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Star Wars Edge of the Empire RPG: Lords of Nal Hutta
Escape the oppressive rule of the Empire and engage in devious schemes with the galaxy’s slimiest and most notorious gangsters: the Hutts! In its 144 pages, Lords of Nal Hutta offers Game Masters all the information they need to bring the most corrupt and lawless stretch of the galaxy to life. The book places everything you need to base a campaign in this infamous region at your fingertips, including information on over a dozen planets and their history, people and culture, points of interest and plot hooks, as well as local creatures and challenges.
Star Wars Force and Destiny RPG: Knights of Fate
A sourcebook for the Force and Destiny roleplaying game, focused on the Warrior career. Included in its 96 full-color pages are a multitude of character options such as three new species and three new specialization trees that emphasize unique methods of fighting with the Force. New starships, vehicles, droids, weapons, and other equipment will help expand your campaign’s richness and variety, whether it exclusively uses Force and Destiny or any of the other Star Wars™ Roleplaying Game line.
Pulp Fantastic (Savage Worlds)
In the years after the Great War dawns a new age of heroic adventure! From the gleaming spires of the big city, to the steaming jungles of Skull Island, brave men and women fight the forces of evil, carving their legends into the history of the 20th Century. It is an age of exploration and daring. An age of discovery, peril and mad science. It is the age of Pulp Fantastic!
Star Wars Force and Destiny RPG: Ghosts of Dathomir
This 96-page, beautifully illustrated book introduces locations throughout the Star Wars galaxy, a new and mysterious Force power, and many adversaries including Toydarian merchants, ruthless mercenaries, Hutt crime lords, and powerful wielders of the dark side of the Force. Designed to be used with the Force and Destiny roleplaying game, Ghosts of Dathomir can also easily be integrated into an Age of Rebellionâ„¢ or Edge of the Empireâ„¢ campaign.
The Kintargo Contract
Each monthly full-color softcover Pathfinder Adventure Path volume contains an in-depth adventure scenario, stats for several new monsters, and support articles meant to give Game Masters additional material to expand their campaign.
Den of Iniquity: Castles and Crusades
Den of Iniquity is an adventure module that plunges you into that city of thieves. With over 60 encounter areas, a hundred+ NPCs, and hundreds of adventure ideas, Den of Iniquity is a true treasure trove for your gaming table.
Rippers Resurrected: Collector’s Box Set
Collector’s Box Set containing: Rippers Resurrected Player’s Guide, Rippers Resurrected Game Master’s Guide, Rippers Resurrected GM Screen, Rippers Resurrected Frightful Expeditions, Rippers Map Set: Castle Courtyard/Country House, Rippers Map Set: Urban Alleys/Ancient Tombs, Rippers Map Set: World of Rippers/Rippers Lodge, Rippers Action Decks, Rippers Bennies (20) and Rippers Dice Set.
Out of the Woods
A collection of Trail of Cthulhu RPG adventures exploring hidden groves and endless avenues – the hideous soul of Lovecraft’s forest.
Aeon: Trinity Continuum
Humanity has begun settling on planets circling other suns. Teleporters and the new Leviathan jump ships can take anyone across the galaxy in a few hours, so the stars are at last within our reach. However, we have found dangers as well as wonders out there, and only by working together can we overcome them and take our place on the galactic stage. Play Trinity Continuum in the early 22nd century with a host of information and rules to enable thrilling sci-fi storytelling!
Achtung! Cthulhu 2d20: Gamemaster’s Screen & Toolkit
This handsome Gamemaster Screen contains four portrait-oriented panels, with stunning artwork from Boris Martsev featuring heroes of the Secret War like Professor Richard Deadman, Ariane Dubois, Sgt Brandon Carter, and an array of evil Black Sun and Nachtwölfe villains they’re battling.
Baby Bestiary: Volume 1
This book is the first exploration of a new kind of adventure, the raising of young monsters to become loyal companions, beloved friends or fearsome guardians. If you are looking for something novel to spice up a fantasy roleplaying campaign, or simply want to see a different side to the creatures of fantasy art, the Baby Bestiary Book has all the monstrous cuteness you could want.
Achtung! Cthulhu 2d20: Gamemaster’s Guide
Welcome to the Secret War in this fast-paced pulp-influenced rollercoaster of an RPG that nimbly mixes the sanity-challenging terror of Lovecraftian cosmic horror, with the chaos and heroism of World War II.
Ultimate Strongholds (5E)
Brings you an awesome array of fantastic fortifications for your 5th Edition Campaign! This exhaustive encyclopedia integrates all levels of 5E play, from classic party-level adventuring to an easy system for creating buildings of your own, on up to the expansive kingdom-building and management rules in Kingdoms from Legendary Games!
Tales From The Magician’s Skull #6
A magazine of all-new swords & sorcery fiction. Issue #6 features cover art by Doug Kovacs of Fafhrd and the Gray Mouser as we launch our new series of stories set in Fritz Leiber’s Lankhmar! Licensed by Leiber’s estate, these new stories and novellas faithfully expand upon the legendary tales of Lankhmar’s most famous duo.
City of Cats for 5th Edition
In this companion volume to the Southlands Worldbook for 5E, players will find two adventures set in this continent’s storied City of Cats, where a mercurial feline goddess walks among her chosen people. Included in this volume are fan-favorite adventures Cat and Mouse and Grimalkin, both by celebrated author Richard Pett and fully compatible with the 5th Edition of the world’s oldest roleplaying game.
Southlands Worldbook for 5th Edition
This campaign setting for the 5th Edition of the world’s first RPG is ripe with possibilities for adventure in ancient tombs, enormous jungles, and searing deserts, where swift-flying sand ships dart between distant cities. The sprawling Southlands include the legacy of jinn, the domains of gnolls, the ruins of minotaurs, the gifts of god-kings, and many more rich stories perfect for high adventure campaigns.
I’m a Guide!
A hands-on, step-by-step book for kids who are ready to take on the role of a Guide in No Thank You, Evil! Easy-to-follow instructions help kids run a simple adventure and learn to make up their own or go on to run more advanced stories.
5th Edition: Creature Codex Pocket Edition
Whether you need scuttling dungeon denizens, alien horrors, or sentient avatars of the World Tree, the Creature Codex Pocket Edition has you covered!
The Dark Eye: Theater Knights V – The Silver Guard
In the fifth part of the Theater Knights campaign, the heroes will penetrate the center of their adversaries’ cult. They will meet allies they thought lost and traitors they thought vanquished. As they follow rumors about the Silver Guard, they will learn more about the dangerous reasons for the Awakening of the Bornland and the fate that the land intends for humans and The Silver Guard.
The Dark Eye: Gods of Aventuria
Gods of Aventuria focuses on the Blessed Ones of the Twelve and their important allies, the Blessed Ones of the demigods. It also shines a light on their primary adversary, the Nameless One. Learn about the different Church traditions, organizational structures, and sacred places and objects. Use the power of the new Ceremonial Items. Decide which aspect of your god to follow and customize your character with liturgical styles from different Church movements.
Solo Game Master’s Guide
£24.80 inc. VATCreate immersive solo RPG experiences with this dedicated guide from the acclaimed host of the Geek Gamers YouTube channel. This long-awaited solo GM guide is a crash course in solo storytelling: a toolkit to help your solo sessions shine as brightly as hers do.
The Missing and the Lost (Yellow King RPG Trade Paperback)
Read The Missing and the Lost as a thrilling, thought-provoking mystery of a dread-drenched alternate reality, along with the second book in the Technician series, Fifth Imperative. Or use it as a model for your sessions of The Yellow King Roleplaying Game when you play in its mind-bending Aftermath setting.
Viking Death Squad
Viking Death Squad is a world, RPG system, and play resource inspired by the heavy metal superclassic ‘War Pigs’ by Black Sabbath. This TTRPG is an explosive game of immortal vikings, cybernetic horrors, and demonic legions. This compact PDF is jam packed with hard-edged artwork by Brandish Gilhelm, with all the heavy metal, battleaxes and screaming skulls the genre demands.
The Troubleshooters: Core Rule Book
Welcome to The Troubleshooters, an action-adventure roleplaying game of international mystery. Set in the mid-1960s in a world with mysterious temples hidden in the jungles, valleys that time forgot, mad scientists, space stations, spies with super gadgets and villainous organizations scheming for world control, the characters live adventurous lives all over the world. No matter if it is a hunt for lost treasure, helping someone to get their inheritance, stopping spies from stealing military secrets, or foiling The Octopus’ evil plans for world domination, you just go on adventures!
Traveller: Mercenary Adventure 2 – Bug Hunt
The Pokoss are a destructive nuisance on Paradise of El, but no more than that… until now. Their behaviour has changed, and security forces are calling for assistance. A mercenary unit is required to drive back an infestation of the creatures threatening Aldia City.
Traveller: Mercenary Adventure 1 – Verloren Hoop
The Travellers are sent to infiltrate the high slopes of the Transaix Pass, collapsing the mountainside ahead of the advancing Galians. From there they are flung into battle, plugging a hole in the defensive line. With the situation stabilised they can begin the most dangerous phase of the operation.
Traveller: Field Catalogue
The Field Catalogue presents a selection of weaponry and equipment to suit all budgets and requirements, from handguns to grav tanks, from boots to starships. Also included is a weapon design system that puts custom firepower in the hands of your mercenaries.
Traveller: Mercenaries of Charted Space
Mercenaries of Charted Space explores the mercenary marketplace in Charted Space, from the Zhodani Consulate to the rimward fringes; from the Aslan Hierate to the Two Thousand worlds. The unique characteristics of each region are detailed, along with some of the dealers, agencies and notable mercenary forces found there… and ongoing conflicts to plunge right into.
A Cyberpunk RPG: Beta Red
A Rules-slim Cyberpunk-genre Tabletop RPG involving Sentient Robots, Augmented Humans, Designer Clones, and Clandestine Psychics.
Vault of Magic for 5E
Inside Vault of Magic, you’ll find a vast treasure trove of enchanted items of every imaginable use—more than 900 in all! There are plenty of armors, weapons, potions, rings, and wands, but that’s just for starters. From mirrors to masks, edibles to earrings, and lanterns to lockets, it’s all here, ready for you to use in your 5th Edition game.
Captive
A family member has been kidnapped! Can you navigate through a dark mansion filled with unseen dangers and rescue her? You’ll encounter foes, puzzles, traps, riddles, and much, much more! You’ll need to hurry as time is tracked as you go.
Out of Space
Five adventures for the Trail of Cthulhu RPG that will take players from the mountains of northern Mexico to the skies above Germany… and a world that could only exist in your worst nightmares.
Into the Deep
Take your adventures to unique and breathtaking realms as you discover the secrets, treasures and deadly dangers of the past that lie under the waves of the Ninth World’s great ocean!
Cypher System: Expanded Worlds
Where will your campaign take you? Explore tailored rules, advice, tropes and character options for seven setting genres in the Cypher System, along with tools you can use to build any campaign you can imagine.
Castles & Crusades: Tome of the Unclean
Includes all of the familiar denizens of the darker planes. Here you will find Demogorgon and Orcus; Asmodeus, Bael, and Mammon, plus legions of others. All of the major and minor demons, greater and lesser devils, and a veritable host of creatures from your players’ worst nightmares await within these pages.
Drakkenhall – City of Monsters
A 13th Age sourcebook for GMs running adventurer and champion-tier campaigns. Contents include Ailor the Draco-Druid, kaiju shark mooks, 60 other monsters, the secret history of the Dragon’s Orc statue, a couple gnarly ideas for replacing missing limbs, urban planning notes (city of monster-style), and light rules and guidelines for sea travel in the Dragon Empire that Gareth managed to slip into the chapter on the Docks!
Dungeon Crawl Classics Empire of the East #1 – Hunt For the Howling
£9.80 inc. VATSent to find the location of a mysterious artifact, the adventurers find themselves imprisoned in a remote forest outpost and must fight their way out against overwhelming odds. Thus begins an overland journey across the Western shore, encountering merciless bandits, mutant monsters and a mysterious wizard, all while being pursued by the vengeful forces of the East.
Crypt of the Devil Lich (5E)
The heroes are sent into the Devil Lich’s crypt to destroy her before she can return to power, as foreseen in a prophecy. However, the unknowing heroes have actually been tricked into entering her crypt to free her from her prison. If they are truly heroes, they will uncover the deception and defeat the evil Devil Lich before she can unleash her dark designs on the surface world. The adventure is designed for a group of four to six 15th level characters.
Crypt of the Devil Lich (DCC)
The heroes are sent into the Devil Lich’s crypt to destroy her before she can return to power, as foreseen in a prophecy. However, the unknowing heroes have actually been tricked into entering her crypt to free her from her prison. If they are truly heroes, they will uncover the deception and defeat the evil Devil Lich before she can unleash her dark designs on the surface world. The adventure is designed for a group of four to six 7th level characters.
Dungeon Crawl Classics #103 – Bloom of the Blood Garden
Bloom of the Blood Garden is a 0-level funnel designed to kick off a new campaign or serve as a one-shot adventure. The adventure details the twisted gardens of Cob Hill, the crumbling manor, and the dark spaces beneath it, all of which hold terrors for the adventurers to encounter and hopefully survive. The adventure is designed for use with Dungeon Crawl Classics RPG.

























