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RPG Books
A Life Well Lived
A Life Well Lived is a companion to Cubicle 7’s Uncharted Journeys, and forthcoming C7D20 titles. These lovingly crafted volumes combine to enrich all pillars of 5e gameplay, and give you the tools and advice you need to tailor your game to the specific tabletop experience your heart desires.- Discover who your character was before their adventuring days began, and how delving into dungeons and slaying dragons has changed them once they hang up their sword- Create a sense of kinship with your party members, creating bonds that tie them together and preparing each other for the adventures ahead.- Take on activities in between adventures, from cooking hearty meals, to weaving entertaining tales for local villagers, to foraging for ingredients to concoct helpful potions and deadly poisons.- Discover what your characters get up to after their adventures are over: Rogues planning a meticulous heist, Nobles pressing the flesh at high society parties, Dragonborn returning to the clan to carry on the family line, and more!- Create characters who can provide backstory, benefits, and complications to your players’ lives. Who helped you become the person you are today? Who aids your current plight against evil overlords? Who is waiting on your return from adventures epic and perilous?- Create your own base, a place your characters can return to after a fight to recuperate, relax, and prepare for the next adventure- Find out who really pulls the strings with the new patron system! Discover the benefits, the connections, the red tape, and the reputation that come with servitude to a person or organisation behind your next escapade!
Shadowrun: Final Bets
The vastness of Paris beckons. A world of plots, schemes, money, power, and beauty. A world shadowrunners could get lost in—permanently, if they’re not careful.With alliances shifting and plots forming in the most elite parts of the city, Paris is a hotbed of shadow action. Final Bets gives players a chance to show that they can handle it—and maybe shape the fate of the world.Final Bets is a campaign book for use with Shadowrun, Sixth World.
Shadowrun: The Needles Eye
FLY TO THE SUN. Can you negotiate a multi-million-nuyen deal while calmly sipping a martini? Do you know how to make money on the stock market with just about any insider info you hear? Most importantly, can you maintain your poise while the most powerful people in the Sixth World stare you down?You’re about the find out. The Grand Tour is underway, and Mr. Johnson is holding a spot on it for you. You’ll eat lots of good food and stay in many wonderful hotels, but you’ll be surrounded by people who could send dozens of assassins after you with one snap of their fingers. Walk carefully, find the paydata, and discover the secrets that people on the Tour would prefer to keep hidden. And don’t get caught.The Needle’s Eye is a plot book advancing the story of Shadowrun, Sixth World.
The World of Magical Kitties (2e): Game Master Kit
This GM screen is purrfectly proportioned for even the youngest GM. The screen’s 3 horizontal panels each measure 6×9 inches. That’s smaller than other screens, to make it easy for your kid-GM to see the players at the table. The Game Master-facing side provides important information at a glance, and Magical Kitties artwork on the outside sets the atmosphere for your game.
In the Lair of the Night Thing: Planegea Adventure (5E)
£16.80 inc. VATIt is Autumn. Most of the clans of the Great Valley have departed south with the herd animals they depend on for survival. But one small clan lags behind. For seven nights they have been unable to travel, plagued by a terrible monster known as the the Night Thing, which has killed their people and wounded more. This 36-page softcover adventure features incredible full-colour maps and is the perfect introduction to heart-pounding adventure in the world of Planegea!
Rokugan: The Art of Legend of the Five Rings
£24.80 inc. VATStunning art and illustration from the Japanese-inspired fantasy realms of Rokugan, setting for the famed Legend of the Five Rings series of games.
The Legend of the Five Rings Poster Book
£21.80 inc. VATFan-favorite art from the iconic Japanese-inspired fantasy realms of The Legend of the Five Rings tabletop games, presented as beautiful pull-out and frameable posters. The Legend of the Five Rings is one of tabletop gaming’s most beloved sagas, and the land of Rokugan, its Imperial rulers, and the Great Clans who vie for their favor have inspired some breath taking pieces of art. This oversized volume collects twenty-four of the very best examples of these artworks for the game’s many fans and lovers of fantasy art to savor or pull out as posters. Subjects of the art include many of the great leaders, warriors, and spiritual characters of the Emerald Empire, as well as iconic maps, landscapes, and architecture of the extraordinary fantasy world.
What Board Games Mean to Me
£12.80 inc. VATCelebrating the role that board games hold in our lives, celebrities, industry professionals and lifelong gamers share the remarkable and personal stories of their profound love for gaming.
Heart Map And Sticker Set
Description:
Fold-out maps and stickers to make your own City Beneath.
The Heart is a wild and unstable land which builds itself anew each time a delver treads within its boundaries. The best way to represent this at the table is with the Heart Map and Sticker Set, which allows you to make your very own custom Heart designed to torment, delight and kill the doomed adventurers that make their way towards the centre.
The map is printed on thick board-game style cardstock and folds away for easy transportation and storage. Hexagonal stickers representing landmarks and delves (with room to write down information on them) come included as standard, so you can plot your route to the Heart in advance or make it up as you go.
We’ve provided more spaces than you need for a single campaign of Heart on the map – so if you run one and decide to do it again, you can update your map with fresh stickers to reflect an ever-changing world.
Features:
• Both this book and ‘Vermissian Black Ops’ allow players and gamemasters to blend together campaigns and one-off sessions of Heart and Spire without compromising eithers rules or theme.
• The map is printed on thick board-game style cardstock and folds away for easy transportation and storage. Hexagonal stickers representing landmarks and delves are also included.
• The Heart is a roiling tear of unreality beneath the city of Spire.
Contents:
• 2 x Vinyl Sticker Sheets
• 1 x Game Board
Assassin’s Creed RPG: Animus Handbook
The Animus Handbook contains the full rules, as well as rich sections dedicated to the lore and setting of the Assassin’s Creed© universe. This book, essential to Players and Readers alike, lays the foundation of the game, both from mechanical and narrative points of view. This game is faithful to the flavor and details of the video game franchise, presenting storylines that are soaked in history, intrigue, and adventure, shifting the action across multiple Time Frames connected by the unending conflict between tyranny and free will.
FlipMat: Basic
FlipMat: Basic is a tabletop hobby product for players or collectors who want practical use, recognisable theme and stronger game-night organisation.
Spire Softcover Quickstart Book
Description:
Everything you need to play your first game of Spire: The City Must Fall.
Spire is a mile-high city riven by oppression and cruelty. The ruling high elf class lord over the subjugated dark elves from ice-rimed palaces while their charges work and die in their factories, gardens, tenements and armies.
The time has come for change. Join the Ministry of Our Hidden Mistress, a paramilitary cult devoted to an illegal goddess, and take Spire back at the point of a blade.
Hit the ground running and change the city for good with the Spire Quickstart. It includes:
• Streamlined rules, edited and redesigned for clarity and ease of play
• Six pregenerated characters including Bonchance Malrique (a spoiled but brilliant Midwife occultist), Diyell Serpent’s Eye (an exmilitary gangster Knight), and Mallory Hemlock (a damaged moonpriest with a taste for murder)
• Snuff Out The Sun, a starter adventure, which focuses around the murder and replacement of a prominent high elf bishop before (or during!) a spiritually- relevant solar eclipse – and is designed to mesh with the Conspiracy Handbook (RRD010812), allowing you to continue your campaign with ease.
Features:
• Give this out to players during the game for a super quick rules reference at the table.
• A fraction of the price of the Spire corebook.
• Written by Grant Howitt, author of Spire.
Contents:
• 1 x Book


















