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Tales from the Loop: They Grow Up So Fast
£27.80 inc. VATIn these four adventures, that together forms a campaign spanning the seasons of a year, the Kids will be tested to the limits of their abilities. When an ordinary camping trip turns into something else, they will discover that friends come in all sizes and forms, and even from different worlds. Together they will go on an adventure they will never forget.
2300AD: Vehicles of the Frontier
Vehicles are more than just transportation for people living on the far flung worlds of the Frontier, and in these pages there are over 100 unique new designs.
Fallout: The Roleplaying Game Winter Of Atom Book
Immerse yourself in a whiteout nuclear winter in the first quest book for Fallout: The Roleplaying Game. Winter of Atom’s themes include exploring frozen wastelands, harsh winter survival, building relationships with communities, explosive action against terrifying monsters, high-stakes warfare against a relentless foe, and weird and unexplainable supernatural horrors.
Homeworld: Revelations – Core Rulebook
Homeworld: Revelations gives fans of the original Homeworld game the exciting opportunity to view the universe from a new perspective, taking on the role of the crew aboard one of the Kushan fleet’s ships. Whether it’s joining the Mothership on its odyssey, or helping re-establish the Hiigaran homeworld, there will be endless adventures.
Vorpal Almanac
Within these pages you will find 22 magical blades of all sorts. Dare you harness the inner magic of the crystalline sword Mournshard? Are you willing to pay the price to tame the hellbound blade Nygotha, the Crimson Requiem? Do you possess the mettle to command Videns, the Sword of Many Teeth? These weapons can be placed into ongoing campaigns, dropped into a one shot, or you can sample the flavor and use it all elsewhere.
Dune: The Great Game: Houses of the Landsraad
The Great Game: Houses of the Landsraad is a complete 128-page supplement for Dune – Adventures in the Imperium that expands your campaign away from Arrakis into the vast and deadly Imperium. It offers the opportunity for your House to vie for power among its peers. Politic with your rivals, bring power and wealth to your House, and challenge your position among the most deadly powerbrokers of the Landsraad.
The Troubleshooters: The U-boat Mystery
There is something fishy going on in Paris. The kidnapping of journalist Pierre Martin seems to be connected to a marine expedition to the island kingdom Sitomeyang on the other side of the globe. Clues point to the mysterious organization The Octopus, whose tentacles reaches everywhere.
Kobold Guide to Dungeons
You can’t control what players are going to do. That’s half the fun. But you can control where they do it. That’s a whole other half! The Kobold Guide to Dungeons gives both new and experienced Game Masters over 100 pages of insight and ideas into making dungeons great. In-depth essays from industry luminaries teach you to think outside your own boxes, and into a larger realm of challenge, discovery, and good old monster bashing.
Campaign Builder: Cities and Towns
Campaign Builder: Cities & Towns provides a complete toolkit to create, expand, and enhance the cities and towns in your 5th Edition game, whether running an established setting or working with an original or homebrew setting. From guilds to temples, and from useful NPCs to wild tables of plots and rumors, this tome strengthens and expands your game’s world immediately.
Dungeon Crawl Classics Dying Earth #7: Phantoms of the Ectoplasmic Cotillion
£9.80 inc. VATRumors of a ring that can overcome death itself spur the adventurers into entering the subterranean lair of long-dead magicians. There they must overcome the restless spirits of the deceased, surviving legacies of failed experiments, and the Ectoplasmic Cotillion—an everlasting dance macabre that threatens the very souls of the living. Phantoms of the Ectoplasmic Cotillion is a softcover adventure for 3nd level characters. It describes a haunted wizards’ laboratory containing the ring of revivification, a new magical item for your DCC Dying Earth campaign. Although designed for DCC Dying Earth, it can easily be integrated into any DCC RPG setting with minimum changes.
Spire: Sin
A full-length sourcebook for Spire packed with new rules, evocative scenarios and details on the Crime, Order and Religion domains
Orc Borg
The DERELICT is a great big beautiful trash rocket smashing through space and it is jam-packed with ORCS, generations upon generations of them, sporing and scrapping, building murderous idols to their mad gods, and praying for DOOM when the Derelict will crash into heaven and disgorge every dead-hard big-toothed bastard in a glorious tide of violence. YOU are an ORC, and you fight and kill and pray and scheme and tinker and howl for a place in heaven.
Koriko: A Magical Year – Book Edition
13th Age: The Book of Loot
A book full of magic items to be found, stolen, given as rewards or otherwise looted by the player characters. Also features a short chapter on ways to make mundane treasure more interesting and a selection of new one-use magic items.
Mutant Crawl Classics #15: The Mutant Menace of Lab 47
Tales From the Magician’s Skull #9
Cease your wailing, mortal dogs, for once more I have granted your fondest wishes and returned with fantastic tales of sword-and-sorcery! No more must you pace forlornly before your mailbox waiting for salvation only I can deliver, contenting yourself with the reading of street signs and the backs of cereal boxes! Now that you hold my peerless magazine in your hands once more, it is time to be transported to realms of wonder! Tales From The Magician’s Skull is a magazine of all-new swords & sorcery fiction. Issue #9 features cover art by legendary fantasy artist Sanjulian.
Numenera The Glimmering Valley
Gives you a fascinating and beautifully fleshed-out region from which to launch your Numenera campaign. It details an area of the Ninth World made specifically to be the origin point of a group of eager explorers. It brings Numenera back to its roots and gives players a place to call home. A place to defend if and when it becomes threatened—and a springboard into the many splendors and dimensions of the broader Ninth World setting.
Coyote & Crow the Role Playing Game
Coyote and Crow is a tabletop role playing game set in an alternate future of the Americas where colonization never occurred. Instead, advanced civilizations arose over hundreds of years after a massive climate disaster changed the history of the planet. You’ll play as adventurers starting out in the city of Cahokia, a bustling, diverse metropolis along the Mississippi River. It’s a world of science and spirituality where the future of technology and legends of the past will collide.
Herald of Ruin
£10.80 inc. VATThe enigmatic Carl Sanford is the master of all things occult in Arkham, until a charismatic newcomer threatens to take everything away from him in this dark mystery set in the world of Arkham Horror.
One More Quest – Extreme Environments Target Boards
The Extreme Environments set provides a pair of double-sided alternative Target boards for the One More Questâ„¢ roleplaying game. Each Target has its own special layout of range bands and special rules for fighting in environments that are hazardous due to extreme heat, frost, darkness, or obstructive terrain. Also included is a selection of monsters that dungeon fighters might encounter whilst exploring these dangerous surroundings.
Hard Wired Island
£47.80 inc. VATHumanity has spread to space. GRAND CROSS is a space station orbiting Earth, a high-tech city, and a gateway to the stars. But in this distant future, it’s in crisis. HARD WIRED ISLAND is a retrofuture cyberpunk TTRPG, inspired by 90s anime.
Cyberpunk 2020: Bartmoss Brainware Blowout
£12.80 inc. VATThe ultimate compendium of hardware and software for Netrunners in the Cyberpunk world! Contains every cyberdeck, program and piece of related electronics previously published by R. Talsorian Games.
Cyberpunk 2020: Neotribes
In 2020s America, the urban sprawls that seem to stretch on forever are dwarfed by vast expanses of open country, abandoned after the collapse. This sourcebook explores the nomads who have live in the wilds of post-collapse America.
Cyberpunk 2020: Chromebook 3/4
Are you in style? This compilation of two supplements introduces a whole host of new cyberware, bioware, vehicles, fashion, tech gear and more.
Cyberpunk 2020: Solo of Fortune #2
Written as an in-fiction magazine, this supplement offers new equipment, NPCs and more for your Cyberpunk 2020 campaign, with a focus on the Solo but options for everyone.
Cyberpunk 2020: Cybergeneration
A standalone sequel set seven years after the events of Cyberpunk 2020. The cyberpunk movement is dead, crushed beneath the jackboots of the Incorporated States of America, a tyrannical techno-government that rules through media, money and unstoppable cybernetic might. But a new force has taken to the Street to carry on the battle their parents lost.
Cyberpunk 2020: Eurotour
Danger and death on a rock tour of Europe in this six-part adventure for beginner-level players!
Cyberpunk 2020: Firestorm: Shockwave
The second book in the series which began with Firestorm: Stormfront, telling the story of the Fourth Corporate War.
Cyberpunk 2020: Wildside
£12.80 inc. VATExplore the dark underbelly of Cyberpunk with this sourcebook focused on the Fixer!
Cyberpunk 2020: Home of the Brave
The penultimate sourcebook for the Cyberpunk 2020 roleplaying system is a detailed examination of the politics, society, economics and military of America in the dystopian setting.
Cyberpunk 2020: Listen Up You Primitive Screwheads
£11.80 inc. VATStruggling to keep players under control? This comprehensive guide to running a game of Cyberpunk 2020 – written from a punk-rock POV – offers expert advice on taking your game by the scruff of the neck.
Cyberpunk 2020: Deep Space
£13.80 inc. VATDiscover the role that space has to play in the world of Cyberpunk 2020! Includes a host of information and rules, new weapons and equipment, roles and skills, plus a large adventure called ‘Red Conflict’.
Cyberpunk 2020: Forlorn Hope
Everything you need to know about Forlorn Hope, a bar in Night City, the NPCs that hang out there and the conversations that characters might overhear. Also includes eight unrelated pre-made adventures!
Cyberpunk 2020: Maximum Metal
£15.80 inc. VATThe military vehicle and powered armour supplement which “tops off” the Cyberpunk 2020 combat system – covering tanks to ground-support aircraft via personal combat armour with everything for near-future warfare!
Cyberpunk 2020: Live and Direct
In the world of Cyberpunk 2020, nothing has more effect on the people than the media. Discover everything you need to know about how the media works in this setting, with information about playing characters embedded within it plus a complete adventure!
Dune Standard Edition Core Rulebook
A roleplaying game that takes you into a far future beyond anything you have imagined, where fear is the mind-killer – so be sure to keep your wits about you! Take your characters on a journey through the storied worlds of Frank Herbert’s sci-fi masterpiece as you navigate deadly duels, feudal politics and mysterious abilities.
Numenera: Building Tomorrow
Discover new kinds of numenera items, along with the plans and materials to construct them yourself. Explore the ruins of the prior worlds, uncover their mysteries, and from their secrets begin to build a new tomorrow for the beleaguered people of the Ninth World.
Numenera: Destiny
The second corebook for Numenera, which opens new and exhilarating options for players and GMs to create and expand their world over the course of whole campaigns.
Coriolis: Emissary Lost
Emissary Lost is the first part in the epic Mercy of the Icons campaign for the award-winning Coriolis – The Third Horizon roleplaying game. The struggle for the Horizon has started – only the Icons themselves know how it will end.
Burned and Broken – Heart: The City Beneath
£9.80 inc. VATThe Ministry cast you out and turned against you. Can you survive in the City Beneath? A sourcebook with details of how to bring characters from Spire into Heart and how to use the themes of the Ministry in regular campaigns.


































