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Bookhounds of London
A campaign frame for the Trail of Cthulhu RPG that places players as vendors of terrifying tomes in London, featuring new drives, hints for running your games as a ‘sandbox’ and a sample adventure, Whitechapel Blackletter.
Out of Time
Four century-spanning adventures for the Trail of Cthulhu RPG!
Mythos Expeditions
A collection of adventures for the Trail of Cthulhu RPG, designed to be run as a standalone with new rules tailored for expeditions or as part of the Armitage Files campaign setting in the core rules.
Dulce et Decorum Est – Great War Trail of Cthulhu
This collection of adventures considers the Great War of 1914-18 from the perspective of the Trail of Cthulhu RPG.
Traveller: High Guard
This book is a major expansion to the Traveller roleplaying game, enabling you to design, build and fly spacecraft of all types found throughout the galaxy.
Second Edition Classes: Wanderer (PF2)
The Wanderer is a brand-new class for Pathfinder Second Edition, a versatile traveler trusting to luck, grit, and tenacity to see their way through any challenge they meet before taking once more to the endless road. Wanderers may be fierce sharpshooters, free blades with no master, gruff outlaws, or simply on the lookout to keep the peace from those who would trouble it. Their resolve and perseverance in the face of the bleakest odds make them reliable allies and implacable foes.
Faerie Bargains (PF2)
The magic and mystery of the fey is on display in Faerie Bargains! From Rumpelstiltskin to Rapunzel, fairy tales, myths, and legends all over the world are replete with tales of bargains struck with the sublime and sometimes sinister magical creatures from the otherworld. Rule a land of youth, find true love that binds souls together, or whatever your heart’s desire all wrapped up in a promise and a price that seems but a trifle, until the bargain comes due and the fair folk come to collect. Faerie Bargains provides you a richly detailed system for using this classic fantasy trope in your Pathfinder Second Edition campaign.
Achtung! Cthulhu 2d20: Shadows of Atlantis 2d20 Edition
Embark on an epic globe-spanning adventure that takes you from the dawn of the Secret War to the fall of ancient Atlantis itself!
The Dark Eye: Theater Knights VI – The Red Choir
In the sixth and final part of the Theater Knights campaign, the heroes can discuss their discoveries about the Awakening and the future of the Bornland with the wise and powerful. While making plans for an uncertain future, they hunt criminals in the bustling city and are confronted with the rise of new secular and religious forces. Only when they face the last living witness of the ancient Order of the Theater Knights do they understand the true function of The Red Choir and find the key to both power and the future of this land.
Castles & Crusades – Castle Keepers Guide 4th Printing
The Castle Keepers Guide includes a host of new material for the role playing enthusiast; from world creation, to dungeon designs, managing non-player characters, character attributes at high levels, spell use and cost, equipment its use and wastage, the tumult of storms, from warfare to combat, monsters, treasure, death and more. The Castle Keepers Guide provides the CK and the Player with a host of new tools for their use; tools designed to enhance play, not hinder it; designed to be malleable from gaming table to gaming table.
Cathedral of the Undying
A 20-page level 5 adventure into a cursed cathedral where death is only the beginning! Among other elements, what makes Cathedral of the Undying a unique adventure is that PCs will not initially die when killed. A force is bringing them back to life, but also one step closer towards becoming a mindless undead! PCs imagining this is a form of invulnerability may soon discover they have permanently joined the creatures of the night.
Sons of Lady 87: An Ogre Gate Campaign
Sons of Lady 87 brings the underworld of Fan Xu Prefecture to life with a massive cast of NPCs. Explore the criminal life of the southern empire, serving Lady 87, or working against her, as new recruits working their way up the ranks. This campaign book focuses on gangs and criminal sects vying for dominance in the region.
Achtung! Cthulhu 2d20 Mission Dossier 1 – Behind Enemy lines
This first Mission Dossier for Achtung! Cthulhu 2d20 contains the first five adventures released following the RPG’s launch: Under the Gun, Operation Vanguard, Operation Falling Crystal, The Romanian Imperative, and Seventh-Innings Slaughter, plus a brand new, never-seen-before mission, Operation Eastbourne, specially written for this 160-page print compilation.
OCCULT HORROR – Supernatural Options for Urban Jungle
Dungeon Crawl Classics -104: Return to the Starless Sea
Night’s Black Agents: Solo Ops
Create your own Agent, or take on the role of Leyla Khan – an ex-MI6 officer who must confront her own half-remembered past as a thrall of the vampires!
13th Age: The Book of Loot
A book full of magic items to be found, stolen, given as rewards or otherwise looted by the player characters. Also features a short chapter on ways to make mundane treasure more interesting and a selection of new one-use magic items.
#1 Into the Borderlands: Original Adventures Reincarnated (5E Adventure Hardback)
£40.80 inc. VATStart off your Fifth Edition adventures with a distinct old-school vibe! This 384-page tome is an homage to the origins of Adventure that began decades ago with B1: In Seach of the Unknown and B2: The Keep on the Borderlands. Features high-quality scans from multiple printings of the original first-edition adventure and full Fifth Edition conversions of both adventures plus brand-new locations to further expand and develop the Borderlands
Car Wars Companion
Car Wars Companion is a Steve Jackson Games support book for Car Wars players who want extra vehicle-combat ideas and campaign utility.
A Wicked Secret & Other Mysteries: Vaesen RPG Adventure
Journey to the Mythic North and investigate four bone-chilling cases that will test your abilities to the fullest! This book contains four standalone mysteries for Vaesen – Nordic Horror Roleplaying, playable on their own or as part of a longer campaign.
Forbidden Lands – The Bitter Reach Maps and Card Pack
£15.80 inc. VATThis pack for the Forbidden Lands roleplaying game contains player aids designed for use with the Bitter Reach campaign module. Containing a large, double-sided map of the Bitter Reach, fourteen custom playing cards, and more!
Cyberpunk 2020: Neotribes
In 2020s America, the urban sprawls that seem to stretch on forever are dwarfed by vast expanses of open country, abandoned after the collapse. This sourcebook explores the nomads who have live in the wilds of post-collapse America.
Burned and Broken – Heart: The City Beneath
£9.80 inc. VATThe Ministry cast you out and turned against you. Can you survive in the City Beneath? A sourcebook with details of how to bring characters from Spire into Heart and how to use the themes of the Ministry in regular campaigns.
AGON
Far back in the mists of antiquity, a poet sings of great deeds wrought by mighty heroes — of monsters slain and justice restored, of wise council and devious strategies, of courage, valour, and daring — defiant of the gods themselves. Create and play these heroes, crafting their epic tale into an immortal legend!
Reign of Terror
£31.80 inc. VATAn epic two-part historical scenario for the Call of Cthulhu RPG set during the French Revolution! Can be integrated into the massive Horror on the Orient Express campaign or played as a standalone, and contains everything keepers need to explore the setting in a longer, more in-depth campaign.
Fantasy World: Kosmohedron
Fantasy World Kosmohedron is an anthology of quick-settings, written by an incredible roster of international authors, including Nathan D. Paoletta, Grant Howitt, and Kira Magrann, each presenting a collection of thematic elements put together to boost, enrich, and expedite the world-building step of your First Session, and to color subsequent play with highly evocative and unique ideas, options, and details.
Ruins of Symbaroum: Bestiary (5E)
With the Ruins of Symbaroum game line, the acclaimed setting of Symbaroum comes to the world’s most popular roleplaying game rules. This 236-page Bestiary, with its awe-inspiring and award-winning artwork, presents monsters, creatures and adversaries that can be encountered in the world of Symbaroum, with stats and rules adapted to the 5th Edition OGL ruleset.
Death in Space RPG
A game about adventure and uncertain journeys out into the darkness of space, where the void whispers to the unlucky and imbues travelers’ bodies with strange powers. It is about you and your crew making a home of your spacecraft or station, your only sanctuary in a dangerous universe. Most of all, it is about surviving in an abandoned frontier system where resources are scarce, and competition is fierce.
Ars Magica: Lands of the Nile
The lands of the Nile hold some of the oldest cultures in the world, no less vigorous in the medieval period than in the ancient past. This book includes rules for Egyptian tombs and their treasures, the forbidden corpse magic of the Nubian pyramids, and the wonders of Nubian alchemy. Whether you play visitors from Europe, or natives, or just use it as somewhere for your characters to be from, Lands of the Nile adds color to your Ars Magica Fifth Edition saga.
Star Wars Force and Destiny RPG: Chronicles of the Gat
This 96-page, beautifully illustrated book introduces locations throughout the Star Wars galaxy, a new playable species, and a wide range of adversaries from local matriarchs and Clone Wars-era droids to sadistic criminals and vicious wild beasts. Designed to be used with the Force and Destiny roleplaying game, Chronicles of the Gatekeeper can also easily be integrated into an Age of Rebellionâ„¢ or Edge of the Empireâ„¢ campaign.
Star Wars Force and Destiny RPG: Nexus of Power
Opens up for your exploration numerous vergences, Jedi temples, and worlds strong with the Force. Within its 144 pages, players and Game Masters will find in-depth descriptions of iconic locations such as the Jedi temple on Coruscant, the Outer Rim planet of Lothal, and the mysterious, dreamlike world of Mortis. Nexus of Power also introduces four new playable species, along with vehicles and gear specially suited to Force users, and features eight modular encounters which can be played as single-session adventures or used as launching points for full campaigns.
Forbidden Lands – The Bloodmarch (Campaign Module, Hardback)
With this expansion, Forbidden Lands gets a whole lot weirder! The Bloodmarch is the name given to the volcanic region west of Ravenland, now accessible as the Shadowgate Pass is again opened. This ancient place of battle-ready horse riders and secretive dwarves is rapidly changing due to the demonic vegetation spreading across the land. Most see this red curse as a threat to all that is good, while others view it as a good thing – or at least a necessary evil needed to reach other goals.
Trophy Dark
Trophy Dark is a dark fantasy horror game about doomed treasure-hunters seeking their fortune in a haunted forest; what they do not know is that the forest will make a trophy of them. The game is organized into incursions: themed stories played over one or two sessions. Trophy Dark includes 22 incursions, as well as instructions for creating new incursions.
Dungeons & Dragons: Journey Through The Radiant Citadel
Journeys through the Radiant Citadel is a collection of thirteen short, stand-alone D&D adventures featuring challenges for character levels 1–14. Each adventure has ties to the Radiant Citadel, a magical city with connections to lands rich with excitement and danger, and each can be run by itself or as part of an ongoing campaign. Explore this rich and varied collection of adventures in magical lands.
Kobold Guide to Worldbuilding
Roleplaying games and fantasy fiction are filled with rich and fascinating worlds. It took startling leaps of imagination as well as careful thought and planning to create places like these: places that readers and players want to come back to again and again. Now, 11 of adventure gaming’s top designers come together to share their insights into building worlds that gamers will never forget. Learn the secrets of designing a pantheon, creating a setting that provokes conflict, determining which historical details are necessary, and so much more. Then take that creative leap, and create dazzling worlds of your own!
Acquisitions Incorporated Book
Join Omin Dran, Jim Darkmagic, and Viari like never before with the new Acquisitions Incorporated campaign book for Dungeons & Dragons!
Symbaroum: Advanced Player’s Guide
The Advanced Player’s Guide expands on every aspect of the Player’s Guide section in the Symbaroum Core Rulebook and is equally useful for players and Game Masters. The book is brimming with new races, occupations, abilities, powers and rituals, also with lots of new equipment that will influence how the game is played.
Forbidden Psalm Core Rules Hardcover
A game of blood. Metal and death. In Forbidden Psalm your warband is disposable. Its members will suffer injuries, flaws and even unleash horrible magic. But for hardened survivors, a wealth of plunder and experience awaits. Forbidden Psalm is a 28mm miniatures agnostic game. You can use any miniatures you already own that fit the bill or build custom minis for this game (with random tables to help you determine how to build them). Solo Play and Coop rules included.
Achtung! Cthulhu 2d20 – D-Day: The Darkest Day
Inside this combined guide and campaign book, you’ll find everything you need to run D-Day missions and campaigns in the thrilling pulp world of Achtung! Cthulhu!A comprehensive guide contains both conventional and secret weapons, tools and equipment employed by both sides in the struggle for Normandy with signature vehicles like Hobart’s Funnies and a brand new selection of bio-tech creatures, including the mighty Leviathan, spawn of the deadly Deep Ones!