explore more widely. It details Middenheim around 2512 IC, prior to the events of The Enemy Within, but includes an appendix with updates on how future events are set to alter the city.
Doctors And Daleks: The Keys of Scaravore (5E)
£22.80 inc. VATIn the time before humanity, even before the rise of Gallifrey, Scaravore was imprisoned for its crimes. Last of a long dead species, it slumbered, sending its influence out into the stars. Now it seeks to rise again, to extend its evil dominion over the galaxy. The Keys of Scaravore is a collection of four new connected adventures for Levels 1-5, that lead the characters to the Wild West and distant worlds, encountering Draconians, Silurians, Zygons, and more, before finally facing the terrifying Scaravore itself.
Doctors And Daleks: Player Guide (5E)
£36.80 inc. VATThe wild adventures of everyone’s favourite Time Lord come to the world’s most popular roleplaying game in Doctors and Daleks. Take your gaming group into the TARDIS and travel anywhere, anywhen. Want to meet Leornado da Vinci? Or see what life is like in the year 3,000? What about another planet entirely? All of space and time is your Venusian macro-oyster, but keep your wits about you! there’s a lot of danger in the vastness of eternity.
























































