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Delta Green: Impossible Landscapes
The first campaign for Delta Green: The Roleplaying Game. Four operations sprawl across decades and the immeasurable stretches of nightmare. Harrowing investigations and the bitterest truths test the mettle of the most accomplished Agents featuring new entities, new artefacts and more.
Gold & Glory- Seven Deadly Dungeons
Gold & Glory is a method, and a toolbox, to enjoy the Fast, Furious and Fun rules of Savage Worlds in a game of classic dungeon exploration, in the spirit of the Old School Renaissance, with no other book needed besides Savage Worlds Deluxe. It is ideal to play one night games as well as longer campaigns, and allows you to play with no preparation at all.
Hope & Glory- Master’s Guide
£35.80 inc. VATThis is Hope & Glory, a steampulp adventure of scientific romance, intrigue, and discovery, in a brave new world. In this book you’ll find an analysis of themes and styles of Indian Steampunk, a Bestiary of creatures and NPCs typical of the Raji, a full plot point campaign which will lead you in the skies of half the known world, a number of Savage Tales, and much much more!
Ars Magica: Rival Magic
Learn about the non-Order practitioners of magic with this Ars Magica sourcebook. Dive into four magical traditions that exist outside the Order of Hermes…and sometimes challenge it. Includes sample characters, Virtues and Flaws, new traditions, spells, and story seeds.
Star Wars RPG: Rise of the Separatists Sourcebook
Rise of the Separatists explores the early days of the Clone Wars, and is fully compatible with every Star Wars Roleplaying Game Line including Edge of the Empire, Age of Rebellion, and Force and Destiny! Within this 144 page sourcebook, you’ll find expanded player character options, new weapons, gear, and vehicles, profiles of famous Clone Wars era characters and GM guidance for running a campaign in this era, and more!
Star Wars Edge of the Empire RPG: Lords of Nal Hutta
Escape the oppressive rule of the Empire and engage in devious schemes with the galaxy’s slimiest and most notorious gangsters: the Hutts! In its 144 pages, Lords of Nal Hutta offers Game Masters all the information they need to bring the most corrupt and lawless stretch of the galaxy to life. The book places everything you need to base a campaign in this infamous region at your fingertips, including information on over a dozen planets and their history, people and culture, points of interest and plot hooks, as well as local creatures and challenges.
Star Wars Force and Destiny RPG: Knights of Fate
A sourcebook for the Force and Destiny roleplaying game, focused on the Warrior career. Included in its 96 full-color pages are a multitude of character options such as three new species and three new specialization trees that emphasize unique methods of fighting with the Force. New starships, vehicles, droids, weapons, and other equipment will help expand your campaign’s richness and variety, whether it exclusively uses Force and Destiny or any of the other Star Wars™ Roleplaying Game line.
Pulp Fantastic (Savage Worlds)
In the years after the Great War dawns a new age of heroic adventure! From the gleaming spires of the big city, to the steaming jungles of Skull Island, brave men and women fight the forces of evil, carving their legends into the history of the 20th Century. It is an age of exploration and daring. An age of discovery, peril and mad science. It is the age of Pulp Fantastic!
Star Wars Force and Destiny RPG: Ghosts of Dathomir
This 96-page, beautifully illustrated book introduces locations throughout the Star Wars galaxy, a new and mysterious Force power, and many adversaries including Toydarian merchants, ruthless mercenaries, Hutt crime lords, and powerful wielders of the dark side of the Force. Designed to be used with the Force and Destiny roleplaying game, Ghosts of Dathomir can also easily be integrated into an Age of Rebellionâ„¢ or Edge of the Empireâ„¢ campaign.
The Kintargo Contract
Each monthly full-color softcover Pathfinder Adventure Path volume contains an in-depth adventure scenario, stats for several new monsters, and support articles meant to give Game Masters additional material to expand their campaign.
Den of Iniquity: Castles and Crusades
Den of Iniquity is an adventure module that plunges you into that city of thieves. With over 60 encounter areas, a hundred+ NPCs, and hundreds of adventure ideas, Den of Iniquity is a true treasure trove for your gaming table.
Rippers Resurrected: Collector’s Box Set
Collector’s Box Set containing: Rippers Resurrected Player’s Guide, Rippers Resurrected Game Master’s Guide, Rippers Resurrected GM Screen, Rippers Resurrected Frightful Expeditions, Rippers Map Set: Castle Courtyard/Country House, Rippers Map Set: Urban Alleys/Ancient Tombs, Rippers Map Set: World of Rippers/Rippers Lodge, Rippers Action Decks, Rippers Bennies (20) and Rippers Dice Set.
Out of the Woods
A collection of Trail of Cthulhu RPG adventures exploring hidden groves and endless avenues – the hideous soul of Lovecraft’s forest.
Aeon: Trinity Continuum
Humanity has begun settling on planets circling other suns. Teleporters and the new Leviathan jump ships can take anyone across the galaxy in a few hours, so the stars are at last within our reach. However, we have found dangers as well as wonders out there, and only by working together can we overcome them and take our place on the galactic stage. Play Trinity Continuum in the early 22nd century with a host of information and rules to enable thrilling sci-fi storytelling!
Ultimate Strongholds (5E)
Brings you an awesome array of fantastic fortifications for your 5th Edition Campaign! This exhaustive encyclopedia integrates all levels of 5E play, from classic party-level adventuring to an easy system for creating buildings of your own, on up to the expansive kingdom-building and management rules in Kingdoms from Legendary Games!
City of Cats for 5th Edition
In this companion volume to the Southlands Worldbook for 5E, players will find two adventures set in this continent’s storied City of Cats, where a mercurial feline goddess walks among her chosen people. Included in this volume are fan-favorite adventures Cat and Mouse and Grimalkin, both by celebrated author Richard Pett and fully compatible with the 5th Edition of the world’s oldest roleplaying game.
The Dark Eye: Theater Knights V – The Silver Guard
In the fifth part of the Theater Knights campaign, the heroes will penetrate the center of their adversaries’ cult. They will meet allies they thought lost and traitors they thought vanquished. As they follow rumors about the Silver Guard, they will learn more about the dangerous reasons for the Awakening of the Bornland and the fate that the land intends for humans and The Silver Guard.
The Dark Eye: Gods of Aventuria
Gods of Aventuria focuses on the Blessed Ones of the Twelve and their important allies, the Blessed Ones of the demigods. It also shines a light on their primary adversary, the Nameless One. Learn about the different Church traditions, organizational structures, and sacred places and objects. Use the power of the new Ceremonial Items. Decide which aspect of your god to follow and customize your character with liturgical styles from different Church movements.
The Missing and the Lost (Yellow King RPG Trade Paperback)
Read The Missing and the Lost as a thrilling, thought-provoking mystery of a dread-drenched alternate reality, along with the second book in the Technician series, Fifth Imperative. Or use it as a model for your sessions of The Yellow King Roleplaying Game when you play in its mind-bending Aftermath setting.
Traveller: Mercenary Adventure 2 – Bug Hunt
The Pokoss are a destructive nuisance on Paradise of El, but no more than that… until now. Their behaviour has changed, and security forces are calling for assistance. A mercenary unit is required to drive back an infestation of the creatures threatening Aldia City.
Traveller: Mercenary Adventure 1 – Verloren Hoop
The Travellers are sent to infiltrate the high slopes of the Transaix Pass, collapsing the mountainside ahead of the advancing Galians. From there they are flung into battle, plugging a hole in the defensive line. With the situation stabilised they can begin the most dangerous phase of the operation.
Traveller: Field Catalogue
The Field Catalogue presents a selection of weaponry and equipment to suit all budgets and requirements, from handguns to grav tanks, from boots to starships. Also included is a weapon design system that puts custom firepower in the hands of your mercenaries.
Traveller: Mercenaries of Charted Space
Mercenaries of Charted Space explores the mercenary marketplace in Charted Space, from the Zhodani Consulate to the rimward fringes; from the Aslan Hierate to the Two Thousand worlds. The unique characteristics of each region are detailed, along with some of the dealers, agencies and notable mercenary forces found there… and ongoing conflicts to plunge right into.
Drakkenhall – City of Monsters
A 13th Age sourcebook for GMs running adventurer and champion-tier campaigns. Contents include Ailor the Draco-Druid, kaiju shark mooks, 60 other monsters, the secret history of the Dragon’s Orc statue, a couple gnarly ideas for replacing missing limbs, urban planning notes (city of monster-style), and light rules and guidelines for sea travel in the Dragon Empire that Gareth managed to slip into the chapter on the Docks!
Compendium of Creatures (5E/PF2)
Jordenheim: The Curse of the Oorlog
A 45-page premium adventure module for the Jordenheim RPG. For characters level 3-5.
Starfinder Adventure Path: Dead Suns
£42.80 inc. VATStarfinder’s original campaign returns in a new six-adventure hardcover compilation! When a fragment of an ancient alien superweapon surfaces in the depths of hyperspace, its discovery sets off a race to find the extraterrestrial doomsday device. Hopping from planet to planet in the Pact Worlds and beyond, the heroes must contend with both the undead Corpse Fleet and the nihilistic Cult of the Devourer, each of which seeks to acquire the alien artifact for its own purposes. Can the heroes find and destroy the superweapon before their enemies seize control of it, or will the Pact Worlds’ sun go dark and cold, a harbinger of dead suns across the galaxy?
Conquering Heroes (PF2)
£12.80 inc. VATConquering Heroes is the first in a new series of pregenerated Pathfinder Second Edition characters designed around specific campaign themes. Within these pages you’ll find 8 fully fleshed-out, ready-to-play ideal for any campaign delving into the wooded wilderness, where barbarians and bandits lurk under the eaves of the fey forests and in the hollows of the empty hills, but where a hero might carve out not just a legend by a kingdom and crown of her own!
Faerie Bestiary (5E)
£49.80 inc. VATThe Faerie Bestiary is the perfect addition to any wilderness campaign or anywhere the fey have left their touch on the world, and a perfect companion for Faerie Campaigns, which provides a wealth of character options, spells, magic items, adventures, and a wealth of rules for bringing the weirdling ways of the fey into your campaign with passion, mystery, and of course a bargain or two! Enrich your DnD 5E campaign with this incredible 304-page monster accessory today and Make Your Game Legendary!
Delta Green: Convergence
£17.80 inc. VATSeptember, 1996. In a small Tennessee town, teenager Billy Ray Spivey vanishes for two days without explanation and comes back changed. When he uses unnatural powers to kill two people, conspiracy theorists blame UFOs. Delta Green has other suspicions. A team of agents heads to Groversville to find the truth, but they may become the next victims. Convergence has blighted the nightmares of unwitting players since it first appeared in 1992. This edition has been thoroughly edited and updated for Delta Green: The Role-Playing Game and it accompanies Delta Green: The Conspiracy, a sourcebook for terrors in the Nineties.
Delta Green: From the Dust
The Gerritsen mansion, built in Red Hook in 1847, stands covered by scaffolding and plastic tarps in its slow metamorphosis into condominiums. A capable construction crew has the goodwill of neighbors. But when the day’s work ends, something stirs in the darkness. Soft voices whisper. Weird footprints linger. Children of Red Hook have begun to vanish. Delta Green takes an interest. The Gerritsen mansion did not always have that name. From the Dust is a complete scenario for Delta Green, the role-playing game of Lovecraftian horror and conspiracy.
The Darkness Over Arkham
You are an Arkham Investigator – your choices will decide the outcome of a terrible murder mystery and a sinister plot threatening Arkham ¬– in this brand new gamebook adventure in the world of Arkham Horror.
Tales from the Loop: They Grow Up So Fast
£27.80 inc. VATIn these four adventures, that together forms a campaign spanning the seasons of a year, the Kids will be tested to the limits of their abilities. When an ordinary camping trip turns into something else, they will discover that friends come in all sizes and forms, and even from different worlds. Together they will go on an adventure they will never forget.
2300AD: Vehicles of the Frontier
Vehicles are more than just transportation for people living on the far flung worlds of the Frontier, and in these pages there are over 100 unique new designs.
Fallout: The Roleplaying Game Winter Of Atom Book
Immerse yourself in a whiteout nuclear winter in the first quest book for Fallout: The Roleplaying Game. Winter of Atom’s themes include exploring frozen wastelands, harsh winter survival, building relationships with communities, explosive action against terrifying monsters, high-stakes warfare against a relentless foe, and weird and unexplainable supernatural horrors.
Koriko: A Magical Year – Book Edition
Mutant Crawl Classics #15: The Mutant Menace of Lab 47
Herald of Ruin
£10.80 inc. VATThe enigmatic Carl Sanford is the master of all things occult in Arkham, until a charismatic newcomer threatens to take everything away from him in this dark mystery set in the world of Arkham Horror.
Hard Wired Island
£47.80 inc. VATHumanity has spread to space. GRAND CROSS is a space station orbiting Earth, a high-tech city, and a gateway to the stars. But in this distant future, it’s in crisis. HARD WIRED ISLAND is a retrofuture cyberpunk TTRPG, inspired by 90s anime.
Cyberpunk 2020: Bartmoss Brainware Blowout
£12.80 inc. VATThe ultimate compendium of hardware and software for Netrunners in the Cyberpunk world! Contains every cyberdeck, program and piece of related electronics previously published by R. Talsorian Games.































