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Tour De Lovecraft: The Tales
£16.80 inc. VATA wide-ranging and friendly journey through H.P. Lovecraft’s tales of cosmic terror and wonder, Tour de Lovecraft: The Tales provides the ideal companion to the work of the twentieth century’s greatest American horrorist.
Traveller: Mercenary Adventure 2 – Bug Hunt
The Pokoss are a destructive nuisance on Paradise of El, but no more than that… until now. Their behaviour has changed, and security forces are calling for assistance. A mercenary unit is required to drive back an infestation of the creatures threatening Aldia City.
Mecha & Monsters: Evolved
Using the rules in this book, you’ll be able to play giant stompy robots defending civilization, awakened monsters wreaking havoc to teach mankind a lesson, bizarre deep space hybrids and so, so much more.
The Savage World of Solomon Kane
A roleplaying game based upon the incredible works of Robert E. Howard, author of Conan the Barbarian®, Kull the Conqueror®, and countless other great heroes and heroines. Inside this lavishly-illustrated 352 page book are the complete and award-winning Savage Worlds rules customized for Kane’s world, as well as all-new setting and magic rules to capture the spirit of Robert dark tales.
Bookhounds of London
A campaign frame for the Trail of Cthulhu RPG that places players as vendors of terrifying tomes in London, featuring new drives, hints for running your games as a ‘sandbox’ and a sample adventure, Whitechapel Blackletter.
Mythos Expeditions
A collection of adventures for the Trail of Cthulhu RPG, designed to be run as a standalone with new rules tailored for expeditions or as part of the Armitage Files campaign setting in the core rules.
Dulce et Decorum Est – Great War Trail of Cthulhu
This collection of adventures considers the Great War of 1914-18 from the perspective of the Trail of Cthulhu RPG.
Traveller: High Guard
This book is a major expansion to the Traveller roleplaying game, enabling you to design, build and fly spacecraft of all types found throughout the galaxy.
Second Edition Classes: Wanderer (PF2)
The Wanderer is a brand-new class for Pathfinder Second Edition, a versatile traveler trusting to luck, grit, and tenacity to see their way through any challenge they meet before taking once more to the endless road. Wanderers may be fierce sharpshooters, free blades with no master, gruff outlaws, or simply on the lookout to keep the peace from those who would trouble it. Their resolve and perseverance in the face of the bleakest odds make them reliable allies and implacable foes.
Faerie Bargains (PF2)
The magic and mystery of the fey is on display in Faerie Bargains! From Rumpelstiltskin to Rapunzel, fairy tales, myths, and legends all over the world are replete with tales of bargains struck with the sublime and sometimes sinister magical creatures from the otherworld. Rule a land of youth, find true love that binds souls together, or whatever your heart’s desire all wrapped up in a promise and a price that seems but a trifle, until the bargain comes due and the fair folk come to collect. Faerie Bargains provides you a richly detailed system for using this classic fantasy trope in your Pathfinder Second Edition campaign.
Drakkenhall – City of Monsters
A 13th Age sourcebook for GMs running adventurer and champion-tier campaigns. Contents include Ailor the Draco-Druid, kaiju shark mooks, 60 other monsters, the secret history of the Dragon’s Orc statue, a couple gnarly ideas for replacing missing limbs, urban planning notes (city of monster-style), and light rules and guidelines for sea travel in the Dragon Empire that Gareth managed to slip into the chapter on the Docks!
Sons of Lady 87: An Ogre Gate Campaign
Sons of Lady 87 brings the underworld of Fan Xu Prefecture to life with a massive cast of NPCs. Explore the criminal life of the southern empire, serving Lady 87, or working against her, as new recruits working their way up the ranks. This campaign book focuses on gangs and criminal sects vying for dominance in the region.
OCCULT HORROR – Supernatural Options for Urban Jungle
Night’s Black Agents: Solo Ops
Create your own Agent, or take on the role of Leyla Khan – an ex-MI6 officer who must confront her own half-remembered past as a thrall of the vampires!
#1 Into the Borderlands: Original Adventures Reincarnated (5E Adventure Hardback)
£40.80 inc. VATStart off your Fifth Edition adventures with a distinct old-school vibe! This 384-page tome is an homage to the origins of Adventure that began decades ago with B1: In Seach of the Unknown and B2: The Keep on the Borderlands. Features high-quality scans from multiple printings of the original first-edition adventure and full Fifth Edition conversions of both adventures plus brand-new locations to further expand and develop the Borderlands
A Wicked Secret & Other Mysteries: Vaesen RPG Adventure
Journey to the Mythic North and investigate four bone-chilling cases that will test your abilities to the fullest! This book contains four standalone mysteries for Vaesen – Nordic Horror Roleplaying, playable on their own or as part of a longer campaign.
Forbidden Lands – The Bitter Reach Maps and Card Pack
£15.80 inc. VATThis pack for the Forbidden Lands roleplaying game contains player aids designed for use with the Bitter Reach campaign module. Containing a large, double-sided map of the Bitter Reach, fourteen custom playing cards, and more!
Cyberpunk 2020: Firestorm: Stormfront
£17.80 inc. VATThe heaviest-hitting corporations in the Cyberpunk universe are rushing at mach speed towards a head-to-head collision that will shatter the world! Book one in a series covering the Fourth Corporate War.
Cyberpunk 2020: Blackhand’s Weapons
£10.80 inc. VATThe definitive guide to street weaponry in Cyberpunk 2020, from devastating cyborg weapons to the Rhinemetall Railgun!
Symbar – Mother of Darkness: Symbaroum RPG
The fourth episode in the Chronicle of the Throne of Thorns. With this book as your guide, the time is finally here to embark on the journey of every fortune-hunter and explorer’s dreams.
AGON
Far back in the mists of antiquity, a poet sings of great deeds wrought by mighty heroes — of monsters slain and justice restored, of wise council and devious strategies, of courage, valour, and daring — defiant of the gods themselves. Create and play these heroes, crafting their epic tale into an immortal legend!
Down Darker Trails
£34.80 inc. VATTransport your horror roleplaying experience to the Old West! This supplement for Call of Cthulhu or Pulp Cthulhu features all the rules and details to run adventures and campaigns in this exciting setting, plus new character sheets and two complete introductory-level adventures.
Fantasy World: Kosmohedron
Fantasy World Kosmohedron is an anthology of quick-settings, written by an incredible roster of international authors, including Nathan D. Paoletta, Grant Howitt, and Kira Magrann, each presenting a collection of thematic elements put together to boost, enrich, and expedite the world-building step of your First Session, and to color subsequent play with highly evocative and unique ideas, options, and details.
Ars Magica: Lands of the Nile
The lands of the Nile hold some of the oldest cultures in the world, no less vigorous in the medieval period than in the ancient past. This book includes rules for Egyptian tombs and their treasures, the forbidden corpse magic of the Nubian pyramids, and the wonders of Nubian alchemy. Whether you play visitors from Europe, or natives, or just use it as somewhere for your characters to be from, Lands of the Nile adds color to your Ars Magica Fifth Edition saga.
Star Wars Edge of the Empire RPG: Special Modification
£21.80 inc. VATBrings new specializations and signature abilities to the Technician career. Its 96, full-color pages also include new playable species and copious amounts of gear including cybernetics, slicing tools, construction tools, and remotes. Finally, the book contains detailed guidelines for crafting devices, weapons, and droids of your own invention, as well as new slicing actions and expanded rules for running slicing encounters in your roleplaying adventures.
Star Wars Force and Destiny RPG: Nexus of Power
Opens up for your exploration numerous vergences, Jedi temples, and worlds strong with the Force. Within its 144 pages, players and Game Masters will find in-depth descriptions of iconic locations such as the Jedi temple on Coruscant, the Outer Rim planet of Lothal, and the mysterious, dreamlike world of Mortis. Nexus of Power also introduces four new playable species, along with vehicles and gear specially suited to Force users, and features eight modular encounters which can be played as single-session adventures or used as launching points for full campaigns.
Trophy Dark
Trophy Dark is a dark fantasy horror game about doomed treasure-hunters seeking their fortune in a haunted forest; what they do not know is that the forest will make a trophy of them. The game is organized into incursions: themed stories played over one or two sessions. Trophy Dark includes 22 incursions, as well as instructions for creating new incursions.
Forbidden Psalm Core Rules Hardcover
A game of blood. Metal and death. In Forbidden Psalm your warband is disposable. Its members will suffer injuries, flaws and even unleash horrible magic. But for hardened survivors, a wealth of plunder and experience awaits. Forbidden Psalm is a 28mm miniatures agnostic game. You can use any miniatures you already own that fit the bill or build custom minis for this game (with random tables to help you determine how to build them). Solo Play and Coop rules included.
Achtung! Cthulhu 2d20 – D-Day: The Darkest Day
Inside this combined guide and campaign book, you’ll find everything you need to run D-Day missions and campaigns in the thrilling pulp world of Achtung! Cthulhu!A comprehensive guide contains both conventional and secret weapons, tools and equipment employed by both sides in the struggle for Normandy with signature vehicles like Hobart’s Funnies and a brand new selection of bio-tech creatures, including the mighty Leviathan, spawn of the deadly Deep Ones!
Old-School Essentials: The Incandescent Grottoes
A bubbling stream cascades into a hole in the earth, leading to a series of underground watercourses and scintillating grottoes. Adventurers who delve within may discover odd mosses and fungi, a ruined temple complex, and the lair of a crystal-eating dream dragon. A classic expedition into the Mythic Underworld for characters of 1st to 2nd level.
Old-School Essentials: Deluxe Referee’s Screen
This deluxe 3-panel screen provides a quick reference to the most common rules and procedures needed to run Old-School Essentials Classic Fantasy or Advanced Fantasy games (or any other game based on the classic 1981 Basic/Expert rules).
Trophy Gold
Trophy Gold is a dark fantasy horror/adventure game about desperate treasure-hunters who loot gold from a haunted forest and the dungeons it hides. Unlike other fantasy roleplaying games, Trophy Gold emphasizes the struggle of being a low-powered adventurer and the risks associated with that profession. The game is organized into incursions: themed stories played over 4-5 sessions. A series of incursions can be strung together to form a longer campaign, exploring the goals and lives of the treasure-hunters. Trophy Gold includes nine incursions, as well as a special “mega-incursion” called “The Roots of Old Kalduhr” that can last 12 or more sessions and be a campaign unto itself.
Star Wars Force and Destiny RPG: Game Master’s Kit
Master the Force and focus on the action with the Star Wars: Force and Destiny™ Game Master’s Kit. It contains a complete adventure, Hidden Depths, and a GM screen that keeps tons of well-organized, useful information such as weapons data and critical injury results right in front of your eyes during gaming sessions. Expanded rules for Knight-level play are also included, allowing you to start players off with developed Talents and incredible Force powers.
Star Wars RPG: Starships and Speeders
This 144-page sourcebook collects ships from all three Star Wars Roleplaying game lines and introduces a number of vehicles never before profiled. In addition to the crafts themselves, players and GMs will find advice and adventure seeds to help integrate each vehicle into their games. With more than 130 vehicles ranging from civilian speeders to mighty battleships, you’ll find the perfect vessel for any challenge that may arise!
Dungeons & Dragons: Dungeons and Tombs: A Young Adventurer’s Guide
This introductory guide to Dungeons & Dragons provides an immersive illustrated primer to the prisons, castles, traps, and labyrinths where players find adventure in D&D. Includes prompts to encourage creative problem-solving skills that’ll come in handy in dangerous situations!

































