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Baldur’s Gate: Descent into Avernus
Welcome to Baldur’s Gate, a city of ambition and corruption. Do you have what it takes to turn infernal war machines and nefarious contracts against the archdevil Zariel and her diabolical hordes?
Old Gods of Appalachia: Roleplaying Game
£58.80 inc. VATVenture into the dark, eerie past of an alternate Appalachia and enjoy a fluid, story-based roleplaying experience with an intuitive, concept-driven character generation system that gives you limitless options. With loads of lore, dozens of creatures and NPCs, and two complete adventures to launch your campaign, the Old Gods of Appalachia Roleplaying Game has everything you need to experience your own stories of horror, hardship, and heart in this immersive, narrative, and deeply chilling setting.
Cyberpunk Red RPG Black Chrome
Do you crave chrome so black it reflects your oily soul? Black like the night? Night like the market of your desires? Chrome is the style in the substance. It’s not what you can do. It’s how you do it. How chrome are you, choomba? Over 170 items to make you even more Cyberpunk, including new apps, gear, linear frames, weapons, cyberware, vehicles, fashion, and armor. New lore about the Megacorps and Neocorps trying to claw their way back to the top of the hill. A lesson on economics in The Time of the Red. Six Night Markets and the dangerous Fixers who run them.
Dungeons & Dragons: Candlekeep Mysteries
A collection of seventeen short, stand-alone D&D adventures designed for characters of levels 1-16. Each adventure begins with the discovery of a book, and each book is the key to a door behind which danger and glory await. These adventures can be run as one-shot games, plugged into an existing Forgotten Realms campaign, or adapted for other campaign settings.
Tome of Beasts 1 (2023 Edition)
Whether you need dungeon vermin or world-shaking villains, the Tome of Beasts 1 (2023 edition) has it. This book presents more than 400 foes suitable for any campaign setting—from tiny drakes and peculiar spiders to demon lords and ancient dragons.
Delta Green: Archint
Some analysts develop signals intelligence or SIGINT. Some develop human intelligence, HUMINT. Delta Green deals in older secrets. It needs archeological intelligence. ARCHINT: a study of appalling dangers left in hidden places. It needs agents to look into horrors so that others can turn away. Agents like yours.
Control Group
Delta Green agents fight to save humanity from unnatural horrors—often at a shattering personal cost.
Delta Green: Black Sites
A collection of seven Delta Green operations that were previously published only in PDF or in standalone paperback modules. They lock bystanders and Agents alike in unlit rooms with the cosmic terrors of the unnatural. Unwanted survivals rise from death or slumber into the nightmarish life of humanity.
Iconoclasts
In three parts, it explores terrors human and inhuman in 2016 Iraq.
Hourglass: Delta Green RPG
£12.80 inc. VATThis reveals Hourglass, Oregon, and secrets that your Agents may wish they had never uncovered. But if they don’t seek the truth, who will?
Delta Green: Lover in the Ice
An apocalyptic ice storm has crippled Lafontaine, Missouri. The Agents must secure a forgotten storage facility packed with artifacts of past Delta Green operations. They soon confront a horror that gruesomely invades and mutilates its victims. What is preying on the citizens of Lafontaine besides the weather? Can the Agents overcome the threat with decisive action, or will they doom everyone in the horror’s path?
Delta Green: PX Poker Night
A dozen Air Force misfits and malcontents have gone from misconduct charges or stretches in the stockade to a post even they can’t screw up: Platte AFB. A place where aircraft and careers go to die. The middle of nowhere, Nebraska. A scenario for Delta Green with six pregenerated characters.
Creature Codex (5th Edition)
£40.80 inc. VATDiscover nearly 400 new foes for your Fifth Edition game, from scuttling dungeon denizens to sentient avatars of the World Tree!
Black Void: Those Who Would be Gods Campaign
The central themes, species and locations of the Black Void setting are showcased throughout the campaign to introduce new players to the overall spirit of the game as it takes the protagonists on a harrowing journey through multiple districts of the Eternal city, into the dark and deadly jungles of Llyhn and across the Void to an ominous borderworld where those who would be Gods dwell.
Stargrave
In a galaxy torn apart by the Last War, vast pirate fleets roam from system to system, robbing, extorting, and enslaving. Amidst this chaos, thousands of independent operators – smugglers, relic hunters, freedom fighters, and mercenaries – roam the dead stars in small ships, scratching out a living any way they can. Assemble crews and dive into a campaign as you carry out missions in this thrilling world!
Infinity: Ariadna Sourcebook
The first great expedition to the stars, Project: DAWN, began with enormous enthusiasm and unprecedented collaboration, but ended in tragedy and isolation. This supplement contains details on Ariadnan cultures, Focused Lifepaths that allow players to become truly Ariadnan, Additional armour, equipment, and adversaries specific to Dawn, and expanded rules for undertaking trade and seeking profit amongst the Merovingian trade caravans.
Fate Codex Anthology: Volume 1
Over 400 pages of collected fiction, essays, systems, quickstarts and art from the mostly-monthly e-zine for the Fate roleplaying system!
Arcana of the Ancients
Brings the wonders of mysterious technology and weird science-fantasy elements to your fantasy campaigns.
Aethera Campaign Setting- Power Armor (5E)
Step into high-tech sci-fi combat using the 5E rules with Power Armor and unleash martial and mechanical mayhem! Within these pages you’ll find extensive rules for power armor from simple servo suits to high-grade mobile artillery platforms.
Tome of Madness (5E)
The definitive 5th Edition source for dealing with maniacal madmen and deranged villains, but also for haunted heroes and their afflicted allies whose minds have been pushed past the breaking point. This lavishly detailed tome examines the nature of mental maladies from aphasia and amnesia to phobias, tics, delusions, dyspraxia, and hysterical blindness.
Your Best Game Ever
£40.80 inc. VATUnlock the secrets of consistently awesome RPG experiences—for players and GMs! You can make every adventure, every session, every campaign the most it can be. Your Best Game Ever unlocks the secrets of consistently awesome RPG experiences—for players and GMs.
Symbaroum Monster Codex
Combined with the rules and guidelines for the creation of one’s own monstrous opponents, this book provides you with hundreds of dramatic hours around the game table.
Tome of Beasts 2 Pocket Edition for 5th Edition
Discover more than 400 monsters for almost every location to which your heroes might journey: from farmlands to forests, dungeons to deserts, and bustling cities to fantastical planar realms — with an emphasis on dungeons and the underworld!
Ships of the Expanse
From shuttles and racing pinnaces to lumbering ice-haulers and massive warships, the sourcebook describes them all. Ships of the Expanse also features information on space stations and new rules for maintenance and repair, buying and selling cargo, new stunts and hazards, and much more.
Ascendant RPG
A superhero role playing game of infinite possiblities! Elegant mechanics for simulating the physics of comic-book worlds, grounded in real-life benchmarks, allow play of heroes at any power level – from streetfighters to cosmic powers.
A Night at the Opera
Six full operations for agents in Delta Green to explore a host of otherworldly horrors! Includes an index to help the Handler build broader connections between scenarios.
The Dark Eye RPG: Legacy of the Theater Knights
This invaluable GM sourcebook expands upon the epic Theatre Knights campaign, describing the region and its inhabitants in greater detail and providing tools to create exciting new encounters.
Delta Green Evidence Kit: The Labyrinth
Take Delta Green agents beyond the beltway and deep into the fissures of America in the new millennium. From Silicon Valley startups to industrialist Super-PACs, from Oregon anarchist collectives to alt-right activists, from the depths of Reddit to this morning’s livestreams, American life has entered a labyrinth of twisty passages all alike. And while there are many ways in, there is no way out.
Robin’s Laws of Good Game Mastering
Whether you’re a beginner or an experienced roller of the polyhedrals, the insights in this book will improve your Game Mastering faster than you can say, “Roll for initiative!”
Hope & Glory- Player’s Book
This is Hope & Glory, a steampulp adventure of scientific romance, intrigue, and discovery, in a brave new world. In this book you’ll find more than twenty new Edges and Hindrances, the Psychic World: a new dangerous dimension and new dangerous powers, the secrets of the Kalaripayattu, the Indian martial arts, extensive rules for clockwork inventions, prosthetic and automatons, and a large list of steampunk gear Hope & Glory style.
Cyberpunk 2020 RPG: Protect and Serve
In the dystopian alternate 2020, the street is ablaze and the only law comes from the barrel of a gun. Give your hard-fighting cop characters the tools they need to hold the line against the rising tide of crime.
Delta Green: STATIC Protocol
Delta Green: STATIC Protocol enhances Impossible Landscapes by collecting even deeper research from its sprawling timeline. Agents can piece together these fragments as they pursue secrets they may regret. Secrets of otherworldly power. Of murder and memory that lengthen like the shadows cast by sinking suns. Of an invitation to a masquerade that never ends and is the end of all things. Of the bitter truths of Carcosa, The King in Yellow, and the Yellow Sign.
Kaiser 1451
Kaiser 1451 is a role-playing game that tells a war story from the point of view of those who have to fight it, often unwillingly and even more often against people whose only fault is being on the other side of the front.
Delta Green: Impossible Landscapes
The first campaign for Delta Green: The Roleplaying Game. Four operations sprawl across decades and the immeasurable stretches of nightmare. Harrowing investigations and the bitterest truths test the mettle of the most accomplished Agents featuring new entities, new artefacts and more.
Gold & Glory- Seven Deadly Dungeons
Gold & Glory is a method, and a toolbox, to enjoy the Fast, Furious and Fun rules of Savage Worlds in a game of classic dungeon exploration, in the spirit of the Old School Renaissance, with no other book needed besides Savage Worlds Deluxe. It is ideal to play one night games as well as longer campaigns, and allows you to play with no preparation at all.
Hope & Glory- Master’s Guide
£35.80 inc. VATThis is Hope & Glory, a steampulp adventure of scientific romance, intrigue, and discovery, in a brave new world. In this book you’ll find an analysis of themes and styles of Indian Steampunk, a Bestiary of creatures and NPCs typical of the Raji, a full plot point campaign which will lead you in the skies of half the known world, a number of Savage Tales, and much much more!
Ars Magica: Rival Magic
Learn about the non-Order practitioners of magic with this Ars Magica sourcebook. Dive into four magical traditions that exist outside the Order of Hermes…and sometimes challenge it. Includes sample characters, Virtues and Flaws, new traditions, spells, and story seeds.
Star Wars RPG: Rise of the Separatists Sourcebook
Rise of the Separatists explores the early days of the Clone Wars, and is fully compatible with every Star Wars Roleplaying Game Line including Edge of the Empire, Age of Rebellion, and Force and Destiny! Within this 144 page sourcebook, you’ll find expanded player character options, new weapons, gear, and vehicles, profiles of famous Clone Wars era characters and GM guidance for running a campaign in this era, and more!
Dungeon Alphabet: Expanded (Hardback, System Neutral Sourcebook)
Compiles twenty-six classic dungeon design elements in one place to assist the game master in creating subterranean challenges. A is for Altar, B is for Books, and C is for Caves: The Dungeon Alphabet has advice, hints, and randomized tables that bring new life to your adventures. Suitable for any rules system, the entries are accompanied by outstanding art from classic fantasy illustrators, with a foreword by noted game designer Zeb Cook.
Jewels of the Carnifex
£9.80 inc. VATSet amid the sprawling decadence of Punjar, Jewels of the Carnifex offers low-level adventurers a chance to plumb the mysteries beneath the city’s soiled streets, explore forgotten crypts lavished with weird artifacts, and – for the quick and daring – claim the lost Jewels of the Carnifex!



























