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Call of Cthulhu Keeper Decks 2nd Edition
Call of Cthulhu Keeper Decks 2nd Edition are designed to provide in game resources, handy references, and information. Use these decks to supplement scenarios, for inspiration when designing new encounters, to pass secret and important notes to players, and as a handy way to impart information.
Call of Cthulhu: Alone Against The Static
A Call of Cthulhu nightmare beyond signal range! Alex and Charlie believe that a secluded weekend getaway in the Black Hills of South Dakota is just what they need to reinvigorate their marriage—but older and darker things than broken hearts exist in the forgotten places of the world. Will they survive, alone against the static? Alone Against The Static is a modern-era scenario. It is designed for use with either the Call of Cthulhu Keeper Rulebook or the Call of Cthulhu Starter Set.
Call of Cthulhu: Regency Cthulhu: Dark Designs in Jane Austen’s England
The Mythos Comes to Jane Austen’s England! Regency England: a time of social niceties, grand balls, romantic intrigues, and disappointments—as described in the novels of Jane Austen. Through the lens of the Cthulhu Mythos, horrors weave themselves into the hearts of everyday Georgians—from the richest to the poorest.
Call of Cthulhu : Cults of Cthulhu
Cults of Cthulhu gives you the rules to inject fully-realized and unique Cthulhu cults directly into your campaigns, and create your own antagonists. The tome also contains three scenarios featuring insidious Cthulhu cults spanning from the Gaslight era to the modern day.
Call of Cthulhu: The Order of the Stone
The Order of the Stone is a three-part campaign for Call of Cthulhu, the original game of horror, mystery, and investigation!Uncover forbidden secrets this Halloween…In Ireland, an archaeological team unearths an ancient horror, trapped within three stone vessels. The foul entity sets its followers on a journey to free it from its prison, crossing the Atlantic to New England and the backwoods of rural Massachusetts. Can the investigators prevent the liberation of the Ruler of Chaos? Will they discover the secrets of the Order of the Stone?
S. Petersen’s Field Guide to Lovecraftian Horrors
All the detail you could possibly need about 53 terrifying Lovecraftian creatures with new illustrations and layout.
Basic Roleplaying: Universal Game Engine
£34.80 inc. VATHoned from years of refinement, Basic Roleplaying (BRP) is a system of core rules for tabletop roleplaying. Whether you’re a seasoned roleplaying veteran or new to the hobby, Basic Roleplaying has everything you need for years of entertainment. Chaosium has created other fabulous and widely-acclaimed games based on different worlds of myth and fantasy for you to explore and adventure in based on the BRP: Universal Game Engine.
Codenames Duet
Work together to clue each other into guessing the right words in this two-player (or single-team) version of the smash-hit party game!
Codenames
The worldwide smash-hit party game that anyone can enjoy! Two teams compete to make contact with their agents, with spymasters giving one-word clues to their teams that relate to the code words on a grid of 25 agents. Guess words of the right colour while avoiding those of the opponents’ colour – and if anyone guesses the Assassin, their team immediately loses.
Evolution: Another World
Evolution: Another World is a brand-new family game from the beloved Evolution: The Origin of Species series. It takes place in a magical world inhabited by incredible creatures. In the game, you create your own creatures, infuse them with energy, and evolve them with traits that’ll help them to thrive in a perilous and unpredictable environment. Once your creatures obtain enough energy, they’ll transmute and ascend to a completely new level of existence. Transmute three creatures before your opponents do!
Warhammer 40,000 Roleplay: Imperium Maledictum Core Rulebook
Imperium Maledictum is a new Warhammer 40,000 roleplaying game set in the glorious Macharian Sector, a sector forged in blood and fire from the thousand worlds conquered by Lord Solar Macharius. It is a sector rife with peril and treachery. Do you have what it takes to survive the grim and treacherous adventures in the 41st Millennium?”
Warhammer 40,000 Wrath and Glory – Threat Assessment: Xenos
Threat Assessment: Xenos contains a mass of new alien threats to challenge Agents of any Tier, and is the perfect companion to any Warhammer 40,000 Wrath & Glory campaign. As well as massively expanding the Xenos factions found in the Wrath & Glory Core Rulebook, this book explores newcomers to the Gilead system, including the enigmatic T’au, the voracious Kroot, and the slowly stirring Necrons whose claim to the system may be older than the Imperium itself.
Warhammer 40,000 Roleplay: Wrath & Glory: Redacted Records
Explore the space hulks of the Gilead System — huge, drifting masses of ships welded together by gravity and the flames of the Warp, and home to hazard and opportunity in equal measure. Redacted Records I takes Wrath & Glory games away from the relative safety of the Gilead System’s planets and out into the depths of the Void to face unimaginable danger. This magazine-style collection of articles uncovers numerous secrets of the Gilead System, opening up new settings and antagonists for players to explore and confront, and new character options to increase Agents’ chance of surviving these new and perilous situations.
Warhammer 40000 RPG: Wrath & Glory: Forsaken System Players Guide
Cut off from the might of the Imperium by the Great Rift, and beset on all sides by the daemonic forces that emerge from the tear in reality, the Gilead System stands as a bastion of faith in the Emperor. Unable to call for reinforcements or escape the System, the citizens of these planets fight to preserve the Imperial Creed as they battle back the vile xenos, corrupted renegades, and foul daemons that assail them. The Forsaken System Player’s Guide contains a wealth of information for running and playing Warhammer 40,000 Roleplay: Wrath & Glory.
Warhammer 40000 RPG: Wrath & Glory
Everything you need to roleplay grim and glorious adventures in the Gilead System, eight worlds cut off from the Emperor’s light by the Great Rift!
Warhammer Age of Sigmar: Soulbound: Starter Set
Contains everything you need to begin roleplaying epic adventures in the perilous lands of the Mortal Realms, whether this is your first-ever tabletop roleplaying game or you are an experienced Gamemaster preparing your next campaign!
Warhammer Age of Sigmar Roleplay: Soulbound
You are Soulbound: heroes chosen by the gods themselves to stand against the horrors that plague the Mortal Realms and tasked with preventing a new age of Chaos and Death.
Warhammer Fantasy Roleplay: Salzenmund: City of Salt
Whilst the chaos of the Turmoil subsides, an invigorated Empire seeks to leave civil strife behind and look towards the future. All eyes turn to Salzenmund in hope that it may provide opportunity and secure the Empire’s coastline. It is a city of significant riches, for the nearby Silver Hills are abundant in precious metal and trade flows in from the Sea of Claws to the north. Cosmopolitan and vibrant, the cults of Sigmar, Manann and Ulric flourish here in relative harmony. Salzenmund promises opportunity and excitement to adventurous souls. Explorers depart from the city to trade with fur-clad Norscans or brave the wide sea to Lustria. But the ruling Gausser family, newly installed and ambitious, threaten the stability of the Empire. The head of the family talks of a reconquest of the Wasteland and defiance of their old masters in Middenheim. In the taverns by the docks, vicious and crooked folk conspire in smuggling and piracy. Worse still, the honeyed whispers of forbidden cults entice the truly desperate into the worship of Chaos.
Warhammer Fantasy Roleplay: Winds of Magic
Winds of Magic is a comprehensive guide to the practices and traditions taught by the eight Colleges of Magic. As well as providing background to the development of magic in the Empire it includes details of a multitude of magic practices, creatures, and places.
Warhammer Fantasy Roleplay: Up in Arms
The Old World is a dangerous place. With the Empire fractured within and threatened by enemies without, it is only wise to learn the skills of a soldier, or to employ those who already have. Some may say that to live by the sword is to die by the sword, and there is truth to this. But in the wilds of the Empire, to refuse to live by the sword is to die by the sword even sooner. Up in Arms provides options and guidance for Warhammer Fantasy Roleplay Characters who follow warrior careers. It focuses on abilities that players and GMs can make use of to add variety and expertise to the fighting folk of the Old World.
Warhammer Fantasy Roleplay: The Imperial Zoo
The Imperial Zoo is a bestiary and travelogue of three daring expeditions into the Old World, ranging from the heights of Karak Kadrin to the city of Miragliano in the southern land of Tilea. It includes profiles for over 60 unique creatures, beasts and monsters of the Old World perfect to challenge even the most competent of adventurers. Also included are six new pregenerated Characters, each with their own skills, talents, and shady past, perfect to pick up and dive into a campaign focused on the truly mammoth threats that stalk the Old World.
Warhammer Fantasy Roleplay: Altdorf Crown of the Empire
A fascinating and entertaining 224-page guidebook to the capital of the Empire and the birthplace of Sigmar Heldenhammer.
Warhammer: Fantasy Roleplay Fourth Edition – Death on the Reik
Death on the Reik carries on from where Enemy in Shadows left off, taking your brave heroes on a grand adventure up and down the remarkable Reik, the largest river in the Old World.
Warhammer: Fantasy Roleplay Fourth Edition – Enemy in Shadows
Enemy in Shadows presents the first part of the epic Enemy Within campaign, the sequence of Warhammer Fantasy Roleplay adventures that inspired a generation of gamers. So, gather your heroes as you take them from humble beginnings as penniless adventurers to the halls of the great and powerful, where every decision can change the fate of the Empire.
Warhammer: Fantasy Roleplay Fourth Edition – Gamemaster Screen
Striking and sturdy, like Altdorf’s reliable redoubts, the Warhammer Fantasy Roleplay Gamemaster’s Screen provides a succinct summary of WFRP’s important rules alongside an essential range of Gamemaster’s tools.
Warhammer: Fantasy Roleplay Fourth Edition – Rulebook
Create heroic (or antiheroic) characters and make your way through vile corruption, scheming plotters and terrifying creatures in the classic fantasy setting!
Doctors And Daleks: Alien Archive (5E)
Doctors and Daleks: Alien Archive offers a glimpse into the many strange alien species and civilisations that players will encounter during their journeys through time and space, or even as the aliens visit our own planet. Some may prove to be allies, others enemies — or both, depending upon when and where you meet them! Alien Archive provides dozens of entries, detailing some of the Doctor’s most recognisable adversaries and aliens they have encountered. A literal A-to-Z, from Axos to Zygons, providing not only the full 5e compatible stats for use in your Doctors and Daleks game, but also a look at each species’ motivations and tactics, as well as how to incorporate them into your adventures, and how to thwart their plans should they wish us harm.
Doctor Who: Sixty Years of Adventure – Book 2
Covers 2005-2023, from the War Doctor to the revelations of the Fugitive Doctor and beyond. From the Eighth Doctor’s surprising regeneration into an incarnation more suited to the battle against the Daleks, becoming the War Doctor – through to the Thirteenth Doctor’s regeneration into an unexpectedly familiar face. From the War Doctor’s appearance ‘Day of the Doctor’ and his return as the Ninth Doctor, to ‘The Power of the Doctor’ and beyond, relive the Doctor’s adventures and meet their most trusted companions. It offers a wealth of information for Gamemasters, players, and fans, to celebrate the anniversary of the world’s longest-running science fiction television series
Doctor Who: Sixty Years of Adventure – Book 1
Doctor Who: Sixty Years of Adventure celebrates the world’s longest-running science fiction television show, with a joyous time travelling extravaganza. Join us for the highlights of the world’s most beloved Time Lord’s amazing adventures. Encounter terrifying Daleks, Cybermen, and countless other unforgettable enemies. Experience the wonders of travelling in the TARDIS!
Doctor Who: The Roleplaying Game – The Thirteenth Doctor Sourcebook
This Sourcebook chronicles all of the Thirteenth Doctor’s adventures, not only on Earth with her new-found ‘fam’, but across the stars as new revelations are revealed that can destroy the very fabric of the Universe. Featuring details of all of the Doctor’s allies, enemies, aliens, and gadgets, this Sourcebook contains everything the Gamemaster could need for Doctor Who: The Roleplaying Game, as well as being an informative resource for fans of the show. As the Doctor finds herself hurtling to Earth after her regeneration, she makes new friends that’ll accompany her on brand new adventures — discovering a mysterious past with the secretive Division, uncovering the plans of a new incarnation of the Master, trying to halt the relentless destruction of the Flux, to finding an incarnation of herself she didn’t know even existed.
Doctor Who: Adventures in Space
Doctor Who: Adventures in Space is a Doctor Who role-playing game release for time-travel campaigns, character-led sci-fi storytelling and episodic adventures.
Stitch in Time
Stitch in Time is a Doctor Who role-playing game sourcebook focused on time-travel adventures, campaign ideas and support for game masters.
Doctor Who The Roleplaying Game (Second Edition)
The award-winning Doctor Who: The Roleplaying Game has regenerated into a new Second Edition that is faster, easier, and even more exciting. This book presents all the rules and background you need to voyage across space and time with the Doctor, or as new characters experiencing brand new epic adventures.
Broken Weave
From the award-winning team that brought you Doctors and Daleks, Adventures in Middle-earth, and Uncharted Journeys comes Broken Weave! A brand new 5e campaign setting of rebuilding your shattered world in the aftermath of apocalypse. Magic is broken, the gods are dead, and the world has all but forgotten what it once was. The survivors must reclaim their lives, communities and futures, before the last threads of hope slip between their fingers.
Wolf Bristle Brush Set
10 brushes sized 000 to 7 (000, 00, 2×0, 2×1, 2×2, 3, 7), with each brush sized and named after some famous faces. Responsibly sourced wolf fiber in accordance with CITES provisions is an exotic alternative to sable that provides the same quality and longevity. Rounded rosewood tone handle and brass ferrule for best ergonomics.
BattleTech ilClan
The second of two sourcebooks/scenario books that details the beginning of years of the ilClan era, in the year 3151. The book goes into detail the conflict in system and on Terra as to determine whom shall be the ilClan, and Clans to conquest of the Inner Sphere. Included the book are Maps, Touchpoints for Chaos Campaign type scenarios, Mini-Technical Readout on new Clan ‘Mechs, and their record sheets.
Battletech: UrbanMech Lance Force Pack
This ForcePack brings a new pose of the original UM-R60 variant from the UrbanMech Salvage Box, along with three additional variants, including a brand-new ilClan Era design! No assembly required—includes four MechWarrior pilot cards and four Alpha Strike cards. Perfect for BattleTech and Alpha Strike action!
BattleTech Hansens Roughriders Battle Lance
BattleTech Hansens Roughriders Battle Lance is a Catalyst Game Labs ForcePack for adding a mercenary-themed BattleTech lance to tabletop skirmishes and collection displays.
BattleTech Eridani Light Horse Hunter Lance
From their origins in the Star League Defense Force, the Eridani Light Horse have fought through the triumphs and the tragedies of Succession Wars, emerging as one of the finest and most honorable mercenary commands. Unleash the Eridani Light Horse Hunter Lance! Included are the new Sagittaire, reposed Banshee, and new variants of the Cyclops and a jumping Thunderbolt—no assembly required—along with four MechWarrior pilot cards and four Alpha Strike cards. Perfect for BattleTech and Alpha Strike action!
Battletech: Beginner Box 40th Anniversary
BattleTech is the world’s greatest armored combat game, filled with epic stories and gaming experiences to satiate any player: miniatures to RPG play, hobby painting to fiction, and beyond. The BattleTech Beginner Box is the first step on that fantastic journey and includes everything you need to get started: two high-quality miniatures, quick-start rules, a mapsheet, cards to represent your MechWarrior’s unique skills, dice, and more. Do you have what it takes to plant the banner of victory and become a legend? Leap into the action and find out!






















































