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Reign of Terror
£31.80 inc. VATAn epic two-part historical scenario for the Call of Cthulhu RPG set during the French Revolution! Can be integrated into the massive Horror on the Orient Express campaign or played as a standalone, and contains everything keepers need to explore the setting in a longer, more in-depth campaign.
Tome of Beasts 1 Pocket Edition (2023 Edition)
Whether you need dungeon vermin or world-shaking villains, the Tome of Beasts 1 (2023 edition) has it. This book presents more than 400 foes suitable for any campaign setting—from tiny drakes and peculiar spiders to demon lords and ancient dragons.
Delta Green: The Conspiracy
A gorgeous, 25th-anniversary edition of the original DELTA GREEN, the classic RPG sourcebook of horror and conspiracy.
D&D 5E: Monsters and Magic of Lankhmar
Monsters and Magic of Lankhmar is filled with more terrible beasts and new magic than the pages of Skrith of the Scrolls, each presented in a ready-to-use fifth edition format. More than 20 new monsters and over 15 new spells and magical items are included here, each one from the fantastic stories of Fafhrd and the Gray Mouser, as written by world-renowned fantasy author, Fritz Leiber. Produced in cooperation with the Fritz Leiber Estate, Monsters and Magic of Lankhmar is the perfect way to introduce a dash of Lankhmar into your fifth edition campaign or to create adventures set in world of Nehwon—all without the need of Ningauble’s Cave to do so! Get ready to venture to the land of Lankhmar and see what adventure awaits you and your players…
Tome of Beasts 3
Whether you need creepy crawlies to haunt the dark places or sinister visitors to make your favorite fantasy city come alive, Tome of Beasts 3 has what you’re looking for! From swamps to arctic tundra, mountains to deserts, and coastlines to badlands, every region is fully represented.
The Borellus Connection
Eight linked operations for The Fall of DELTA GREEN, each one playable as a standalone investigation or as part of an epic hunt for an infamous enemy! That is not dead which can eternal lie, and with strange aeons, even death may die…
Ruins of Symbaroum: Bestiary (5E)
With the Ruins of Symbaroum game line, the acclaimed setting of Symbaroum comes to the world’s most popular roleplaying game rules. This 236-page Bestiary, with its awe-inspiring and award-winning artwork, presents monsters, creatures and adversaries that can be encountered in the world of Symbaroum, with stats and rules adapted to the 5th Edition OGL ruleset.
Death in Space RPG
A game about adventure and uncertain journeys out into the darkness of space, where the void whispers to the unlucky and imbues travelers’ bodies with strange powers. It is about you and your crew making a home of your spacecraft or station, your only sanctuary in a dangerous universe. Most of all, it is about surviving in an abandoned frontier system where resources are scarce, and competition is fierce.
Demon Dog
Demon Dog is a role-playing game set in a medieval history that never was. You play “Dogs”, revenants that were snatched from purgatory by Demon Barons, seeking redemption and a pint. You’re not a hero now and you weren’t one before you lived, but you’re possibly making things better, or worse, or at the very least less boring.
Kobold Guide to Board Game Design
Get an insider’s view on how to make a game that people will want to play again and again, with input from a host of talented and experienced game designers sharing secrets on conception, design, development and presentation.
Zone Compendium 2: Dead Blue Sea
Take your post-apocalyptic roleplaying to the Dead Blue Sea, with new mutations and rules for Zone travel at sea as well as new monsters from torpedo fish to the huge Leviathan! Includes four scenario locations and new maritime artifacts.
Achtung! Cthulhu 2d20: Player’s Guide
Welcome to the Secret War in this fast-paced pulp-influenced rollercoaster of an RPG which nimbly mixes the sanity-challenging terror of Lovecraftian cosmic horror, with the chaos and heroism of World War II.
Tales from the Loop: Our Friends the Machines and Other Mysteries
Toys suddenly developing intelligence. A mystical mummy roaming the beaches. Weird events in the local video store. A mixtape full of mysteries. Four wondrous machines. A guide to creating your own setting for the game. All of this and more is included in this volume.
Cyberpunk 2020: Pacific Rim
£12.80 inc. VATFrom Hawaii to China, Japan to New Zealand, this sourcebook explores 19 different countries and regions in detail, with NPCs and adventure hooks highlighted.
Into the Outside
Explore transdimensional locations, 12 alternate realities, multiple modes of dimensional travel and more in this exploration of the multiverse for Numenera.
Cypher System: Predation
Live alongside the dinosaurs as stranded time-travellers in this complete, ready-to-play sci-fi game world for the Cypher System!
Star Wars Force and Destiny RPG: Savage Spirits
Within its 96 full-color pages, players will find everything necessary for wilderness survival. In addition to Seeker specializations and signature abilities, Savage Spirits introduces copious amounts of survival and medical gear, expanded rules for wilderness settings, and a new Force power, Farsight, that enables PCs to see at great distances even when their eyes cannot. A beastiary is included that introduces numerous creatures to the Force and Destiny system, and offers Game Masters outlines for Seeker-focused adventures and campaigns.
Forbidden Lands – The Bloodmarch (Campaign Module, Hardback)
With this expansion, Forbidden Lands gets a whole lot weirder! The Bloodmarch is the name given to the volcanic region west of Ravenland, now accessible as the Shadowgate Pass is again opened. This ancient place of battle-ready horse riders and secretive dwarves is rapidly changing due to the demonic vegetation spreading across the land. Most see this red curse as a threat to all that is good, while others view it as a good thing – or at least a necessary evil needed to reach other goals.
Starfinder RPG: Starfinder Enhanced
From totally revised fundamentals like core classes and starship combat to brand-new systems for expanding the way you play, this 192-page hardcover rules resource offers fresh ideas while still blending with the existing system. With Starfinder Enhanced at hand, you’ll be ready for the countless challenges of infinite space!
Welcome to Arkham: An Illustrated Guide for Visitors
Explore the town of Arkham, setting for the beloved Arkham Horror series of tabletop games, in this comprehensive, full-color, hardcover guide to its people, places and strange goings on…
PIRATE BORG Core Rulebook (Fantasy RPG, Digest-Sized Hardback)
PIRATE BORG is a scurvy-ridden, rules light, art heavy tabletop RPG. Inspired by history, fantasy, horror and rum. Your cutlass & flintlock won’t save you from the hordes of skeletons, the Kraken, or even your own crew. PIRATE BORG is a complete game based on and compatible with the award winning doom art-punk RPG MÖRK BORG using their incredible 3rd party license. But it’s also a tool kit. Most of the tables can be hacked and used with any tabletop RPG.
Broken Compass: What If…
What If is a spin-off that lets you mold the Broken Compass system based on your needs. It includes useful techniques and tools to write your own rules and create different gaming experiences, tailored for a variety of settings. Each What If section in the rulebook is a new, unique, and incredible expansion, that opens worlds of possibility for your gaming experience… beyond anything reality can offer!
Path of the Planebreaker
A cursed moon hurtles through the multiverse, crashing from one plane to the next, never at rest, forever fleeing a catastrophe that predates existence itself. Behold the Planebreaker! The Planebreaker visits all planes, all demiworlds, and all dimensions. Some are known to sages and planar travelers. But in a multiverse stretching across epochs, the number of previously uncatalogued planes is vast. The Planebreaker races through all of them, in time, and the Path that trails behind it creates a route that links them all. Path of the Planebreaker for Cypher System introduces this enigmatic interplanar object that unlocks access to the planes for characters of any tier.
The Darkest House
The Darkest House is an mega-adventure that takes you into a unique realm of horror. It’s made for the game you’re playing right now, to be integrated into your campaign regardless of the setting or game system. And it’s uniquely optimized for a rich, powerful experience that’s immersive for the players and easy on the GM. The Darkest House will chill and frighten your players like no other RPG experience. But along the way their characters will have experiences that make them stronger, deeper, richer, and more powerfully bonded as a party.
Vaesen: Seasons of Mystery
This case book presents four brand new Mysteries spanning four seasons across The Mythic North. Similar in format and scope to the previous case book “A Wicked Secret and Other Mysteries”, this volume features four mysteries by four different writers. These adventures take place in the Mythic North setting of the original game, but include notes and guidance for running them in Mythic Britain & Ireland as well.
Cyberpunk Red Netrunning Deck
When a Netrunner locates an access point and slots in they enter a different world. A digital realm where Black ICE patrols virtual floors and Demons stand ready to activate the defenses that’ll flatline the Crew in Meat Space. The Netrunning Deck comes with all the cards a Cyberpunk RED campaign need to build a NET Architecture and run through it, straight to the bottom. Including: 16 Program cards, 30 Black ICE cards, 3 Demon cards, and 11 Floor cards.
Kobold Guide to Worldbuilding
Roleplaying games and fantasy fiction are filled with rich and fascinating worlds. It took startling leaps of imagination as well as careful thought and planning to create places like these: places that readers and players want to come back to again and again. Now, 11 of adventure gaming’s top designers come together to share their insights into building worlds that gamers will never forget. Learn the secrets of designing a pantheon, creating a setting that provokes conflict, determining which historical details are necessary, and so much more. Then take that creative leap, and create dazzling worlds of your own!
Complete Kobold Guide to Monsters
Classic monsters can get stale, and Game Masters often need to generate their own monstrosities to properly challenge players. But concepting, creating, and using monsters is no easy feat for any Game Master — and that’s where this book comes in. Fifteen of the brightest stars in the gaming industry share their wisdom for conceptualising, developing and maximising the “Wow!” factor of monsters.
Cyberpunk 2020: Night City
A monster sourcebook containing over 180 jam-packed pages of information on the definitive CYBERPUNK setting.
Cyberpunk 2020: Eurosource +
Your guide to the style-conscious Europe of the Cyberpunk world, with everything you need to run a single character from or a whole campaign about the European Community.
Symbaroum: Advanced Player’s Guide
The Advanced Player’s Guide expands on every aspect of the Player’s Guide section in the Symbaroum Core Rulebook and is equally useful for players and Game Masters. The book is brimming with new races, occupations, abilities, powers and rituals, also with lots of new equipment that will influence how the game is played.
Koriko: A Magical Year – Boxed Edition
Power Rangers Roleplaying Game A Time of Knight Adventure
Can You Stop the Black Knight from Stealing the Future? When Power Rangers learn about the Black Knight’s scheme to rule the future, they must face the past to stand a chance against the Knight’s draconic dynasty! Can the Rangers overcome the knight’s sinister allies, recover magic artifacts, and prevail against a timeless evil? An adventure for four to six 5th-level Power Rangers, and perfect for heroes created from the Power Rangers Roleplaying Game: A Jump Through Time sourcebook.
GURPS Basic Set Campaigns
Five Parsecs From Home Compendium – Bug Hunt
You’ve seen the stars, but have you ever wondered what is truly possible when we are out there in the black among alien suns?The Five Parsecs From Home Compendium gives you all three expansions for Five Parsecs From Home collected into a single print volume for the first time, along with the fully updated standalone game Bug Hunt.The new edition of Bug Hunt includes all the mechanics from the original, updated to fit into the core game rules. This includes features like alien spawn points, alien sub types like the spitter and screamer and alien leaders like the driver or lancer. With 6 sub-types, 6 leader types and 16 alien species to fight, there is a lot of scope for players who enjoy painting, building and converting cool miniatures.
D&D Explorer’s Guide to Wildemount
Create your own Critical Role campaigns with this sourcebook for the world’s greatest roleplaying game! Explorer’s Guide to Wildemount provides everything you need to play Dungeons & Dragons on the continent of Wildemount (set within the world of Exandria)—a land of war, betrayal, and swashbuckling adventure. Comprised of four regions, Wildemount provides endless potential for adventure in a land of brewing conflict and incredible magic. Rising tensions boil over into all-out war between the politically dubious Dwendalian Empire and the light-worshiping wastefolk of Xhorhas, supplying a vibrant backdrop for any D&D campaign to explore.
Out of the Abyss
A Dungeons & Dragons adventure for characters of levels 1-15. When a foul spell is cast that tears open portals to the demonic Abyss, the results threaten to shake the Forgotten Realms to their foundations!
Cyberpunk 2020: Rough Guide to the UK
The lowdown on the state of Great Britain and Northern Ireland in the dystopian future of Cyberpunk 2020! From overviews of each region to politics and police forces via art, food and the Queen.
Dungeons & Dragons: Wizards and Spells: A Young Adventurer’s Guide
This introductory guide to Dungeons & Dragons provides an immersive illustrated primer to the enchanted beings, magic users, and spells of D&D. The perfect jumping-on point for young fans of fantasy looking to give roleplaying a try!
Dungeons & Dragons: Monsters and Creatures: A Young Adventurer’s Guide
£11.80 inc. VATThis introductory guide to Dungeons & Dragons provides a fun and immersive primer to its beasts and monsters! An illustrated guide that will transport you to the legendary and magical worlds of D&D, featuring ‘Encounter’ stories so that readers can practice the problem-solving skills they’ll need to fight these monsters when they play their own D&D adventures.

























