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Pokemon Mega Evolution 2.5 Ascended Heroes 9-Pocket Portfolio
Strat. & Tact. Issue #331: (On to Baghdad!)
On to Baghdad! is an operational-strategic level, two-player wargame covering the campaign in Mesopotamia and Persia in World War I. Players control either the Allies representing the British-Indian, Russians pro-Allied Persians, Kuwaitis, and pro-Allied Partisans or the Central Powers representing the Ottoman Turks (or Turks), Germans, Austro-Hungarian, pro-CP Persians, and pro-CP Partisans. The Allied objective is to gain strategic control of Mesopotamia and Persia, including oil resources and critical cities. The Central Powers objective is to retain control and threaten British interests in the Persian Gulf and India Each hex on the map represents 35 kilometers. Each turn represents six months. Ground units are mostly divisions, with breakdowns. Air units are mainly squadrons. Partisans represent groups of guerrillas.
Strat. & Tact. Issue #337 (Caporetto: The Italian Front 1917-1918)
Caporetto: The Italian Front 1917–1918 is a two-player wargame of the last year of the Italian Front, from the Central Powers’ offensive of the Fall of 1917 until the end of the war in October 1918. In this game, both players command two powerful but fragile forces: the armies of Italy and Austria-Hungary that, in the last year of the war, were at the end of their tether. Each game turn represents 1 month. Each hexagon is 10 kilometers from side to opposite side. Units are divisions, brigades, or equivalents.
Strat. & Tact. Issue #338 (Russian Boots South 1850-90)
Russian Boots is a two-player wargame simulating the Russian conquest of Central Asia during the 1850s to 1890s. There are two opposing players: Russian Empire and Khanates. The Russian Empire player represents the theater command of an autocratic empire. The Khanate player represents the various independent kingdoms and tribes of the region, with the possibility of intervention from forces on the periphery. Victory conditions are asymmetrical, with the Russians trying to conquer Central Asia and the Khanates trying to prevent this.
Strat. & Tact. Issue #343 (Operation Albion)
Operation Albion: Germany versus Russia in the Baltic, 1917-1918 is a two-player operational wargame of the campaign in the Baltic, 1917-18, in which the Germans captured the city of Riga and took critical islands in an amphibious operation. Operation Albion in part led to the collapse of the Russian Provisional Government and brought the final German victory in the East. The campaign was one of the few joint land-naval-air operations of World War I. The game includes the post-Albion German intervention in the Finnish Civil War of 1919.
Strat. & Tact. Issue #344
The Great Turkish War is a low- to intermediate-complexity, two-player, strategic-level wargame simulating the fight for the Balkans and the Eastern reaches of the Holy Roman Empire in the late 17th century. In 1683, the Ottomans launched their last major offensive on Vienna. The siege failed thanks to the timely arrival of reinforcements from Poland and the Empire. During the next decades the Holy Roman Empire, Russia, Poland, and Venice engaged the still-powerful Ottomans in the Balkans and in the Aegean. Better leadership and military advances allowed the Austrians to inflict several decisive defeats on the Ottomans and conquer most of Ottoman Hungary. For the first time in centuries, the Turks were in strategic retreat in Europe.
Strat. & Tact. Issue #345
The Tanks of August: The Russian-Georgian War of 2008 The Soviet Republic of Georgia endured three wars during the years of the collapse of the USSR: the Georgian Civil War (1991–93), the South Ossetia War (1991–92) and the Abkhazia War (1992–93). That left the country devastated and divided, and set the conditions for the five day war against resurgent Russia in August 2008.
Strat. & Tact. Issue #346
Andrew Jackson’s Battles is a two-player tactical simulation of battles on the American frontier during the early 19th century, concentrating on the two major actions (Horseshoe Bend and New Orleans) in which Andrew Jackson participated. While these battles often involved relatively small armies for the era, they proved decisive in shaping the future of the United States. Each game in the system is based on one battle of this period, with its own map, special rules and counters representing the military formations that participated in the original action. The rules model the overall effects of weapons and tactics in an era in which regular tactics were tempered by frontier fighting, and include combat, leadership, and morale.
Strat. & Tact. Quarterly 20: Aircraft Carriers
Aircraft Carriers: Every age of naval warfare is dominated by one ship type, from ancient galleys through ships-of-the-line to dreadnought battleships. The middle of the 20th century was dominated by the aircraft carrier, and they remain a fixture in major navies to this day. The aircraft of the day were only good for observation, but in that role they gave a fleet eyes beyond the horizon for the first time in history. As aircraft became more powerful, the carrier challenged, then supplanted, the battleship as queen of the sea. Today carriers are in turn being challenged by long range missiles, nuclear attack submarines, and space-based platforms.
Strategy & Tactics Quarterly 9: American Revolution
The British citizens of North America, among the world’s wealthiest and healthiest peoples just beginning the subjugation of a continent, resented what they saw as the heavy hand of the mother country. In just a few years petitions turned to violence and finally to rebellion. Patrick S. Baker examines the course of this war in great detail, with maps and images aplenty, to explain how a contest seemingly so one-sided could reach its unexpected end.
Wacronyms
World at War Issue #78: (Drive on Suez)
Drive on Suez is a solitaire game where the player takes command of the German-Italian Panzer Armee Afrika (PAA) during the 1942 campaign in Egypt as Rommel drives on the Suez Canal.
World at War Issue #87 (Netherlands East Indies: 1941-1942)
Netherlands East Indies: 1941 to 1942 is an operational wargame of the campaign in 1941-42 in which the Japanese seized control of the Dutch colonial empire in the South Pacific. NEI is a combined naval-air-land campaign, in which operational capabilities can be decisive. The game system shows the effects of various operations over the course of a scenario.
World at War Issue #92 (Narvil 1940)
Narvik 1940 is a two-player wargame of low to intermediate complexity that simulates the battles around Narvik, Norway in 1940. To control complexity and present an overall force commander’s view of the battle, the game uses a tactically scaled map and units of maneuver coupled with an operationally scaled turn length. The Allied player is normally on the offensive, trying to clear the Germans from the Narvik area, but the German player has opportunities for counterattacks. The game starts in mid-April, after the Germans seized control of Narvik and just as the Allies have made their initial landings to begin their counteroffensive. Narvik models a battle fought in Arctic conditions with extremes of weather and long daylight hours. There was a chaotic command system on the Allied side and an overextended force on the German.














