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Revised Big Book of Battle Mats
The Revised Big Book of Battle Mats will fit on your bookshelf or in your bag, offering you 60 maps at your fingertips, each with a handy 1″ grid overlay to track the action!
Vampire: The Masquerade 5th Edition Roleplaying Game Players Guide
The children of the night – what games they play! And what games can we play with them? Vampires have lurked among us since the first cities rose nameless by the Euphrates. They command mighty powers and strange magics, they hunt in singular ways, they even flock together when times demand it. This book collects new character-building options, powers, guides for playing together and alone and virtually, and new ways to use the old rules of Vampire: The Masquerade. The Players Guide is the perfect companion to the core Vampire: The Masquerade rulebook!
Tomb of Annihilation
A Dungeons & Dragons adventure for characters of levels 1-11. A death curse has befallen everyone who’s been raised from the dead, and all paths of investigation lead to the mysterious land of Chult. Will you delve into the deadly tomb in search of answers?
Baldur’s Gate: Descent into Avernus
Welcome to Baldur’s Gate, a city of ambition and corruption. Do you have what it takes to turn infernal war machines and nefarious contracts against the archdevil Zariel and her diabolical hordes?
Cyberpunk Red RPG Black Chrome
Do you crave chrome so black it reflects your oily soul? Black like the night? Night like the market of your desires? Chrome is the style in the substance. It’s not what you can do. It’s how you do it. How chrome are you, choomba? Over 170 items to make you even more Cyberpunk, including new apps, gear, linear frames, weapons, cyberware, vehicles, fashion, and armor. New lore about the Megacorps and Neocorps trying to claw their way back to the top of the hill. A lesson on economics in The Time of the Red. Six Night Markets and the dangerous Fixers who run them.
Dungeons & Dragons: Candlekeep Mysteries
A collection of seventeen short, stand-alone D&D adventures designed for characters of levels 1-16. Each adventure begins with the discovery of a book, and each book is the key to a door behind which danger and glory await. These adventures can be run as one-shot games, plugged into an existing Forgotten Realms campaign, or adapted for other campaign settings.
Control Group
Delta Green agents fight to save humanity from unnatural horrors—often at a shattering personal cost.
Delta Green: Black Sites
A collection of seven Delta Green operations that were previously published only in PDF or in standalone paperback modules. They lock bystanders and Agents alike in unlit rooms with the cosmic terrors of the unnatural. Unwanted survivals rise from death or slumber into the nightmarish life of humanity.
Iconoclasts
In three parts, it explores terrors human and inhuman in 2016 Iraq.
Hourglass: Delta Green RPG
£12.80 inc. VATThis reveals Hourglass, Oregon, and secrets that your Agents may wish they had never uncovered. But if they don’t seek the truth, who will?
Delta Green: Lover in the Ice
An apocalyptic ice storm has crippled Lafontaine, Missouri. The Agents must secure a forgotten storage facility packed with artifacts of past Delta Green operations. They soon confront a horror that gruesomely invades and mutilates its victims. What is preying on the citizens of Lafontaine besides the weather? Can the Agents overcome the threat with decisive action, or will they doom everyone in the horror’s path?
Delta Green: PX Poker Night
A dozen Air Force misfits and malcontents have gone from misconduct charges or stretches in the stockade to a post even they can’t screw up: Platte AFB. A place where aircraft and careers go to die. The middle of nowhere, Nebraska. A scenario for Delta Green with six pregenerated characters.
Creature Codex (5th Edition)
£40.80 inc. VATDiscover nearly 400 new foes for your Fifth Edition game, from scuttling dungeon denizens to sentient avatars of the World Tree!
Stargrave
In a galaxy torn apart by the Last War, vast pirate fleets roam from system to system, robbing, extorting, and enslaving. Amidst this chaos, thousands of independent operators – smugglers, relic hunters, freedom fighters, and mercenaries – roam the dead stars in small ships, scratching out a living any way they can. Assemble crews and dive into a campaign as you carry out missions in this thrilling world!
Aethera Campaign Setting- Power Armor (5E)
Step into high-tech sci-fi combat using the 5E rules with Power Armor and unleash martial and mechanical mayhem! Within these pages you’ll find extensive rules for power armor from simple servo suits to high-grade mobile artillery platforms.
Tome of Madness (5E)
The definitive 5th Edition source for dealing with maniacal madmen and deranged villains, but also for haunted heroes and their afflicted allies whose minds have been pushed past the breaking point. This lavishly detailed tome examines the nature of mental maladies from aphasia and amnesia to phobias, tics, delusions, dyspraxia, and hysterical blindness.
Symbaroum Monster Codex
Combined with the rules and guidelines for the creation of one’s own monstrous opponents, this book provides you with hundreds of dramatic hours around the game table.
Ascendant RPG
A superhero role playing game of infinite possiblities! Elegant mechanics for simulating the physics of comic-book worlds, grounded in real-life benchmarks, allow play of heroes at any power level – from streetfighters to cosmic powers.
A Night at the Opera
Six full operations for agents in Delta Green to explore a host of otherworldly horrors! Includes an index to help the Handler build broader connections between scenarios.
The Dark Eye RPG: Legacy of the Theater Knights
This invaluable GM sourcebook expands upon the epic Theatre Knights campaign, describing the region and its inhabitants in greater detail and providing tools to create exciting new encounters.
Delta Green Evidence Kit: The Labyrinth
Take Delta Green agents beyond the beltway and deep into the fissures of America in the new millennium. From Silicon Valley startups to industrialist Super-PACs, from Oregon anarchist collectives to alt-right activists, from the depths of Reddit to this morning’s livestreams, American life has entered a labyrinth of twisty passages all alike. And while there are many ways in, there is no way out.
Hope & Glory- Player’s Book
This is Hope & Glory, a steampulp adventure of scientific romance, intrigue, and discovery, in a brave new world. In this book you’ll find more than twenty new Edges and Hindrances, the Psychic World: a new dangerous dimension and new dangerous powers, the secrets of the Kalaripayattu, the Indian martial arts, extensive rules for clockwork inventions, prosthetic and automatons, and a large list of steampunk gear Hope & Glory style.
Cyberpunk 2020 RPG: Protect and Serve
In the dystopian alternate 2020, the street is ablaze and the only law comes from the barrel of a gun. Give your hard-fighting cop characters the tools they need to hold the line against the rising tide of crime.
Delta Green: STATIC Protocol
Delta Green: STATIC Protocol enhances Impossible Landscapes by collecting even deeper research from its sprawling timeline. Agents can piece together these fragments as they pursue secrets they may regret. Secrets of otherworldly power. Of murder and memory that lengthen like the shadows cast by sinking suns. Of an invitation to a masquerade that never ends and is the end of all things. Of the bitter truths of Carcosa, The King in Yellow, and the Yellow Sign.
Kaiser 1451
Kaiser 1451 is a role-playing game that tells a war story from the point of view of those who have to fight it, often unwillingly and even more often against people whose only fault is being on the other side of the front.
Delta Green: Impossible Landscapes
The first campaign for Delta Green: The Roleplaying Game. Four operations sprawl across decades and the immeasurable stretches of nightmare. Harrowing investigations and the bitterest truths test the mettle of the most accomplished Agents featuring new entities, new artefacts and more.
Gold & Glory- Seven Deadly Dungeons
Gold & Glory is a method, and a toolbox, to enjoy the Fast, Furious and Fun rules of Savage Worlds in a game of classic dungeon exploration, in the spirit of the Old School Renaissance, with no other book needed besides Savage Worlds Deluxe. It is ideal to play one night games as well as longer campaigns, and allows you to play with no preparation at all.
Hope & Glory- Master’s Guide
£35.80 inc. VATThis is Hope & Glory, a steampulp adventure of scientific romance, intrigue, and discovery, in a brave new world. In this book you’ll find an analysis of themes and styles of Indian Steampunk, a Bestiary of creatures and NPCs typical of the Raji, a full plot point campaign which will lead you in the skies of half the known world, a number of Savage Tales, and much much more!
Ars Magica: Rival Magic
Learn about the non-Order practitioners of magic with this Ars Magica sourcebook. Dive into four magical traditions that exist outside the Order of Hermes…and sometimes challenge it. Includes sample characters, Virtues and Flaws, new traditions, spells, and story seeds.
Star Wars RPG: Rise of the Separatists Sourcebook
Rise of the Separatists explores the early days of the Clone Wars, and is fully compatible with every Star Wars Roleplaying Game Line including Edge of the Empire, Age of Rebellion, and Force and Destiny! Within this 144 page sourcebook, you’ll find expanded player character options, new weapons, gear, and vehicles, profiles of famous Clone Wars era characters and GM guidance for running a campaign in this era, and more!
Star Wars Edge of the Empire RPG: Lords of Nal Hutta
Escape the oppressive rule of the Empire and engage in devious schemes with the galaxy’s slimiest and most notorious gangsters: the Hutts! In its 144 pages, Lords of Nal Hutta offers Game Masters all the information they need to bring the most corrupt and lawless stretch of the galaxy to life. The book places everything you need to base a campaign in this infamous region at your fingertips, including information on over a dozen planets and their history, people and culture, points of interest and plot hooks, as well as local creatures and challenges.
Star Wars Force and Destiny RPG: Knights of Fate
A sourcebook for the Force and Destiny roleplaying game, focused on the Warrior career. Included in its 96 full-color pages are a multitude of character options such as three new species and three new specialization trees that emphasize unique methods of fighting with the Force. New starships, vehicles, droids, weapons, and other equipment will help expand your campaign’s richness and variety, whether it exclusively uses Force and Destiny or any of the other Star Wars™ Roleplaying Game line.
Pulp Fantastic (Savage Worlds)
In the years after the Great War dawns a new age of heroic adventure! From the gleaming spires of the big city, to the steaming jungles of Skull Island, brave men and women fight the forces of evil, carving their legends into the history of the 20th Century. It is an age of exploration and daring. An age of discovery, peril and mad science. It is the age of Pulp Fantastic!
Star Wars Force and Destiny RPG: Ghosts of Dathomir
This 96-page, beautifully illustrated book introduces locations throughout the Star Wars galaxy, a new and mysterious Force power, and many adversaries including Toydarian merchants, ruthless mercenaries, Hutt crime lords, and powerful wielders of the dark side of the Force. Designed to be used with the Force and Destiny roleplaying game, Ghosts of Dathomir can also easily be integrated into an Age of Rebellionâ„¢ or Edge of the Empireâ„¢ campaign.
The Kintargo Contract
Each monthly full-color softcover Pathfinder Adventure Path volume contains an in-depth adventure scenario, stats for several new monsters, and support articles meant to give Game Masters additional material to expand their campaign.
Den of Iniquity: Castles and Crusades
Den of Iniquity is an adventure module that plunges you into that city of thieves. With over 60 encounter areas, a hundred+ NPCs, and hundreds of adventure ideas, Den of Iniquity is a true treasure trove for your gaming table.
Rippers Resurrected: Collector’s Box Set
Collector’s Box Set containing: Rippers Resurrected Player’s Guide, Rippers Resurrected Game Master’s Guide, Rippers Resurrected GM Screen, Rippers Resurrected Frightful Expeditions, Rippers Map Set: Castle Courtyard/Country House, Rippers Map Set: Urban Alleys/Ancient Tombs, Rippers Map Set: World of Rippers/Rippers Lodge, Rippers Action Decks, Rippers Bennies (20) and Rippers Dice Set.
Out of the Woods
A collection of Trail of Cthulhu RPG adventures exploring hidden groves and endless avenues – the hideous soul of Lovecraft’s forest.
Aeon: Trinity Continuum
Humanity has begun settling on planets circling other suns. Teleporters and the new Leviathan jump ships can take anyone across the galaxy in a few hours, so the stars are at last within our reach. However, we have found dangers as well as wonders out there, and only by working together can we overcome them and take our place on the galactic stage. Play Trinity Continuum in the early 22nd century with a host of information and rules to enable thrilling sci-fi storytelling!
Ultimate Strongholds (5E)
Brings you an awesome array of fantastic fortifications for your 5th Edition Campaign! This exhaustive encyclopedia integrates all levels of 5E play, from classic party-level adventuring to an easy system for creating buildings of your own, on up to the expansive kingdom-building and management rules in Kingdoms from Legendary Games!


































