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Dungeons & Dragons: Candlekeep Mysteries
A collection of seventeen short, stand-alone D&D adventures designed for characters of levels 1-16. Each adventure begins with the discovery of a book, and each book is the key to a door behind which danger and glory await. These adventures can be run as one-shot games, plugged into an existing Forgotten Realms campaign, or adapted for other campaign settings.
Control Group
Delta Green agents fight to save humanity from unnatural horrors—often at a shattering personal cost.
Delta Green: Black Sites
A collection of seven Delta Green operations that were previously published only in PDF or in standalone paperback modules. They lock bystanders and Agents alike in unlit rooms with the cosmic terrors of the unnatural. Unwanted survivals rise from death or slumber into the nightmarish life of humanity.
Iconoclasts
In three parts, it explores terrors human and inhuman in 2016 Iraq.
Hourglass: Delta Green RPG
£12.80 inc. VATThis reveals Hourglass, Oregon, and secrets that your Agents may wish they had never uncovered. But if they don’t seek the truth, who will?
Delta Green: Lover in the Ice
An apocalyptic ice storm has crippled Lafontaine, Missouri. The Agents must secure a forgotten storage facility packed with artifacts of past Delta Green operations. They soon confront a horror that gruesomely invades and mutilates its victims. What is preying on the citizens of Lafontaine besides the weather? Can the Agents overcome the threat with decisive action, or will they doom everyone in the horror’s path?
Delta Green: PX Poker Night
A dozen Air Force misfits and malcontents have gone from misconduct charges or stretches in the stockade to a post even they can’t screw up: Platte AFB. A place where aircraft and careers go to die. The middle of nowhere, Nebraska. A scenario for Delta Green with six pregenerated characters.
Creature Codex (5th Edition)
£40.80 inc. VATDiscover nearly 400 new foes for your Fifth Edition game, from scuttling dungeon denizens to sentient avatars of the World Tree!
Stargrave
In a galaxy torn apart by the Last War, vast pirate fleets roam from system to system, robbing, extorting, and enslaving. Amidst this chaos, thousands of independent operators – smugglers, relic hunters, freedom fighters, and mercenaries – roam the dead stars in small ships, scratching out a living any way they can. Assemble crews and dive into a campaign as you carry out missions in this thrilling world!
Symbaroum: Thistle Hold – Wrath of the Warden
£30.80 inc. VATThis sourcebook for Symbaroum features a comprehensive introduction to Thistle Hold’s history and culture, plus a section exclusively for GMs containing secrets and information to help create adventures set there. A full adventure, Wrath of the Warden, will provide players with hours of thrills.
Aethera Campaign Setting- Power Armor (5E)
Step into high-tech sci-fi combat using the 5E rules with Power Armor and unleash martial and mechanical mayhem! Within these pages you’ll find extensive rules for power armor from simple servo suits to high-grade mobile artillery platforms.
Deep Magic Pocket Edition for 5th Edition
£21.80 inc. VATThis tome collects, updates, tweaks and expands spells from years of the Deep Magic for Fifth Edition series — more than 700 new and revised spells!
Original Adventures Reincarnated #6 – The Temple of Elemental Evil
Goodman Games expands its partnership with Wizards of the Coast with the sixth release in the Original Adventures Reincarnated line! A mini-campaign for levels 1-7. The Village of Hommlet thrives again. Years ago, this quaint village nearly fell prey to a great, neighboring evil. The nearby Temple of Elemental Evil, a grand edifice of wickedness, was defeated after a great battle and thrown into ruin forever…or was it?
Ascendant RPG
A superhero role playing game of infinite possiblities! Elegant mechanics for simulating the physics of comic-book worlds, grounded in real-life benchmarks, allow play of heroes at any power level – from streetfighters to cosmic powers.
A Night at the Opera
Six full operations for agents in Delta Green to explore a host of otherworldly horrors! Includes an index to help the Handler build broader connections between scenarios.
The Dark Eye RPG: Legacy of the Theater Knights
This invaluable GM sourcebook expands upon the epic Theatre Knights campaign, describing the region and its inhabitants in greater detail and providing tools to create exciting new encounters.
The Last Equation
£13.80 inc. VATA killing spree is horrifying enough. When all eight members of the Ridgeway family are gunned down by a math student who then kills himself, Delta Green sees hints that make it more terrifying still
Castles & Crusades: Codex Celtarum – 2nd Printing
Within lies a wealth of information; gaming material that blows new life into the world of the fey, the druid and all whose travels carry them through the wooded hills, broken crags and dark forests of our primeval imaginings.
Delta Green Evidence Kit: The Labyrinth
Take Delta Green agents beyond the beltway and deep into the fissures of America in the new millennium. From Silicon Valley startups to industrialist Super-PACs, from Oregon anarchist collectives to alt-right activists, from the depths of Reddit to this morning’s livestreams, American life has entered a labyrinth of twisty passages all alike. And while there are many ways in, there is no way out.
Hope & Glory- Player’s Book
This is Hope & Glory, a steampulp adventure of scientific romance, intrigue, and discovery, in a brave new world. In this book you’ll find more than twenty new Edges and Hindrances, the Psychic World: a new dangerous dimension and new dangerous powers, the secrets of the Kalaripayattu, the Indian martial arts, extensive rules for clockwork inventions, prosthetic and automatons, and a large list of steampunk gear Hope & Glory style.
Delta Green: STATIC Protocol
Delta Green: STATIC Protocol enhances Impossible Landscapes by collecting even deeper research from its sprawling timeline. Agents can piece together these fragments as they pursue secrets they may regret. Secrets of otherworldly power. Of murder and memory that lengthen like the shadows cast by sinking suns. Of an invitation to a masquerade that never ends and is the end of all things. Of the bitter truths of Carcosa, The King in Yellow, and the Yellow Sign.
Kaiser 1451
Kaiser 1451 is a role-playing game that tells a war story from the point of view of those who have to fight it, often unwillingly and even more often against people whose only fault is being on the other side of the front.
Delta Green: Impossible Landscapes
The first campaign for Delta Green: The Roleplaying Game. Four operations sprawl across decades and the immeasurable stretches of nightmare. Harrowing investigations and the bitterest truths test the mettle of the most accomplished Agents featuring new entities, new artefacts and more.
Castles & Crusades: Codex Egyptium – 2nd Printing
From Ra to Set, from temple to tomb, unlock the Gods of Ancient Egypt. Bring their otherworldly mythology to your gaming table.
Gold & Glory- Seven Deadly Dungeons
Gold & Glory is a method, and a toolbox, to enjoy the Fast, Furious and Fun rules of Savage Worlds in a game of classic dungeon exploration, in the spirit of the Old School Renaissance, with no other book needed besides Savage Worlds Deluxe. It is ideal to play one night games as well as longer campaigns, and allows you to play with no preparation at all.
Hope & Glory- Master’s Guide
£35.80 inc. VATThis is Hope & Glory, a steampulp adventure of scientific romance, intrigue, and discovery, in a brave new world. In this book you’ll find an analysis of themes and styles of Indian Steampunk, a Bestiary of creatures and NPCs typical of the Raji, a full plot point campaign which will lead you in the skies of half the known world, a number of Savage Tales, and much much more!
Pulp Fantastic (Savage Worlds)
In the years after the Great War dawns a new age of heroic adventure! From the gleaming spires of the big city, to the steaming jungles of Skull Island, brave men and women fight the forces of evil, carving their legends into the history of the 20th Century. It is an age of exploration and daring. An age of discovery, peril and mad science. It is the age of Pulp Fantastic!
The Kintargo Contract
Each monthly full-color softcover Pathfinder Adventure Path volume contains an in-depth adventure scenario, stats for several new monsters, and support articles meant to give Game Masters additional material to expand their campaign.
Den of Iniquity: Castles and Crusades
Den of Iniquity is an adventure module that plunges you into that city of thieves. With over 60 encounter areas, a hundred+ NPCs, and hundreds of adventure ideas, Den of Iniquity is a true treasure trove for your gaming table.
Rippers Resurrected: Collector’s Box Set
Collector’s Box Set containing: Rippers Resurrected Player’s Guide, Rippers Resurrected Game Master’s Guide, Rippers Resurrected GM Screen, Rippers Resurrected Frightful Expeditions, Rippers Map Set: Castle Courtyard/Country House, Rippers Map Set: Urban Alleys/Ancient Tombs, Rippers Map Set: World of Rippers/Rippers Lodge, Rippers Action Decks, Rippers Bennies (20) and Rippers Dice Set.
Out of the Woods
A collection of Trail of Cthulhu RPG adventures exploring hidden groves and endless avenues – the hideous soul of Lovecraft’s forest.
Aeon: Trinity Continuum
Humanity has begun settling on planets circling other suns. Teleporters and the new Leviathan jump ships can take anyone across the galaxy in a few hours, so the stars are at last within our reach. However, we have found dangers as well as wonders out there, and only by working together can we overcome them and take our place on the galactic stage. Play Trinity Continuum in the early 22nd century with a host of information and rules to enable thrilling sci-fi storytelling!
The Dark Eye: Theater Knights V – The Silver Guard
In the fifth part of the Theater Knights campaign, the heroes will penetrate the center of their adversaries’ cult. They will meet allies they thought lost and traitors they thought vanquished. As they follow rumors about the Silver Guard, they will learn more about the dangerous reasons for the Awakening of the Bornland and the fate that the land intends for humans and The Silver Guard.
The Dark Eye: Theater Knights IV – The Green Platoon
£16.80 inc. VATMarch with The Green Platoon, discover lost secrets of the ancient Order of the Theater Knights, and help the Noble Marshal recruit warriors for a climactic battle against the Alliance of Kor’s Sign! Will you join the ranks of the greatest heroes in Bornish history? Adventure awaits!
The Dark Eye: Gods of Aventuria
Gods of Aventuria focuses on the Blessed Ones of the Twelve and their important allies, the Blessed Ones of the demigods. It also shines a light on their primary adversary, the Nameless One. Learn about the different Church traditions, organizational structures, and sacred places and objects. Use the power of the new Ceremonial Items. Decide which aspect of your god to follow and customize your character with liturgical styles from different Church movements.
The Missing and the Lost (Yellow King RPG Trade Paperback)
Read The Missing and the Lost as a thrilling, thought-provoking mystery of a dread-drenched alternate reality, along with the second book in the Technician series, Fifth Imperative. Or use it as a model for your sessions of The Yellow King Roleplaying Game when you play in its mind-bending Aftermath setting.
The Staffortonshire Trading Company Works of John Williams
This book is filled with maps and illustrations based on 17th century historical references to help inspire adventure and create memorable games.
Traveller: Mercenary Adventure 3 – Must Travel, Need Guns
The planetary government of Kolan is one of ‘those’ clients. Prepared to pay a warfighter’s fee, they rushed mercenaries up to the front and told them to wait for authorisation to act. And wait. And wait. Meanwhile the insurgents become ever more bold. Now the government wants to terminate the contract and withhold part of the fee for failing to fulfil the mission objectives.
Traveller: Mercenary Adventure 1 – Verloren Hoop
The Travellers are sent to infiltrate the high slopes of the Transaix Pass, collapsing the mountainside ahead of the advancing Galians. From there they are flung into battle, plugging a hole in the defensive line. With the situation stabilised they can begin the most dangerous phase of the operation.
Traveller: Field Catalogue
The Field Catalogue presents a selection of weaponry and equipment to suit all budgets and requirements, from handguns to grav tanks, from boots to starships. Also included is a weapon design system that puts custom firepower in the hands of your mercenaries.
































