Product categories
Call of Cthulhu
Step into a world of unspeakable horror with Call of Cthulhu RPG, a tabletop role-playing game where players take on the roles of investigators solving eerie mysteries. Confront cosmic terrors, navigate a world of madness, and try to survive as your sanity slowly slips away. With rulebooks, expansions, and scenario packs, immerse yourself in one of the most intense horror RPGs ever created.
Call of Cthulhu: Gateways to Terror
Description:
Gateways to Terror contains three short-play scenarios for
the Call of Cthulhu 7th Edition roleplaying game, ideal for beginning and
experienced players and Keepers alike. Originally, all three—The Necropolis,
What’s in the Cellar? and The Dead Boarder—were designed as demonstration games
to give a taste of the game’s core motifs—mystery, investigation, and
horror—for those with limited time.
The scenarios can be played in as little as one hour but can
be expanded for slightly longer play, and each comes with four ready-made
investigators so you can jump right into the action! Each scenario includes
hints and tips for Keepers new and old, suggestions for additional
investigators for larger groups, and a summary of the key rules needed to play.
The Necropolis
What ancient horrors lie slumbering in a newly discovered
tomb deep in Egypt’s Valley of the Kings? Are you allowing local superstitions
and the unfortunate events surrounding the opening of Tutankhamen’s tomb to
play on your mind as you wait to step down into the darkness…
What’s in the Cellar?
Did a respected businessman really commit the bloody murder
of his beloved wife in the cellar of the family’s ancestral holiday cabin?
While the body has never been found, it seems like the criminal has been
caught. Is a terrible injustice about to be served? Just what happened in that
cellar?
The Dead Boarder
And, what has happened to that nice, quiet neighbor of
yours? You’ve not seen hide nor hair of him in days! He wasn’t always the
friendliest of sorts, but he did seem very pious, what with all the late-night
prayers coming from his room…
Contents:
1 x Softcover Book
Call of Cthulhu: The Grand Grimoire of Cthulhu Mythos Magic
Description:
Over 550 spells of dire consequences, secrets, and
unfathomable power!
Contained within are gathered spells drawn from over thirty
years of Call of Cthulhu supplements and scenarios. Each spell has been revised
for the Call of Cthulhu 7th Edition game, including optional Deeper Magic for
the most powerful of Mythos sorcerers and monsters, with which to beguile and
confound investigators.
Packed full of advice and guidance on diverse matters
including spell names, elements of spell casting, magical components, and
astronomical considerations. Plus flawed spells, ley lines, folk magic,
and the magic of the Dreamlands. Use this grimoire as a resource, a play
aid, and as inspiration when designing scenarios. The Grand Grimoire of
Cthulhu Mythos Magic is an essential supplement for Keepers of
Arcane Lore.
Contents:
1 x Book
Call of Cthulhu: Doors To Darkness
Description:
Five scenarios of Cthulhu Mythos terror designed for new
players and keepers!
Doors to Darkness is a collection of five
scenarios for Call of Cthulhu. Explore the signature setting of
1920s New England through these tales of eldritch dread designed for brand new
Keepers—if you’re new to Call of Cthulhu, this is your next step!
The Darkness Beneath the Hill
The Darkness Beneath the Hill – A house renovation in
Providence, Rhode Island lures the investigators into ancient earthly secrets.
Genius Loci
Genius Loci – The investigators explore the Danvers State
Asylum in a desperate attempt to help a friend in need.
Servants of the Lake
Servants of the Lake – Pursuit of a missing friend finds the
investigators sequestered in a roadside motel where not all is as it seems.
Ties That Bind
Ties That Bind – Strange rock formations appear in the
fountain of a wealthy Arkham resident, leading to a wellspring of forbidden
knowledge.
None More Black
None More Black – The death of a Miskatonic University
student leads the investigators into unsavoury neighbourhoods and dark business
dealings.
Premium maps and player handouts are provided for each
scenario, with both player and Keeper versions (with the secrets!).
Additionally, 10 diverse, pre-generated investigators are included, allowing
new and returning players to dive straight into the one-shot adventures on game
night.
Contents:
1 x Book
Call of Cthulhu: Pulp Cthulhu – A Cold Fire Within
Description:
A Mind-Bending Campaign for Pulp Cthulhu by Christopher
Smith Adair
Brendan Sterling sought answers in experimental
past-life regression. Unfortunately, his mind isn’t the only one seeking
answers in the past.
A Cold Fire Within is a campaign for Pulp
Cthulhu. Set in 1935, a missing persons case leads to the discovery of
a foul plot that could change time itself and bring disaster to the world. A
cult intent on unleashing the power of the Great Old Ones leaves a trail
through the Catskill Mountains and into the very heart of the planet!
Within the subterranean world of K’n-yan, the heroes will
encounter forgotten secrets, strange lore, and bewildering inhabitants. Curious
cities of gold, ruined temples, and dark forests are just some of the terrors
that lurk below the ground. Yet, before the heroes descend into nightmare, they
must contend with remnants of ancient worlds, unruly mountain people, and
psychic devilry. Along the way, the heroes may find that going back to the end
of an ancient city is the only answer! Perhaps in Lomar’s doom shall they
unlock the secrets of both past and present.
Contents:
1 x Book
Call of Cthulhu: Alone Against the Frost
Description:
Solitaire Adventure in Canada’s Wilds. Alone Against the Frost is a solo horror adventure for one
player, set during a research expedition to Canada’s Northwest Territories
during the 1920s. Here, you choose your own path as you navigate through the
story—your choices will determine whether you find success or failure!
You take on the role of Dr. L. C. Nadelmann, an
anthropologist from the renowned Miskatonic University in Arkham, MA.
Accompanied by three of your most gifted and practical graduate students, as
well as an experienced local guide, you set off into the fabled valley of the
North Hanninah in search of the anthropological discovery that will make your
career and bring you fame. Or, so you hope.
Your expedition members are:
- Dr.
L. C. Nadelmann, an academic obsessed by early North American
prehistory, myths, and legends, particularly in the Big Woods region. - Bernard
Ebstein, a cherubic-looking native New Yorker, eager to experience
life in the wilds before his upcoming marriage to his sweetheart,
Catherine. - Sylvia
Davidson, the latest in a long line of Boston Brahmins, destined
for academic greatness thanks to her dedication and determination. - Norman
Falkner, a mature, largely self-taught student whose calm nature
acts as a steadying influence on those around him. - Charlie
Foxtail, a cautious Tsuut’ina professional wilderness guide, hired
to lead the expedition safely through the North Hanninah.
But such a journey is fraught with difficulties, from
dangerous white water to the superstitious beliefs of the region’s
inhabitants—not to mention the wildlife!
Will you manage to survive every challenge this hostile
environment throws at you? Will your companions? Can you return with your
reputation—and your sanity—intact? Only time will tell.
Armed with a pencil, some roleplaying dice, and a copy of
the Call of Cthulhu Rulebook or the Call
of Cthulhu Starter Set, you are ready to brave the remote wilderness as one
of MU’s youngest ever professors! Dare you take on the challenge? If the answer
is yes, then don’t forget to wrap up warm! It can get mighty cold out there…
Originally released over 30 years ago, this new edition
of Alone Against the Frost has been completely revised and
updated for Call of Cthulhu 7th edition—over
650 entries, complete with new illustrations and an afterword by the original
author.
Will you survive, alone against the frost?
Contents:
1 x Book
Call of Cthulhu: Malleus Monstrorum Bestiary – Slipcase Set
Description:
That is not dead which can eternal lie, and with strange aeons even death may die… Two-Volume Slipcase Set.
Here, shall you know the terrors of the void, the nightmare bringers, and the unspeakable lurkers.
Ancient secrets, whispered lore, and collected facts concerning the alien and otherworldly horrors of the Cthulhu Mythos. A cavalcade of monsters and god-like alien intelligences beyond human understanding, all vividly detailed and portrayed. With over 250 entries to inspire countless adventures.
The information within is designed to bring the creatures and bizarre races of the Cthulhu Mythos to life at the gaming table, as well as all manner of Great Old Ones, Outer Gods, Elder Gods, Avatars, and Unique Beings. Their lore and statistics updated and revised for the Call of Cthulhu 7th edition game (and Pulp Cthulhu). All brought to startling life by the illustrations of expert artist Loïc Muzy.
This two-volume collection is packed with ideas, concepts, and insights to immerse your scenarios and campaigns deep in the heart of the Cthulhu Mythos.
Volume 1: Monsters of the Mythos
From the spawn of Abhoth to yuggs, the monsters of the Mythos are herein described, their lore and statistics updated and revised for the Call of Cthulhu 7th edition game.
With over 150 entries concerning Cthulhu Mythos monsters and alien species, as well as creatures from folklore and animal beasts, this tome supplies a wealth of ideas to bring your campaigns and scenarios life with untold horrors.
Volume 2: Deities of the Mythos
Fundamental truths of the cosmos herein lie, to be used to support and inspire countless adventures by bringing Cthulhu, Hastur, Azathoth, and many others to your games. With over 110 entries concerning Great Old Ones, Outer Gods, Elder Gods, Avatars, and Unique Beings, this tome supplies a plethora of ideas to immerse your campaigns and scenarios deep in the heart of Cthulhu Mythos lore.
While humanity may crave both comfort and truth, only one or the other is possible.
Call of Cthulhu: The Malleus Monstrorum Keeper Deck
Description:
The monsters of the Cthulhu Mythos at your fingertips!
Over 60 monsters detailed in the Malleus Monstrorum are
presented here on their own individual cards, with all relevant game
information on one side, and evocative artwork on the other. Use the cards for
quick-reference during your games, and as a handy image to show your players
exactly what their investigators are facing!
Use the deck to inspire your own tales of Call of Cthulhu!
Shuffle up and draw a card—then work that monster into your next story!
Alternatively, you could introduce a mysterious portal, tome, or enemy, where
the monster produced is completely random! Additionally, this deck includes
several blank cards for you to fill with forbidden monsters of your own
creation.
Contents:
66 x Monster Cards
Call of Cthulhu: Does Love Forgive?
Description:
Two One-to-One Scenarios for Call of Cthulhu.
Does Love Forgive? is a collection of two special scenarios
for Call of Cthulhu for one Keeper and one player. Both adventures are perfect
for a fun evening of gaming for two people. Each scenario can be played over
the course of one to two sessions, and is suitable for Keepers of all
experience levels.
Love You to Death
Chicago: February 15th, 1929. It’s a cold winter’s day when
the investigator’s good friend Hattie May appears in their office at the
detective agency. Her beloved pet dog, Highball, is scheduled to be destroyed
later today and she needs the investigator’s help getting him back from the
Chicago Police Department. It doesn’t sound like too difficult a task, does it?
Mask of Desire
New York: September, 1932. The investigator, together
with their two close friends Anna Konrad and Lucas Reston, has been
invited to a party at wealthy—and notorious—socialite Madame de Tisson’s
swanky apartment on the Upper West Side. Anna is somewhat distracted by
her audition tomorrow for Nancy Turner, the famous jazz orchestra
conductor. What is the link between the audition and a mysterious parcel
that arrives the next day? And, why do so many people seem to be interested
in the contents of the parcel?
This supplement is best used with the Call of Cthulhu
Starter Set or the Call of Cthulhu (7th Edition) roleplaying game.
Contents:
1 x Book
Call of Cthulhu: A Time to Harvest
Description:
Death and Discovery in the Vermont Hills! In 1929, a student
died during an expedition in the Vermont Hills. One year later, the Miskatonic
University sent another team on the same expedition… It’s time to harvest.
First released as a six-scenario Organized Play
series, A Time to Harvest is available now for the first time in a
complete and updated tome. The campaign is compatible with both Call of
Cthulhu and Pulp Cthulhu rules.
Into The Hills…
Set in the picturesque state of Vermont at the beginning of
the 1930s, A Time to Harvest is a six-part campaign cantered
on the valley surrounding the sleeping town of Cobb’s Corners. A wellspring of
resources for the Keeper, the book includes a full suit of player handouts,
maps, and details on the key locations preparing you for both the events of the
campaign, as well as giving you plenty of information to write your own
scenarios set in 1920s Vermont.
Cobb’s Corners
A small town nestled in a bountiful valley, Cobb’s Corners
is a key location in A Time to Harvest. The book details the
Vermont town, helping you bring it to life at the tabletop, and to give the
setting for your games of Call of Cthulhu a rich, lived-in
feeling.
A Wellspring of Investigators
A Time To Harvest contains new rules and advice
for creating student investigators. Additionally, there is information on
incorporating existing characters into the campaign by bringing in your
investigators that have cut their teeth in other scenarios for Call of
Cthulhu.
The book includes 10 pre-generated investigators, giving new
and eager players everything they need to jump right into the mystery of Cobb’s
Corners.
Contents:
1 x Book












