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Bluebeard’s Bride
A rules-light, investigatory horror tabletop RPG that creates stories of feminine horror in the vein of Crimson Peak and American Horror Story. Will you open the final door?
Vurt: Core Rulebook
A young boy puts a feather into his mouth””. An RPG based on the visionary and hallucinatory science fiction of author Jeff Noon. Amid the glass-strewn streets of the lethal and anarchic Manchester England of the near future, players ingest slender Vurt feathers to travel to parallel worlds as vivid, unique, and unpredictable as our wildest dreams.
Unity: Core Rulebook
Left for dead by the divine hand that created them, four races must unite against the grim horrors of a world set on fire. A cinematic, storytelling-focused fantasy roleplaying game.
Dungeon Crawl Classics RPG: Shanna Dahaka Limited Edition Hardback
Return to the glory days of fantasy, just as 1974 intended, with modern rules grounded in the origins of sword and sorcery. Fast play, cryptic secrets and a mysterious past await you! A limited edition of the core rulebook featuring special cover art.
Black Void: Core Rulebook
“A dark fantasy tabletop roleplaying game about the fall and resurgence of humanity”. BLACK VOID takes place in a distant past which is both familiar and outlandish in its dark and exotic ambience.
Core Rulebook: John Carter of Mars Adventures on the Dying World of Barsoom RPG
£37.80 inc. VATEdgar Rice Burrough’s John Carter of Mars: Adventures on the Dying World of Barsoom transports you to the Red Planet of Barsoom, an arid, dying land of ancient civilizations and fearsome creatures. Begin your adventures of romance and heroism using a pulp-action inspired variant of the 2d20 System.
The Stars are Fire
The Stars Are Fire adds creatures, rules, character options, loads and loads of gear, and other tools optimized for your science-fiction campaign.
Mutant Crawl Classics Core Rulebook: Softcover Edition
You’re no zero. You’re a wasteland wanderer: a mutant, a seeker, a robot-killer, a stoic shaman guarding forgotten ancient sciences. You seek triumph and technology, winning it with mutations and magic, soaked in the radiation and quantum fields of the mutated, the savage, the semi-sentient, and the artificially intelligent. There are treasures to be won in the taboo lands and ruins, and you shall have them.
Dungeon Crawl Classics (Hardback)
Return to the glory days of fantasy with the Dungeon Crawl Classics RPG. Adventure as 1974 intended you to, with modern rules grounded in the origins of sword & sorcery. Fast play, cryptic secrets, and a mysterious past await you: turn the page…
Goodman Games 2021 Yearbook
As always, this volume contains a wealth of new DCC RPG and other gaming content, including the Slave Pits of Lost Arghata mini-game, a new Shudder Mountains adventure, sneak peeks at Dungeon Denizens and Crypt of the Devil Lich, a guide to the episodes of Talking TSR, and even a revisit to the world of the magical mustache…
Mutant Crawl Classics – Peter Mullen Cover
Return to the glory days of science fiction gaming with the Mutant Crawl Classics Role Playing Game. Adventure like it’s 1978 again, with modern rules grounded in the origins of post-apocalyptic role-playing. Fast play, a mysterious future, and 100% compatibility with the DCC RPG system await you — just activate your artifact…
Goodman Games 2022 Yearbook
This annual release from Goodman Games is one part new gaming material, one part retrospective, and one party celebration of all the cool things Goodman Games and its fans accomplished during past year. The 2022 Yearbook contains a bevy of information both entertaining and useful. Within its pages, you’ll find interviews, art galleries, new monsters for both Dungeon Crawl Classics and 5e campaigns, two new adventures for 5e and DCC RPG, photographs, random tables, and more! No matter if you like your dice traditional or funky, the Goodman Games 2022 Yearbook makes a handy addition to any gaming library. Don’t let time pass you by. Pick up your copy today!
Shadowrun Hack & Slash
Digital cowpokes, bit jockeys, and light riders will all tell you that the Matrix is the last bastion of freedom in the world, the only place where you can go toe to toe with the most powerful people around and have a chance of taking them down. It’s the last frontier, the Wild West, the great wide open. Hack & Slash is the core Matrix rulebook for Shadowrun, Sixth World.
Conan: Card Deck Bundle
This great value bundle includes all five of the special Conan card decks to aid and inspire your games of Conan: Adventures in an Age Undreamed Of! Each set of cards is individually packaged in its own tuckbox that makes storage and transport easy.
Very Horror Stories: Overplague
Aliens, beings from other worlds and parasites capable of consuming entire worlds. Will you survive labyrinthine research outposts, starships and far away planets… all the while alien creatures hunt you down? VHS: Very Horror Stories is a Horror Role Play Game inspired by ‘70’s, ‘80’s and ‘90’s classics such as Hellraiser, Nightmare, Alien, Halloween and many more, coming in three stand-alone boxed sets that allow you to play in a different subgenre of Horror each. Overplague is the VHS dedicated to sci-fi horror movies.
Shadowrun Body Shop
You sculpt your body the same way you sculpt marble—cut away all the wrong parts until what you are left with is purely, utterly you. You, but faster. You, but stronger. You, but smarter. If you’re going to take on the powers of the Sixth World, you will need to be every bit of yourself that you can muster. Cyberware, bioware, geneware, and more can help you build the self you need to rise to the occasion and be the person who can withstand whatever the world throws at you.
Tarot Deck: KULT Divinity Lost RPG
This 68-card is used by the gamemaster to – through readings – create plots, antagonist, locations, and allies for when planning a campaign. It can also be used in-game when introducing new locations and characters in the heat of the moment.
Numenera RPG: Explorers Keys Ten Instant Adventures
Ten amazing, super-low-prep adventures you can start running minutes from now! Simply pick up this book, choose an adventure, and be playing in ten minutes or less.
Masks: A New Generation (Softcover)
Masks: A New Generation is a superhero roleplaying game in which a team of young heroes fights villains, saves lives, and tries to figure out who they are.
Ninth World Guidebook
Take your Numenera campaign into uncharted territory, exploring lands hinted at in previous books, opening new territories and adding detail to those already discussed!
Dungeon Crawl Classics (Softcover)
You’re no hero. You’re an adventurer: a reaver, a cutpurse, a heathen-slayer, a tight-lipped warlock guarding long-dead secrets.
Shadowrun Double Clutch
The core rigger book for Shadowrun, Sixth World. If you are looking to build-your-own vehicle then you will love the first chapter. If you want to make the Sixth World chopper, sports car, speed boat, or t-bird of your dreams, Double Clutch has the rules to help you do so!
Shadowrun Sixth World Companion: Core Character Rulebook
The Sixth World is wild and weird, but it doesn’t have to be wilder or weirder than you. If you can dream it, the Sixth World Companion helps you play it. With alternate character creation methods, new metatypes, a whole slew of qualities, and even some rules variations, Sixth World Companion brings dozens of options to your game table for you to build your vision of what your runner should be.
Trail of Cthulhu
A complete roleplaying game of investigative horror set in the 1930s based on the work of HP Lovecraft!
Shadowrun: Smooth Operations
It’s the extraction where the previously unwilling target leaves the building with you, arm in arm. It’s the Lone Star cop who starts as an arresting officer and ends as a contact. And it’s corp suit who always lets their old friend into the office for a drink and a chat. Smooth Operations is the core face rulebook for Shadowrun, Sixth World.
Masks: A New Generation (Hardcover)
In a city that has seen three generations of superheroes, play as young adults trying to figure out who you are and what kind of heroes you want to be.
Numenera: Starter Box
The Ninth World is vast, fascinating, and unique. Where do you get started? Whether you’re new to Numenera or new to roleplaying games, this box contains everything you need to get started. A perfect entry point to Numenera and the Ninth World, this boxed set includes a rulebook, adventure book, five pre-generated characters, dice, a card deck, a GM reference card, and a poster map.
Claim The Sky: Cypher System RPG
When menace looms, the best among us don’t flee danger—they face it. With might and powers beyond that of mere mortals, they stand before the forces of injustice with confidence. They leap into dark and daunting dangers. They slip the bonds of gravity and soar. They claim the sky itself! Claim the Sky is a setting and supplement for the Cypher System. Requires the Cypher System Rulebook for play.
Dragon Age: Core Rulebook
£47.80 inc. VATExperience BioWare’s rich and engaging world of Thedas in a classic pen-and-paper RPG!
Ironsworn: Starforged – Deluxe Edition Rulebook
In Ironsworn: Starforged, you are a spaceborne hero sworn to undertake perilous quests. You will explore uncharted space, unravel the secrets of a mysterious galaxy, and build bonds with those you meet on your travels. Most importantly, you will swear iron vows and see them fulfilled—no matter the cost. Starforged is a standalone follow-up to the Ironsworn tabletop roleplaying game. Experience with Ironsworn is not required to play. Starforged builds on Ironsworn’s award-winning innovations to chart a path into an exciting new frontier.
The Devil’s Dandy Dogs
You are one of the Devil’s Dandy Dogs, a creature made of the Devil’s shadow, and as such you are tasked with one thing: collecting souls. You’ll face myriad people, places, creatures, experiences, and conundrums—not to mention temptations. And when you’re done, the Devil will want a rousing story of your exploits. Collaborate with the rest of your pack and the Diviner to create the conflict, characters, and resolutions to your tale. Special dice and a tarot-style deck generate interesting twists and turns. This no-prep, rules-light narrative roleplaying game is filled with mystery, magic, and the unforeseen.
Cthulhu by Gaslight: Investigator’s Guide
Cthulhu by Gaslight takes the Call of Cthulhu roleplaying game to the fog-shrouded streets of Great Britain and beyond. Cthulhu by Gaslight is a stand-alone game, and contains the complete rules for the Call of Cthulhu roleplaying game, including character creation. You do not need a copy of the Call of Cthulhu: Keeper Rulebook or Call of Cthulhu: Starter Set to play. The Cthulhu by Gaslight: Investigators’ Guide can be enhanced with the Call of Cthulhu roleplaying game as well as the Pulp Cthulhu supplement, both available separately.
Football Superstars Hanger Pack
Football Superstars Value Boxes
I Love Bunnies – Bow Edition Multipack
The Multipack contains 4 packets of Bunny figurines. Each packet contains a Bunny figure plus 4 trading cards. Which Bunny will you find? There’s Paige, Chilli, Coral, Miles, Tot, Pickles, Zesty, Harmony, Button, Bubba, Liberty, Popcorn, Buddy, Candy and Atlantic to collect. Or will you find one of the rare Shimmer Bunnies – Spring and Summer?
I Love Bunnies – Bow Edition Figurine (16 Packs)
A packet contains a Bunny figure plus 4 trading cards. Which Bunny will you find? There’s Paige, Chilli, Coral, Miles, Tot, Pickles, Zesty, Harmony, Button, Bubba, Liberty, Popcorn, Buddy, Candy and Atlantic to collect. Or will you find one of the rare Shimmer Bunnies – Spring and Summer?
New Blood: Gangrel
The feral Gangrel clan are shapeshifters and beast whisperers. Most of them roam the outskirts of society, only interfering in vampiric politics to use sharp claws to safeguard their freedom. This deck focuses on defense and attrition to take control over the game. Your vampires know how to hinder enemy actions and escape every battle unharmed.
New Blood: Ministry
The Ministry is a vampire clan of temptation. They delight in sin, pushing boundaries to the extreme and use deceptive powers to draw unsuspecting victims into doing their bidding. This mischievous deck forsakes defense for strong offense. Your vampire minions use politics, entrancement and Anarch trickery to damage your enemies, and evade getting captured by use of mind-tricks and shape-changing.
New Blood: Brujah
Clan Brujah were once great philosophers and feared warriors in vampiric society. In modern nights they are known as troublemakers, always quick to violence when words are not enough. This deck relies on a combination of political shrewdness and Anarch tactics, and the supernatural strength and speed of your vampires will deter any opposition.
New Blood: Banu Haqim
Clan Banu Haqim spawns from an ancient bloodline of warriors, sorcerers and assassins. Now they are pillars of law and tradition in vampiric society, although they are not immune to intrigue and political disputes. With this deck you use a combination of stealth, threats and violence to triumph. Your vampires have both high political status and excellent combat skills.























