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City of Cats for 5th Edition
In this companion volume to the Southlands Worldbook for 5E, players will find two adventures set in this continent’s storied City of Cats, where a mercurial feline goddess walks among her chosen people. Included in this volume are fan-favorite adventures Cat and Mouse and Grimalkin, both by celebrated author Richard Pett and fully compatible with the 5th Edition of the world’s oldest roleplaying game.
The Dark Eye: Theater Knights V – The Silver Guard
In the fifth part of the Theater Knights campaign, the heroes will penetrate the center of their adversaries’ cult. They will meet allies they thought lost and traitors they thought vanquished. As they follow rumors about the Silver Guard, they will learn more about the dangerous reasons for the Awakening of the Bornland and the fate that the land intends for humans and The Silver Guard.
The Dark Eye: Gods of Aventuria
Gods of Aventuria focuses on the Blessed Ones of the Twelve and their important allies, the Blessed Ones of the demigods. It also shines a light on their primary adversary, the Nameless One. Learn about the different Church traditions, organizational structures, and sacred places and objects. Use the power of the new Ceremonial Items. Decide which aspect of your god to follow and customize your character with liturgical styles from different Church movements.
The Missing and the Lost (Yellow King RPG Trade Paperback)
Read The Missing and the Lost as a thrilling, thought-provoking mystery of a dread-drenched alternate reality, along with the second book in the Technician series, Fifth Imperative. Or use it as a model for your sessions of The Yellow King Roleplaying Game when you play in its mind-bending Aftermath setting.
Traveller: Mercenary Adventure 2 – Bug Hunt
The Pokoss are a destructive nuisance on Paradise of El, but no more than that… until now. Their behaviour has changed, and security forces are calling for assistance. A mercenary unit is required to drive back an infestation of the creatures threatening Aldia City.
Traveller: Mercenary Adventure 1 – Verloren Hoop
The Travellers are sent to infiltrate the high slopes of the Transaix Pass, collapsing the mountainside ahead of the advancing Galians. From there they are flung into battle, plugging a hole in the defensive line. With the situation stabilised they can begin the most dangerous phase of the operation.
Traveller: Field Catalogue
The Field Catalogue presents a selection of weaponry and equipment to suit all budgets and requirements, from handguns to grav tanks, from boots to starships. Also included is a weapon design system that puts custom firepower in the hands of your mercenaries.
Traveller: Mercenaries of Charted Space
Mercenaries of Charted Space explores the mercenary marketplace in Charted Space, from the Zhodani Consulate to the rimward fringes; from the Aslan Hierate to the Two Thousand worlds. The unique characteristics of each region are detailed, along with some of the dealers, agencies and notable mercenary forces found there… and ongoing conflicts to plunge right into.
Drakkenhall – City of Monsters
A 13th Age sourcebook for GMs running adventurer and champion-tier campaigns. Contents include Ailor the Draco-Druid, kaiju shark mooks, 60 other monsters, the secret history of the Dragon’s Orc statue, a couple gnarly ideas for replacing missing limbs, urban planning notes (city of monster-style), and light rules and guidelines for sea travel in the Dragon Empire that Gareth managed to slip into the chapter on the Docks!
Compendium of Creatures (5E/PF2)
Jordenheim: The Curse of the Oorlog
A 45-page premium adventure module for the Jordenheim RPG. For characters level 3-5.
Starfinder Adventure Path: Dead Suns
£42.80 inc. VATStarfinder’s original campaign returns in a new six-adventure hardcover compilation! When a fragment of an ancient alien superweapon surfaces in the depths of hyperspace, its discovery sets off a race to find the extraterrestrial doomsday device. Hopping from planet to planet in the Pact Worlds and beyond, the heroes must contend with both the undead Corpse Fleet and the nihilistic Cult of the Devourer, each of which seeks to acquire the alien artifact for its own purposes. Can the heroes find and destroy the superweapon before their enemies seize control of it, or will the Pact Worlds’ sun go dark and cold, a harbinger of dead suns across the galaxy?
Conquering Heroes (PF2)
£12.80 inc. VATConquering Heroes is the first in a new series of pregenerated Pathfinder Second Edition characters designed around specific campaign themes. Within these pages you’ll find 8 fully fleshed-out, ready-to-play ideal for any campaign delving into the wooded wilderness, where barbarians and bandits lurk under the eaves of the fey forests and in the hollows of the empty hills, but where a hero might carve out not just a legend by a kingdom and crown of her own!
Faerie Bestiary (5E)
£49.80 inc. VATThe Faerie Bestiary is the perfect addition to any wilderness campaign or anywhere the fey have left their touch on the world, and a perfect companion for Faerie Campaigns, which provides a wealth of character options, spells, magic items, adventures, and a wealth of rules for bringing the weirdling ways of the fey into your campaign with passion, mystery, and of course a bargain or two! Enrich your DnD 5E campaign with this incredible 304-page monster accessory today and Make Your Game Legendary!
Delta Green: Convergence
£17.80 inc. VATSeptember, 1996. In a small Tennessee town, teenager Billy Ray Spivey vanishes for two days without explanation and comes back changed. When he uses unnatural powers to kill two people, conspiracy theorists blame UFOs. Delta Green has other suspicions. A team of agents heads to Groversville to find the truth, but they may become the next victims. Convergence has blighted the nightmares of unwitting players since it first appeared in 1992. This edition has been thoroughly edited and updated for Delta Green: The Role-Playing Game and it accompanies Delta Green: The Conspiracy, a sourcebook for terrors in the Nineties.
Delta Green: From the Dust
The Gerritsen mansion, built in Red Hook in 1847, stands covered by scaffolding and plastic tarps in its slow metamorphosis into condominiums. A capable construction crew has the goodwill of neighbors. But when the day’s work ends, something stirs in the darkness. Soft voices whisper. Weird footprints linger. Children of Red Hook have begun to vanish. Delta Green takes an interest. The Gerritsen mansion did not always have that name. From the Dust is a complete scenario for Delta Green, the role-playing game of Lovecraftian horror and conspiracy.
The Darkness Over Arkham
You are an Arkham Investigator – your choices will decide the outcome of a terrible murder mystery and a sinister plot threatening Arkham ¬– in this brand new gamebook adventure in the world of Arkham Horror.
Tales from the Loop: They Grow Up So Fast
£27.80 inc. VATIn these four adventures, that together forms a campaign spanning the seasons of a year, the Kids will be tested to the limits of their abilities. When an ordinary camping trip turns into something else, they will discover that friends come in all sizes and forms, and even from different worlds. Together they will go on an adventure they will never forget.
2300AD: Vehicles of the Frontier
Vehicles are more than just transportation for people living on the far flung worlds of the Frontier, and in these pages there are over 100 unique new designs.
Fallout: The Roleplaying Game Winter Of Atom Book
Immerse yourself in a whiteout nuclear winter in the first quest book for Fallout: The Roleplaying Game. Winter of Atom’s themes include exploring frozen wastelands, harsh winter survival, building relationships with communities, explosive action against terrifying monsters, high-stakes warfare against a relentless foe, and weird and unexplainable supernatural horrors.
Koriko: A Magical Year – Book Edition
Mutant Crawl Classics #15: The Mutant Menace of Lab 47
Herald of Ruin
£10.80 inc. VATThe enigmatic Carl Sanford is the master of all things occult in Arkham, until a charismatic newcomer threatens to take everything away from him in this dark mystery set in the world of Arkham Horror.
Hard Wired Island
£47.80 inc. VATHumanity has spread to space. GRAND CROSS is a space station orbiting Earth, a high-tech city, and a gateway to the stars. But in this distant future, it’s in crisis. HARD WIRED ISLAND is a retrofuture cyberpunk TTRPG, inspired by 90s anime.
Cyberpunk 2020: Bartmoss Brainware Blowout
£12.80 inc. VATThe ultimate compendium of hardware and software for Netrunners in the Cyberpunk world! Contains every cyberdeck, program and piece of related electronics previously published by R. Talsorian Games.
Cyberpunk 2020: Firestorm: Stormfront
£17.80 inc. VATThe heaviest-hitting corporations in the Cyberpunk universe are rushing at mach speed towards a head-to-head collision that will shatter the world! Book one in a series covering the Fourth Corporate War.
Cyberpunk 2020: Chromebook 3/4
Are you in style? This compilation of two supplements introduces a whole host of new cyberware, bioware, vehicles, fashion, tech gear and more.
Cyberpunk 2020: Solo of Fortune #2
Written as an in-fiction magazine, this supplement offers new equipment, NPCs and more for your Cyberpunk 2020 campaign, with a focus on the Solo but options for everyone.
Cyberpunk 2020: Cybergeneration
A standalone sequel set seven years after the events of Cyberpunk 2020. The cyberpunk movement is dead, crushed beneath the jackboots of the Incorporated States of America, a tyrannical techno-government that rules through media, money and unstoppable cybernetic might. But a new force has taken to the Street to carry on the battle their parents lost.
Cyberpunk 2020: Eurotour
Danger and death on a rock tour of Europe in this six-part adventure for beginner-level players!
Cyberpunk 2020: Firestorm: Shockwave
The second book in the series which began with Firestorm: Stormfront, telling the story of the Fourth Corporate War.
Cyberpunk 2020: Blackhand’s Weapons
£10.80 inc. VATThe definitive guide to street weaponry in Cyberpunk 2020, from devastating cyborg weapons to the Rhinemetall Railgun!
Cyberpunk 2020: Wildside
£12.80 inc. VATExplore the dark underbelly of Cyberpunk with this sourcebook focused on the Fixer!
Cyberpunk 2020: Home of the Brave
The penultimate sourcebook for the Cyberpunk 2020 roleplaying system is a detailed examination of the politics, society, economics and military of America in the dystopian setting.
Cyberpunk 2020: Listen Up You Primitive Screwheads
£11.80 inc. VATStruggling to keep players under control? This comprehensive guide to running a game of Cyberpunk 2020 – written from a punk-rock POV – offers expert advice on taking your game by the scruff of the neck.
Cyberpunk 2020: Deep Space
£13.80 inc. VATDiscover the role that space has to play in the world of Cyberpunk 2020! Includes a host of information and rules, new weapons and equipment, roles and skills, plus a large adventure called ‘Red Conflict’.
Cyberpunk 2020: Forlorn Hope
Everything you need to know about Forlorn Hope, a bar in Night City, the NPCs that hang out there and the conversations that characters might overhear. Also includes eight unrelated pre-made adventures!
Cyberpunk 2020: Maximum Metal
£15.80 inc. VATThe military vehicle and powered armour supplement which “tops off” the Cyberpunk 2020 combat system – covering tanks to ground-support aircraft via personal combat armour with everything for near-future warfare!
Cyberpunk 2020: Live and Direct
In the world of Cyberpunk 2020, nothing has more effect on the people than the media. Discover everything you need to know about how the media works in this setting, with information about playing characters embedded within it plus a complete adventure!
Symbar – Mother of Darkness: Symbaroum RPG
The fourth episode in the Chronicle of the Throne of Thorns. With this book as your guide, the time is finally here to embark on the journey of every fortune-hunter and explorer’s dreams.

































